Charleston Crisis: Difference between revisions

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[[Category:Instances]]
===<span style="color: #B0C4DE;">Requirements and Rewards</span> ===
===<span style="color: #B0C4DE;">Requirements and Rewards</span> ===


* Base Level 130+
* Base Level 130+
* Go in Verus and find Charleston {{#navi:verus04|75|114}}. She needs replacement parts from the factory.
* 1 day cooldown
* Go in Verus and find Charleston {{#navi:verus04|75|114}}. She needs replacement parts from the factory. <br>
[[File:CharlestonEnt.jpg]]
* After gaining her permission, you will be able to use the Machine next to her.
* After gaining her permission, you will be able to use the Machine next to her.
[[File:EntMA.jpg]]
* The party leader has to create the instance and the other members can join afterwards.
* The party leader has to create the instance and the other members can join afterwards.


Line 20: Line 24:


* Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
* Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
* The party leader has to speak with Charleston 1 {{#navi:2@mcd|121|217}} and she'll ask you to kill 3 Locksteps.
* The party leader has to speak with Charleston 1 {{#navi:2@mcd|121|217}} and she'll ask you to kill 3 Rock Steps.
* You can see their locations on the minimap.
* You can see their locations on the minimap.
* Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
* Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
* You only have to go near the generators, you don't have to kill the Kickstep.
* You only have to go near the generators, you don't have to kill the Kick Step.


* {{#navi:2@mcd|175|195}}
* {{#navi:2@mcd|175|195}}
Line 39: Line 43:
* Walk out of the lab and go all the way south below the middle /navi {{#navi:2@mcd|130|127}}. Charleston 1 and 2 will be waiting for you.
* Walk out of the lab and go all the way south below the middle /navi {{#navi:2@mcd|130|127}}. Charleston 1 and 2 will be waiting for you.
* Move near Charleston 2 to trigger the next dialogues.
* Move near Charleston 2 to trigger the next dialogues.
* Charleston 1 wants you to gather  1 Explosive Powder . These drop from the Step found in the instance.
* Charleston 1 wants you to gather  1 {{#item:6213|Explosive Powder}} . These drop from the Step found in the instance.
* Return to her and she will warp you inside the Core.
* Return to her and she will warp you inside the Core.
* Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
* Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
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* Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
* Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
* Talk to Shalosh {{#navi:2@mcd|77|167}} and select I want to go back.
* Talk to Shalosh {{#navi:2@mcd|77|167}} and select I want to go back.
* You will be rewarded with  3 Charleston Component.
* You will be rewarded with  3 {{#item:6752|Charleston Component}}.


===<span style="color: #B0C4DE;">Monsters</span>===
===<span style="color: #B0C4DE;">Monsters</span>===


{| class="wikitable mw-collapsible" style="width: 100%;text-align: center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef;"  
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef;"  
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 20%"|Monster
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%"|HP
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 20%"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|-
|| [[File:Step.png]]
||{{#mob:3125|Step}}
||Step
||130
||130
||55,403
||55,403
||Small / Demon / Neutral 1
||Small / Demon / Neutral 1
|-
|-
|| [[File:Lockstep.png]]
||{{#mob:3126|Rock step}}
||Lockstep
||131
||131
||71,056
||71,056
||Medium / Demon / Neutral 2
||Medium / Demon / Neutral 2
|-
|-
|| [[File:Kickstep.png]]
||{{#mob:3127|Kick Step}}
||Kickstep
||132
||132
||73,644
||73,644
||Medium / Demon / Neutral 1
||Medium / Demon / Neutral 1
|-
|-
|| [[File:KickAndKick.png]]
||{{#mob:3128|Kick And Kick}}
||Kick And Kick
||133
||133
||68,018
||68,018
||Medium / Demon / Neutral 2
||Medium / Demon / Neutral 2
|-
|-
|| [[File:Charleston3.png]]
||{{#mob:3124|Charleston 3}}
||Charleston 3
'''(MVP)'''
||145
||145
||23,671,401
||23,671,401
Line 95: Line 92:
===<span style="color: #B0C4DE;">Cards</span>===
===<span style="color: #B0C4DE;">Cards</span>===


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 15%"|Card
| style="width: 20%"|Card
| style="width: 15%"|Type
| style="width: 40%"|Description
| style="width: 70%"|Effect
|-
|-
| style="text-align: center;" | Step Card
| {{#item:4698|Step Card}}
| style="text-align: center;" | Weapon
| {{#itemDesc:4698}}
| style="text-align: center;" | Axe Boomerang damage +30%.
If refined to +10 or higher, additional Axe Boomerang damage +30%.
|-
|-
| style="text-align: center;" | Lockstep Card
| {{#item:4699|Rock Step Card}}
| style="text-align: center;" | Weapon
| {{#itemDesc:4699}}
| style="text-align: center;" | Arms Cannon damage +20%.
If refined to +10 or higher, additional Arms Cannon damage +20%.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|-
| style="text-align: center;" | Kickstep Card
| style="text-align: center;" | Armor
| style="text-align: center;" | MaxHP +8%.
If equipped by Mechanic class, reduce long ranged physical damage received by 30%.
|-
| style="text-align: center;" | Kick and Kick Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | Vulcan Arm damage +10%.
If refined to +10 or higher, additional Vulcan Arm damage +20%.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|-
| style="text-align: center;" | Charleston 3 Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | MaxSP -300.
High chance of breaking the enemy's armor when using melee attacks.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|}
 
===<span style="color: #B0C4DE;">Equipment</span>===
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
| style="background-color:#B0C4DE; text-align:center;" colspan="4"|Supplement Equipment
|-
| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 15%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 75%;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
| style="text-align: center;" | [[File:15110 supp part STR.png]]
| style="text-align: center;" | STR Supplement Equipment
| style="text-align: center;" | Armor
|DEF + 80, ATK + 5%.
ATK + 1% every 4 upgrade levels of the item.
 
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30.
 
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.
 
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:20732 supp part VIT.png]]
| style="text-align: center;" | VIT Supplement Equipment[1]
| style="text-align: center;" | Garment
|DEF + 20, Max HP + 6%.
Max HP + 1% every 2 upgrade levels of the item.
 
If upgrade level is +9 or higher, HP Recovery + 50%
 
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:22043 supp part AGI.png]]
| style="text-align: center;" | AGI Supplement Equipment [1]
| style="text-align: center;" | Footgear
|DEF + 25, ASPD + 6%.
Max HP + 1% every 2 upgrade levels of the item.
 
If upgrade level is +4 or higher, ASPD + 1%.
 
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:2995 supp part DEX.png]]
| style="text-align: center;" | DEX Supplement Equipment [1]
| style="text-align: center;" | Accessory
|Cast Delay - 10%.
Variable Casting Time - 10%.
Reduces the SP cost of skills by 10%.
 
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment:
 
Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds.
 
Mechanic only.
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
| style="background-color:#B0C4DE; text-align:center;" colspan="4"|Reinforced Parts
|-
| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 15%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 75%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
| style="text-align: center;" | [[File:15111 reinforced plate.png]]
| style="text-align: center;" | Reinforced Parts - Plate
| style="text-align: center;" | Armor
|DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.
 
Indestructible.
If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.
If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:20733 reinforced engine.png]]
| style="text-align: center;" | Reinforced Parts - Engine [1]
| style="text-align: center;" | Garment
|DEF + 25, Cast Delay - 10%
 
If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.
 
If upgrade level is +9 or higher, Cast Delay - 10%
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:22044 reinforced booster.png]]
| style="text-align: center;" | Reinforced Parts - Booster [1]
| style="text-align: center;" | Footgear
|DEF + 23, Reduces the SP cost of Hover by 15.
 
If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:2996 reinforced gun barrel.png]]
| style="text-align: center;" | Reinforced Parts - Gun Barrel [1]
| style="text-align: center;" | Accessory
|ATK + 4%
 
HIT + 10
 
Knuckle Boost damage +25%.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
| style="background-color:#B0C4DE;text-align:center;" colspan="4"|Excellion Gear
|-
| style="width:5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width:15%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width:10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width:75%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
| style="text-align: center;" | [[File:20773.png|center|frameless]]
| style="text-align: center;" | Excellion Wing
| style="text-align: center;" | Garment
|A power wing made from the lost technology of a ruined laboratory.
Perfect Dodge + 8.
If level 130 or above, additional Perfect Dodge + 2.
Increase Flee by 2 for every refine upgrade.
 
[[Excellion#Enchantments_2| Can be enchanted with various unique reactors]]
 
[+ Excellion Suit]
Reduce skill delay by 10%.
If level 130 or above, additional skill delay reduction by 10%.
Perfect Dodge + 6.
|-
| style="text-align: center;" |[[File:15128.png|center|frameless]]
| style="text-align: center;" | Excellion Suit
| style="text-align: center;" | Armor
|A power suit made from the lost technology of a ruined laboratory.
VIT + 6.
If level 130 or above, additional VIT + 4.
Increase Max HP by 4% for every 3 refine upgrades.
This item is indestructible in battle.
 
[[Excellion#Enchantments_2| Can be enchanted with various unique reactors]]
 
[+ Excellion Wing]
Reduce skill delay by 10%.
If level 130 or above, additional skill delay reduction by 10%.
Perfect Dodge + 6.
|}
 
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|-
| style="background-color:#B0C4DE;text-align:center;" colspan="4"|Weapons
|-
| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 15%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 75%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
| style="text-align: center;" | [[File:16031 pile bunker p.png]]
| style="text-align: center;" | Pile Bunker P
| style="text-align: center;" | Mace
|ATK + 450
 
ATK + 5 every upgrade level of the item. Mechanic only.
|-
| style="text-align: center;" | [[File:16030 pile bunker s.png]]
| style="text-align: center;" | Pile Bunker S [1]
| style="text-align: center;" | Mace
|ATK + 400
 
Attack Speed +1% per 2 upgrade levels of the item. Mechanic only.
|-
| style="text-align: center;" | [[File:16032 pile bunker t.png]]
| style="text-align: center;" | Pile Bunker T [1]
| style="text-align: center;" | Mace
|ATK + 400
 
Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.
|-
|-
| style="text-align: center;" | [[File:28101 tornado axe.png]]
| {{#item:27012|Kick Step Card}}
| style="text-align: center;" | Tornado Axe [1]
| {{#itemDesc:27012}}
| style="text-align: center;" | Two Handed Axe
|ATK + 350
 
Reduces the cooldown of Axe Tornado by 1 second.
|-
|-
| style="text-align: center;" | [[File:21011 gigantic blade.png]]
| {{#item:27013|Kick and Kick Card}}
| style="text-align: center;" | Gigantic Blade [1]
| {{#itemDesc:27013}}
| style="text-align: center;" | Two Handed Sword
|ATK + 300, ASPD - 15%.
 
Increases critical damage on targets by 1% per upgrade level of the item.
 
Indestructible.
 
If base STR is 110 or lower, ATK - 250
|-
| style="text-align: center;" | [[File:16033 robots mechanical arm.png]]
| style="text-align: center;" | Robot's Mechanical Arm [2]
| style="text-align: center;" | Mace
|ATK + 195, CRIT + 20.
 
Indestructible.
|-
|-
| {{#item:4697|Charleston 3 Card}}
| {{#itemDesc:4697}}
|}
|}
<br clear="both">


===<span style="color: #B0C4DE;">Enchants</span>===
===<span style="color: #B0C4DE;">Equipment and Enchantments</span>===
It's possible to enchant the Mechanic Items by talking with Mass Charleston {{#navi:verus04|71|106}}.
For more informations [[Verus Gear|click here.]]
 
Enchanting requires  {{#item:6752|1 Charleston Component}} and 100,000 zeny.
 
Enchants can be reset by paying  {{#item:6752|1 Charleston Component}} and 100,000 zeny.
 
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
 
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|rowspan="2" |Items
|rowspan="2" | Enchants Possible 
|rowspan="2" | +8 below Enchantment list option
|colspan="2" | +9 Enchantment list options
|-
|style="background-color:#B0C4DE;"| Regular Upgrade
|style="background-color:#B0C4DE;"| Superior Upgrade
|-
| {{#item:22044|Reinforced Parts - Booster [1]}}
| rowspan="6" style="text-align:center;" | 3
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br>
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br>
{{#item:4740|VIT +1}} or {{#linkitem:4741|VIT +2}}<br>
{{#item:4720|DEX +1}} or {{#linkitem:4721|DEX +2}}<br>
{{#item:4815|Spell 1}}<br>
{{#item:4869|ASPD Lv.1}}
| colspan="2" |
{{#item:4701|STR +2}} or {{#linkitem:4702|STR +3}} <br>
{{#item:4731|AGI +2}} or {{#linkitem:4732|AGI +3}} <br>
{{#item:4741|VIT +2}} or {{#linkitem:4742|VIT +3}}<br>
{{#item:4721|DEX +2}} or {{#linkitem:4722|DEX +3}}<br>
{{#item:4815|Spell 1}} or {{#linkitem:4816|Spell 2}}<br>
{{#item:4869|ASPD Lv.1}} or {{#linkitem:4872|ASPD Lv.2}}
|-
|{{#item: 22043|AGI Supplement Equipment[1]}}
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br>
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br>
{{#item:4740|VIT +1}} or {{#linkitem:4741|VIT +2}}<br>
{{#item:4720|DEX +1}} or {{#linkitem:4721|DEX +2}}<br>
{{#item:4869|ASPD Lv.1}}
| colspan="2" |
{{#item:4701|STR +2}} or {{#linkitem:4702|STR +3}} <br>
{{#item:4731|AGI +2}} or {{#linkitem:4732|AGI +3}} <br>
{{#item:4741|VIT +2}} or {{#linkitem:4742|VIT +3}}<br>
{{#item:4721|DEX +2}} or {{#linkitem:4722|DEX +3}}<br>
{{#item:4869|ASPD Lv.1}} or {{#linkitem:4872|ASPD Lv.2}}
|-
| {{#item:20733|Reinforced Parts - Engine[1]}}
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br>
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br>
{{#item:4740|VIT +1}} or {{#linkitem:4741|VIT +2}}<br>
{{#item:4720|DEX +1}} or {{#linkitem:4721|DEX +2}}<br>
{{#item:4750|LUK +1}} or {{#linkitem:4751|LUK +2}}<br>
{{#item:4832|Expert Archer 1}}
| colspan="2" |
{{#item:4701|STR +2}} or {{#linkitem:4702|STR +3}} <br>
{{#item:4731|AGI +2}} or {{#linkitem:4732|AGI +3}} <br>
{{#item:4741|VIT +2}} or {{#linkitem:4742|VIT +3}}<br>
{{#item:4721|DEX +2}} or {{#linkitem:4722|DEX +3}}<br>
{{#item:4711|INT +2}} or {{#linkitem:4712|INT +3}}<br>
{{#item:4751|LUK +2}} or {{#linkitem:4752|LUK +3}}<br>
{{#item:4832|Expert Archer 1}}, {{#linkitem:4833|Expert Archer 2}} or {{#linkitem:4834|Expert Archer 3}}
|-
|{{#item:20732|Supplement Part Con[1]
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}}
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br>
{{#item:4740|VIT +1}} or {{#linkitem:4741|VIT +2}}<br>
{{#item:4720|DEX +1}} or {{#linkitem:4721|DEX +2}}<br>
{{#item:4710|INT +1}} or {{#linkitem:4711|INT +2}}<br>
{{#item:4750|LUK +1}} or {{#linkitem:4751|LUK +2}}<br>
{{#item:4832|Expert Archer 1}}
| colspan="2" |
{{#item:4701|STR +2}} or {{#linkitem:4702|STR +3}} <br>
{{#item:4731|AGI +2}} or {{#linkitem:4732|AGI +3}} <br>
{{#item:4741|VIT +2}} or {{#linkitem:4742|VIT +3}}<br>
{{#item:4721|DEX +2}} or {{#linkitem:4722|DEX +3}}<br>
{{#item:4711|INT +2}} or {{#linkitem:4712|INT +3}}<br>
{{#item:4751|LUK +2}} or {{#linkitem:4752|LUK +3}}<br>
{{#item:4832|Expert Archer 1}}, {{#linkitem:4833|Expert Archer 2}} or {{#linkitem:4834|Expert Archer 3}}
|-
|{{#item:15111|Reinforced Parts - Gloves}}
|{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}}<br>
{{#item:4750|LUK +1}} or {{#linkitem:4751|LUK +2}}<br>
{{#item:4869|ASPD Lv.1}} or {{#linkitem:4872|ASPD Lv.2}}<br>
{{#item:4762|FLEE +6}} or {{#linkitem:4763|FLEE +12}}
| '''Speed''':<br>
{{#item:4731|AGI +2}} or {{#linkitem:4732|AGI +3}} <br> 
{{#item:4751|LUK +2}} or {{#linkitem:4752|LUK +3}}<br>
{{#item:4869|ASPD Lv.1}} or {{#linkitem:4870|ASPD Lv.2}}<br>
{{#item:4762|FLEE +6}} or {{#linkitem:4763|FLEE +12}}
| '''Attack''':<br>
{{#item:4701|STR +2}} or {{#linkitem:4702|STR +3}} <br>
{{#item:4721|DEX +2}} or {{#linkitem:4722|DEX +3}}<br>
{{#item:4811|Fighting Spirit 1}} or {{#linkitem:4810|Fighting Spirit 2}}<br>
{{#item:4832|Expert Archer 1}}, {{#linkitem:4833|Expert Archer 2}} or {{#linkitem:4834|Expert Archer 3}}
|-
|{{#item:15110|STR Supplement Equipment}}
| {{#item:4730|AGI +1}}, {{#linkitem:4731|AGI +2}} or {{#linkitem:4732|AGI +3}}<br>
{{#item:4750|LUK +1}}, {{#linkitem:4751|LUK +2}} or {{#linkitem:4752|LUK +3}}<br>
{{#item:4869|ASPD Lv.1}} or {{#linkitem:4872|ASPD Lv.2}}<br>
{{#item:4762|FLEE +6}} or {{#linkitem:4763|FLEE +12}}
| '''Speed''':<br>
{{#item:4731|AGI +2}} or {{#linkitem:4732|AGI +3}} <br>
{{#item:4751|Luk +2}} or {{#linkitem:4752|Luk +3}}<br>
{{#item:4869|ASPD Lv.1}} or {{#linkitem:4872|ASPD Lv.2}}<br>
{{#item:4762|FLEE +6}} or {{#linkitem:4763|FLEE +12}}
| '''Defense''':<br>
{{#item:4741|VIT +2}} or {{#linkitem:4742|VIT +3}}<br>
{{#item:4861|MHP 1%}}, {{#linkitem:4862|MHP 2%}} or {{#linkitem:4863|MHP 3%}}<br>
{{#item:4933|Neutral Resistance 1}} or {{#item:4934|Neutral Resistance 2}}<br>
{{#item:4792|DEF +6}} or {{#linkitem:4793|DEF +9}}
|-
|{{#item:2996|Reinforced Parts - Gun Barrel[1]}}
| rowspan="2" style="text-align:center;" | 2
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br>
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br>
{{#item:4740|VIT +1}} or {{#linkitem:4741|VIT +2}}<br>
{{#item:4720|DEX +1}} or {{#linkitem:4721|DEX +2}}<br>
{{#item:4710|INT +1}} or {{#linkitem:4711|INT +2}}<br>
{{#item:4815|Spell 1}} or {{#linkitem:4816|Spell 2}}<br><br>
{{#item:4869|ASPD Lv.1}}
| colspan="2" | n/a
|-
|{{#item:2995|DEX Supplement Equipment[1]}}
| {{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br>
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br>
{{#item:4740|VIT +1}} or {{#linkitem:4741|VIT +2}}<br>
{{#item:4720|DEX +1}} or {{#linkitem:4721|DEX +2}}<br>
{{#item:4710|INT +1}} or {{#linkitem:4711|INT +2}}<br>
{{#item:4815|Spell 1}} or {{#linkitem:4816|Spell 2}}<br>
{{#item:4869|ASPD Lv.1}}
| colspan="2" | n/a
|}
 
<br clear="both">

Latest revision as of 19:47, 21 March 2022

Requirements and Rewards

  • Base Level 130+
  • 1 day cooldown
  • Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.

  • After gaining her permission, you will be able to use the Machine next to her.

  • The party leader has to create the instance and the other members can join afterwards.

Instance

Destroying the Zone Security Devices

  • Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  • Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
  • Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  • The lab is found in the middle (2@mcd 141, 199) of the map.
  • Moving there might be tricky, it's not easy to navigate.

Lab Requests

  • Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  • The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Rock Steps.
  • You can see their locations on the minimap.
  • Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
  • You only have to go near the generators, you don't have to kill the Kick Step.
  • (2@mcd 175, 195)
  • (2@mcd 127, 81)
  • (2@mcd 87, 230)
  • Return to the lab once you've investigated all 3 generators.
  • Talk with Charleston 1 again and then follow her to the right.
  • Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
  • Speak with Charleston 2 and a new scene will begin. The portals will close.
  • You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

  • Walk out of the lab and go all the way south below the middle /navi (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
  • Move near Charleston 2 to trigger the next dialogues.
  • Charleston 1 wants you to gather  1 6213.png Explosive Powder (6213) . These drop from the Step found in the instance.
  • Return to her and she will warp you inside the Core.
  • Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

  • Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  • Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
  • You will be rewarded with  3 6752.png Charleston Component (6752) .

Monsters

Monster Level HP Size/Race/Element
3125.gif
Step (3125)
130 55,403 Small / Demon / Neutral 1
3126.gif
Rock Step (3126)
131 71,056 Medium / Demon / Neutral 2
3127.gif
Kick Step (3127)
132 73,644 Medium / Demon / Neutral 1
3128.gif
Kick And Kick (3128)
133 68,018 Medium / Demon / Neutral 2
3124.gif
Charleston 3 (3124)
145 23,671,401 Large / Demon / Neutral 3


Cards

Card Description
4698.png Step Card (4698) ItemID: 4698
_______________________
Increases damage of Axe Boomerang by 30%.
_______________________
Refine Level +10:
Increases damage of Axe Boomerang by additional 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4699.png Rock Step Card (4699) ItemID: 4699
_______________________
Increases damage of Arms Canon by 20%.
_______________________
Refine Level +10:
Increases damage of Arms Canon by 20%.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
27012.png Kick Step Card (27012) ItemID: 27012
_______________________
MaxHP +8%
_______________________
When equipped by Mechanic:
Decreases damage taken from Ranged Physical Damage by 30%.
_______________________
Type: Card
Compound on: Armor
Weight: 1
27013.png Kick & Kick Card (27013) ItemID: 27013
_______________________
Increases damage of Vulcan Arm by 10%.
_______________________
Refine Level +10:
Increases damage of Vulcan Arm by 20%.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4697.png [MVP] Charleston3 Card (4697) ItemID: 4697
_______________________
MaxSP -300
Random chance to destroy target's equipped Armor when dealing physical damage.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1

Equipment and Enchantments

For more informations click here.