Illusion of Teddy Bear: Difference between revisions
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Base Level 150+ | Base Level 150+ | ||
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">MVP Spawn</span>==== | ====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">MVP Spawn</span>==== | ||
To spawn the Shinny Teddy Bear MVP, you have to kill | To spawn the Shinny Teddy Bear MVP, you have to kill 2200 mobs in the dungeon. There will then be an announce on the map when he appears. | ||
{{:Illusion_of_Teddy_Bear_Equipment}} | {{:Illusion_of_Teddy_Bear_Equipment}} |
Revision as of 19:24, 11 May 2022
Illusion of Teddy Bear
Base Level 150+
MVP Spawn
To spawn the Shinny Teddy Bear MVP, you have to kill 2200 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Illusion Teddy Bear (ein_d02_i 177, 158) inside the Illusion of Teddy Bear dungeon, south of the entrance.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Item | Description | Crafting |
Illusion Counter Dagger [2] (28745) | ItemID: 28745 _______________________ A dagger that has a high chance to do critical damage to a target. _______________________ CRI +90 _______________________ For each 2 Refine Levels: Increases Critical Damage by 3%. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Physical Damage against all sizes by 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 20%. _______________________ When equipped with Illusion Cloak Of Survival: Decreases After Attack Delay by 10%. _______________________ Refine Level of Illusion Counter Dagger and Illusion Cloak Of Survival each is +7 or higher: Increases Critical Damage by 15%. _______________________ Total Refine Level of entire set at least +18: Decreases After Attack Delay by 15%. _______________________ Total Refine Level of entire set at least +22: Enables Level 4 Double Attack. _______________________ Type: Dagger Attack: 170 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician and Soul Linker classes |
+7 Counter Dagger (1242) |
Illusion Gate Keeper-DD [2] (28244) | ItemID: 28244 _______________________ The original Gatekeeper's barrel is made of Oridecon. Considerable durability and reliability is enough to bounce the flying bullets. _______________________ Deals Splash Damage. _______________________ DEX +1 _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +7: Increases Attack Speed by 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 5%. _______________________ Refine Level +11: When dealing Ranged Physical Damage, has a chance to auto-cast Spread Attack Level 6. (If user has higher Level, that Level will be auto-cast instead). _______________________ When equipped with Illusion Hot-blooed Headband: ATK +10% _______________________ Refine Level of Illusion Hot-blooed Headband and Illusion Gate Keeper-DD each is +7 or higher: ASPD +2 _______________________ Total Refine Level of entire set at least +18: Increases Ranged Physical Damage by additional 10%. _______________________ Total Refine Level of entire set at least +22: Increases damage of Spread Attack damage by 30%. _______________________ Type: Shotgun Attack: 240 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 120 Rebellion |
+7 Gate Keeper-DD (13167) |
Illusion Survivor's Staff [2] (2051) | ItemID: 2051 _______________________ A staff made for survival purposes. _______________________ DEX +2 INT +2 MATK +240 MaxHP +600 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage against Small and Medium size by 15%. _______________________ Refine Level +9: Decreases Damage taken from Small and Medium size by 15%. _______________________ Refine Level +11: Decreases Damage taken from Fire, Wind, Water and Earth elemental enemies by 15%. _______________________ When equipped with Illusion Cloak Of Survival: ATK +50 _______________________ Refine Level of Illusion Staff of Survival and Illusion Cloak Of Survival each is +7 or higher: Increases Magical Damage with Fire, Wind, Water and Earth element by 10%. _______________________ If total Refine Level of entire set at least +18: Increases Magical Damage against Fire, Wind, Water and Earth elemental enemies by 15%. _______________________ Total Refine Level of entire set at least +22: Decreases After Cast Delay by 15%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 100 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician and Soul Linker classes |
+7 Staff of Survival [1] (1618) |
Illusion Boots [1] (22190) | ItemID: 22190 _______________________ Excellent shoes made of sturdy materials that provides plenty of defense as well as activity. _______________________ For each Refine Level: Increases Attack Speed by 1%. _______________________ For each 3 Refine Levels: CRI +5 _______________________ Type: Shoes Defense: 16 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 100 Swordsman , Merchant, Thief, Archer, Gunslinger and Star Gladiator classes |
+7 Boots [1] (2406) |
Illusion Hot-Blooded Headband [1] (19344) | ItemID: 19344 _______________________ The preparedness and will of the burning heart were captured in one headband. Using this makes me want to clench my fist. _______________________ STR +2 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +7: Increases Physical Damage against Water, Wind, Earth and Neutral elemental enemies by 10%. _______________________ Refine Level +9: Increases Physical Damage against Small and Large size by 15%. _______________________ Type: Headgear Defense: 3 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 120 All Jobs except Novice |
+7 Hot-blooded Headband (5070) |
Unique Item Drops
Unique Item Drops |
All of the following items: Have a low fixed drop chance Illusion Stone (25271) This item only drops from Shining Teddy Bear MvP |
Monsters
Monster | Level | HP | Size/Race/Element |
Red Teddy Bear (20255) |
155 | 328,072 | Small / Formless / Fire 1 |
Yellow Teddy Bear (20256) |
155 | 294,044 | Small / Formless / Wind 1 |
Green Teddy Bear (20257) |
157 | 331,960 | Small / Formless / Poison 1 |
White Teddy Bear (20258) |
155 | 311,841 | Small / Formless / Neutral 1 |
Blue Teddy Bear (20259) |
152 | 280,657 | Small / Formless / Water 1 |
Pitman Worker (20261) |
154 | 305,605 | Large / Demon / Earth 2 |
Pitman Worker (20261) |
153 | 290,324 | Small / Formless / Neutral 2 |
Sinister Obsidian (20263) |
156 | 318,593 | Small / Formless / Earth 2 |
Shining Teddy Bear (20260) (MVP) |
160 | 10,724,874 | Large / Formless / Holy 4 |
Cards
Card | Description |
Colorful Teddy Bear Card (27286) | ItemID: 27286 _______________________ MATK +5 Increases Magical Damage against Large size by 15%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Pitman Worker Card (27288) | ItemID: 27288 _______________________ ATK +5% HIT +10 _______________________ Refine Level +10: HIT +5 _______________________ Type: Card Compound on: Armor Weight: 1 |
Fragment of Soul Card (27289) | ItemID: 27289 _______________________ MATK +5 Increases Magical Damage against Medium size by 15%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Sinister Obsidian Card (27290) | ItemID: 27290 _______________________ For each 10 base AGI: FLEE +3 Increases Attack Speed by 1%. _______________________ Base AGI at least 120: ASPD +1 _______________________ Type: Card Compound on: Garment Weight: 1 |
[MVP] Shiny Teddy Bear Card (27287) | ItemID: 27287 _______________________ Increases SP Consumption by 10% . _______________________ For each Refine Level: Increases Magical Damage with Holy element by 3%. _______________________ Type: Card Compound on: Shoes Weight: 1 |