Illusion Dungeons: Difference between revisions

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[[Category:Dungeons]]
==Entrance and farming quest==
==Entrance and farming quest==


* '''We disabled the entrance and farming quest for all Illusion dungeons.'''
* We disabled the entrance quest for all Illusion dungeons.
* '''You can farm {{#item:25271|Illusion Stones}} while killing the monsters inside the dungeons.'''
* We added Illusion-Kill-Quests for every Illusion dungeon in our Main Office at the Daily Board. Reward: 15 {{#item:25271}} and 1 {{#item:50001}}
* '''Drop rate: 5%'''
* Every Illusion monster has a low chance of granting one of the following items:
* '''All Illusion Gears can be enchanted [https://zzyx.de/wiki/MuhRo:Illusion_Enchantment here.]'''
Illusion Stone, Illusion Dungeon Random Refine Cube or random Illusion Equipment specific to that dungeon. Level 4 Weapons are pre-enchanted. Check individual dungeons for more information.


===<span style="color: rgb(0, 204, 255);" data-mce-style="color: #00ccff;">Illusion of Frozen</span>===
'''<u>Note:</u>'''
====<span style="color: rgb(0, 204, 255);" data-mce-style="color: #00ccff;">MVP Spawn</span>====


* To spawn the Angry Ktullanux MVP, you have to activate all the four Crystal Seals in the middle of the map.
'''Illusion Normal Monsters and MVP can drop Level 4 Weapons pre-enchanted with 4 line options.'''
* You have 30 seconds to activate all 4 of them. (They are marked on the minimap on the side.)
* All Illusion Gears can be enchanted [[Illusion Enchantment|here.]]
* If the MVP is already alive, you will not be able to activate any of the seal.
<br>
* The MVP must always be attacked or be chasing someone. If it is idle, it will use Full Heal almost instantly.
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
* There is a hour cooldown to spawn the MVP.
* If the Crystal Seals are not present, the MVP is currently on cooldown.
====<span style="color: rgb(0, 204, 255);" data-mce-style="color: #00ccff;">Illusion Gears</span>====
[[File:Frozen.png|alt=|right|199x199px]]
 
* To trade your gear in illusion gear: Speak with Illusion Researcher at {{#navi:ice_dun02|152|18}}.
* You need to equip the base item to be able to craft its illusion counterpart.
* <span style="color: #000000;" data-mce-style="color: #000000;">More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#AEF;text-align:center;"  
| style="width: 112.34px; text-align: center;" | Image
| style="width: 146.66px; text-align: center;" |Name
| style="width: 644px; text-align: center;"  |Description
| style="width: 203px; text-align: center;"| Crafting
|-
|-
| style="width: 112.34px; text-align: center;" |[[File:13337.png|center|middle|frameless]]
|'''Level 100+'''
| style="width: 146.66px;" data-mce-style="width: 146.66px;"|{{#item:13337|Illusion Huuma Fluttering Snow [2]}}
|'''Level 120+'''
| style="width: 644px;"  |Atk + 30 per 3 upgrade levels of the item.<br />Increases long-ranged damage on targets by 3% per upgrade level of the item.<br />Set Bonus: {{#item:13317|Huuma Fluttering Snow [2]}} + {{#item:19210|Illusion Apple of Archer [1]}}
|'''Level 130+'''
 
|'''Level 150+'''
Reduces the variable casting time of skills by 15%.<br />If the combined upgrade levels of {{#item:13337|Illusion Huuma Fluttering Snow [2]}} and {{#item:19210|Illusion Apple of Archer [1]}}are +7 or higher, <br />increases the damage of Swirling Petal by 25%.<br />If the combined upgrade levels are +18 or higher, increases the damage by an additional 25%.<br />If the combined upgrade levels are +22 or higher, reduces the cooldown of Swirling Petal by 1 second.<br />Attack: 250<br />Magic Attack: 50<br />Property: Water<br />Weight: 150<br />Weapon Level: 4<br />Requires Level: 120<br />Usable By: Kagerou/Oboro
|'''Level 160+'''
| style="width: 203px;" data-mce-style="width: 203px;"|+7 {{#item:13314|Huuma Fluttering Snow}}<br />100 {{#item:25271|Illusion Stones}}<br />5 {{#item:25300|Eyes of Ktullanux}}
|'''Level 170+'''
|'''Level 180+'''
|-
|-
| style="width: 112.34px; text-align: center;" |[[File:1846.png|center|middle|frameless]]
|[[Illusion of Moonlight]] <br>
| style="width: 146.66px; text-align: center;"  |{{#item:1846|Illusion Combo Battle Glove}} [2]
|[[Illusion of Frozen]] <br>
| style="width: 644px;"  |Increases the damage of Sky Blow and Dragon Combo by 10%.<br />Increases the damage of Sky Blow and Dragon Combo by an additional 5% per 2 upgrade levels of the item.<br />Increases the damage of Tiger Cannon by 5% per 3 upgrade levels of the item.
|[[Illusion_of_Vampire|Illusion of Vampire]] <br>
Set Bonus: {{#item:1846|Illusion Combo Battle Glove}} [2] and {{#item:20838|Illusion Muffler}} [1]<br />Atk + 40<br />If the combined upgrade levels of {{#item:1846|Illusion Combo Battle Glove}} [2] and {{#item:20838|Illusion Muffler}} [1] are +7 or higher,<br />Increases the damage of Tiger Cannon by 20%.<br />If the combined upgrade levels are +18 or higher,<br />Reduces the cooldown of Flash Combo by 1 second.<br />If the combined upgrade levels are +22 or higher,<br />Increases the damage of Tiger Cannon by an additional 15%.<br />Attack: 250<br />Weight: 50<br />Weapon Level: 4<br />Requires Level: 120<br />Usable By: Sura
|[[Illusion of Abyss]] <br>
| style="width: 203px; text-align: left;"  |+7 {{#item:1822|Combo Battle Glove}} [4]<br />100 {{#item:25271|Illusion Stones}}<br />100 {{#item:25299|Snowballs}}
|[[Illusion of Luanda]] <br>
|[[Illusion of Labyrinth]] <br>
|[[Illusion_of_Underwater|Illusion of Underwater Level 2]] <br>
|-
|-
| style="width: 112.34px; text-align: center;" |[[File:28922.png|center|middle|frameless]]
| style="width: 146.66px; text-align: center;"  |{{#item:28922|Illusion Sacred Mission [1]}}
| style="width: 644px;"  |Int + 2<br />Vit + 3<br />Mdef + 3<br />Increases the damage of Earth Drive by 7% per upgrade level of the item.<br />This item is indestructible in battle.<br />Class: Shield<br />Defense: 190<br />Weight: 160<br />Requires Level: 120<br />Usable By: Royal Guard
| style="width: 203px; text-align: left;"  |+7 {{#item:2128| Sacred Mission [1]}}<br />100 {{#item:25271|Illusion Stones}}<br />300 {{#item:25298| Spirit Jewel}}
|-
| style="width: 112.34px; text-align: center;" |[[File:20847.png|center|middle|frameless]]
| style="width: 146.66px; text-align: center;"  |{{#item:20847| Illusion Survivor's Manteau}} [1]
| style="width: 644px;"  |Vit + 15<br />Set Bonus: {{#item:20847| Illusion Survivor's Manteau [1]}} +{{#item:1618|Survivor's Rod [1]}}<br />Max HP + 1000 Matk - 50<br />Matk + 20 per upgrade level of {{#item:1620|Survivor's Rod [1]}} up to maximum upgrade of +10.<br />Reduces the global delay of skills by 3% per 3 upgrade levels of{{#item:1618|Survivor's Rod [1]}}.<br />Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of {{#item:20847| Illusion Survivor's Manteau [1]}}up to a maximum upgrade of +10.<br />Class: Garment<br />Defense: 30<br />Weight: 55<br />Requires Level: 130<br />Usable By: Mage Jobs, Soul Linker
| style="width: 203px; text-align: left;"  |+7 {{#item:2509|Survivor's Manteau}}<br />100 {{#item:25271|Illusion Stones}}<br />200 {{#item:25297|Frozen Stones}}
|-
| style="width: 112.34px; text-align: center;" |[[File:19223.png|center|middle|frameless]]
| style="width: 146.66px; text-align: center;"  |{{#item:19223|Illusion Cap [1]}}
| style="width: 644px;"  |Atk + 1% <br />Atk+ 2 per upgrade level of the item.<br />Class: Headgear<br />Position: Upper<br />Defense: 15<br />Weight: 40<br />Requires Level: 120<br />Usable By: Super Novice, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Rune Knight, Mechanic, Guillotine Cross
| style="width: 203px; text-align: left;"  |+7 {{#item:2226|Cap [1]}}<br />50 {{#item:25271|Illusion Stones}}<br />100 {{#item:25297|Frozen Stones}}
|}
====<span style="color: rgb(0, 204, 255);" data-mce-style="color: #00ccff;">Monsters</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#AEF;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|[[File:ILL GAZETI.gif|center|middle|frameless]]
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|Angry Gazeti
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|126
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|117,139
| style="width: 45%; text-align: center;" data-mce-style="width: 45%; text-align: center;"|Medium / Demon / Water 1
|-
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|[[File:ILL SNOWIER.gif|center|middle]]
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|Angry Snowier
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|129
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|105,290
| style="width: 45%; text-align: center;" data-mce-style="width: 45%; text-align: center;"|Large / Formless / Water 2
|-
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|[[File:ILL ICE TITAN.gif|center|middle]]
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|Angry Ice Titan
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|133
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|137,656
| style="width: 45%; text-align: center;" data-mce-style="width: 45%; text-align: center;"|Large / Formless / Water 3
|-
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|[[File:ILL ICEICLE.gif|center|middle]]
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|Solid Icicle
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|135
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|1,012
| style="width: 45%; text-align: center;" data-mce-style="width: 45%; text-align: center;"|Small / Formless / Water 2
|-
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|[[File:ILL KTULLANUX.gif|center|middle]]
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|Awaken Ktullanux '''(MVP)'''
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|135
| style="width: 15%; text-align: center;" data-mce-style="width: 15%; text-align: center;"|13,521,442
| style="width: 45%; text-align: center;" data-mce-style="width: 45%; text-align: center;"|Large / Brute / Water 4
|}
====<span style="color: rgb(0, 204, 255);" data-mce-style="color: #00ccff;">Cards</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#AEF;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27110|Furious Gazeti Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|Reduces damage taken from long ranged physical attacks by 20%.<br />+ {{#item:27111|Furious Snowier Card}}:<br />Reduces damage taken from small size monsters by 20%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27111|Furious Snowier Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Accessory
|Increases the recovery rate of {{#item:11522|Red Raffle Sap}}, {{#item:11523|Yellow Raffle Sap}} and {{#item:11524|White Raffle Sap}} by 50%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27112|Furious Ice Titan Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|DEF + 5, additional DEF + 5 per refine rate.<br />+ {{#item:27111|Furious Snowier Card}}:<br />Reduces damage taken from medium size monsters by 20%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27113|Awaken Ktullanux Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|Increase water magic damage by 20%, additional increase in water magic damage by 3% per refine rate.<br />+ {{#item:2347|Saphien's Armor of Ocean [1]}}:<br />Has a 5% chance to auto-casting Water Ball lv.5 to attackers when receiving physical damage.
|}
===<span style="color: rgb(196, 184, 14);" data-mce-style="color: #c4b80e;">Illusion of Moonlight</span>===
====<span style="color: rgb(196, 184, 14);" data-mce-style="color: #c4b80e;">MVP Spawn</span>====
<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">To spawn the Angry Moonlight MVP, you have to kill 1000 Angry Nine Tails. There will then be an announce on the map when she appears.</span>
====<span style="color: rgb(196, 184, 14);" data-mce-style="color: #c4b80e;">Illusion Gear</span>====
[[File:Moonlight.png|alt=|right|199x199px]]
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Speak with Gemcutter inside the Illusion of Moonlight map.</span>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">You need to equip the base item to be able to craft its Illusion counterpart.</span>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #daa520; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;"  |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
| style="width: 9.69957%;"  |[[File:15195.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:15195|Illusion Puente Robe [1]}}
| style="width: 58.3262%;"  |Reduce fixed casting time by 3%. Increase heal effectiveness by 5%. <br />Additional increase in heal effectiveness by 1% per refine rate.<br />+ {{#item:16063|Illusion Long Mace [2]}}<br />MATK + 100, increased healing by 20%.<br />If {{#item:15195|Illusion Puente Robe [1]}} and {{#item:16063|Illusion Long Mace [2]}} upgrade levels are +7 or higher, MATK + 50.<br />If the combined upgrade levels of bothare +18 or higher, increases heal effectiveness by 15%.<br />If the combined upgrade levels of bothare +22 or higher, reduces delay after skill by 15%.<br />Class: Armor<br />Defense: 52<br />Weight: 40<br />Required Level: 99<br />Jobs: Every Job
| style="width: 17.5107%;"  |+7 {{#item:15012|Puente Robe [1]}}<br />10 {{#item:25271|Illusion Stones}}<br />100 {{#item:25256|Hazy Dream Fragments}}
|-
| style="width: 9.69957%;"  |[[File:16063.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:16063|Illusion Long Mace [2]}}
| style="width: 58.3262%;"  |Reduces long ranged physical damage taken by 10%.<br />For every 2 refines, further reduces long ranged physical damage taken by 3%.<br />Class: Mace<br />Attack: 185<br />Weight: 40<br />Weapon Level: 4<br />Required Level: 99<br />Jobs: Acolyte Class
| style="width: 17.5107%;"  |+7 {{#item:525|Long Mace}}<br />10 {{#item:25271|Illusion Stones}}<br />20 {{#item:25256|Hazy Dream Fragments}}
|-
| style="width: 9.69957%;"  |[[File:19209.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:19209|Illusion Nurse Cap}} [1]
| style="width: 58.3262%;"  |Int + 1<br />Additional Int + 1 and increase in heal effectiveness by 3% per 2 refine rate.<br />+ {{#item:15195|Illusion Puente Robe [1]}}<br />Increase movement speed and heal effectiveness by 10%.<br />Class: Headgear<br />Defense: 4<br />Location: Upper<br />Weight: 10<br />Required Level: 99<br />Jobs: Acolyte Class
| style="width: 17.5107%;"  |+7 {{#item:2277|Nurse Cap}}<br />10 {{#item:25271|Illusion Stones}}<br />100 Bloody Love Letters
|-
| style="width: 9.69957%;"  |[[File:19210.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:19210|Illusion Apple of Archer [1]}}
| style="width: 58.3262%;"  |DEX + 3<br />Additional DEX + 1 per 2 refine rate.<br />Class: Headgear<br />Defense: 1<br />Location: Upper<br />Weight: 20<br />Required Level: 99<br />Jobs: Every Job except Novice
| style="width: 17.5107%;"  |+7 {{#item:2285|Apple of Archer}}<br /> 10 {{#item:25271|Illusion Stones}}<br /> 100 {{#item:25258|Broken Arrows}}
|-
| style="width: 9.69957%;"  |[[File:20838.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:20828|Illusion Muffler}} [1]
| style="width: 58.3262%;"  |Max HP + 100, Max SP + 10.<br />Additional Max HP + 100 and Max SP + 5 per refine rate.<br />Class: Garment<br />Defense: 8<br />Weight: 40<br />Required Level: 99<br />Jobs: Every Job except Novice
| style="width: 17.5107%;"  |+7 {{#item:2504|Muffler [1]}}<br />10 {{#item:25271|Illusion Stones}}<br />100 {{#item:23228|Hazy Mooncakes}}
|-
| style="width: 9.69957%;"  |[[File:22133.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:22133|Illusion Shoes [1]}}
| style="width: 58.3262%;"  |Max HP + 100, Max SP + 10.<br />Additional Max HP + 100 and Max SP + 5 per refine rate.<br />Class: Footgear<br />Defense: 10<br />Weight: 40<br />Required Level: 99<br />Jobs: Every Job except Novice
| style="width: 17.5107%;"  |+7 {{#item:2404|Shoes [1]}}<br />10 {{#item:25271|Illusion Stones}}<br />100 {{#item:23228|Hazy Mooncakes}}
|-
| style="width: 9.69957%;"  |[[File:26007.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:26007|Illusion Spectral Spear [1]}}
| style="width: 58.3262%;"  |Increase physical damage against shadow property, demon and undead race monsters by 20%.<br />Reduce damage taken from shadow property, demon and undead race monsters by 10%.<br />Additional increase physical damage and reduce damage taken by 3% per 2 refine rate.<br />Restore 50 HP when killing enemy with melee physical damage.<br />Per 2 refine rate, additional restore 1 SP when killing enemy with melee physical damage.<br />Has a chance to inflict confusion status on user.<br />+ {{#item:22133|Illusion Shoes [1]}}<br />ASPD + 8%.<br />If {{#item:26007|Illusion Spectral Spear [1]}} and {{#item:22133|Illusion Shoes [1]}} upgrade levels are +7 or higher, increases damage of Vanishing Point by 20%.<br />If the combined upgrade levels of {{#item:26007|Illusion Spectral Spear [1]}} and {{#item:22133|Illusion Shoes [1]}} upgrade levels are +18 or higher, increase long ranged physical damage by 10%.<br />If the combined upgrade levels of {{#item:26007|Illusion Spectral Spear [1]}} and {{#item:22133|Illusion Shoes [1]}} upgrade levels are +22 or higher, further increases the damage of Vanishing Point by 30%.<br />Class: Two-handed Spear<br />Attack: 240<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 99<br />Jobs: Swordsman Class
| style="width: 17.5107%;"  |+7 {{#item:1477|Spectral Spear}}<br />10 {{#item:25271|Illusion Stones}}<br />100 {{#item:25256|Hazy Dream Fragments}}
|-
| style="width: 9.69957%;"  |[[File:26109.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:26109|Illusion Staff of Bordeaux [2]}}
| style="width: 58.3262%;"  |MATK +180, INT +3, DEX +2.<br />When mastering Dragonology, decrease SP consumption of skills by 15% and MATK + 5%.<br />For every 3 refines, further decrease the SP consumption of skills by 5% and increase MATK by 1%.<br />+ {{#item:20828|Illusion Muffler}} [1] <br />Psychic Wave damage by 10%.<br />If {{#item:26109|Illusion Staff of Bordeaux [2]}} and {{#item:20828|Illusion Muffler}} [1] upgrade levels are +7 or higher, increases Earth Grave damage by 40%.<br />If the combined upgrade levels of {{#item:26109|Illusion Staff of Bordeaux [2]}} and {{#item:20828|Illusion Muffler}} [1] upgrade levels are +18 or higher, increase neutral and earth magic damage by 10%.<br />If the combined upgrade levels of {{#item:26109|Illusion Staff of Bordeaux [2]}} and {{#item:20828|Illusion Muffler}} [1] upgrade levels are +22 or higher, increase water magic damage by 10%.<br />Class: Rod<br />Attack: 60<br />Weight: 50<br />Weapon Level: 4<br />Required Level: 99<br />Jobs: High Mage Class
| style="width: 17.5107%;"  |+7 {{#item:1648|Staff of Bordeaux}}<br />30 {{#item:25271|Illusion Stones}}<br />100 {{#item:25256|Hazy Dream Fragments}}
|-
| style="width: 9.69957%;"  |[[File:Bild 2021-04-17 222551.png|center|middle]]
| style="width: 10%; text-align: center;"  |{{#item:28725|Illusion Moonlight Dagger [1]}}
| style="width: 58.3262%;"  |Max SP + 10%.<br />Recovers 3 SP per physical melee hit. If refined to 10 or higher, recovers an additional 4 SP per hit.<br />Class: Dagger<br />Attack: 150<br />Weight: 70<br />Weapon Level: 4<br />Required Level: 99<br />Jobs: Swordsman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
| style="width: 17.5107%;"  |+7 {{#item:1234|Moonlight Dagger}}<br />30 {{#item:25271|Illusion Stones}}<br />100 {{#item:25256|Hazy Dream Fragments}}
|}
====<span style="color: rgb(196, 184, 14);" data-mce-style="color: #c4b80e;">Monsters</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#DAA520;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu munak2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Resentful Munak
| style="text-align: center;" data-mce-style="text-align: center;"|110
| style="text-align: center;" data-mce-style="text-align: center;"|17,728
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Undead 1
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu bongun2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Resentful Bongun
| style="text-align: center;" data-mce-style="text-align: center;"|112
| style="text-align: center;" data-mce-style="text-align: center;"|19,077
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Undead 1
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu sohee2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Resentful Sohee
| style="text-align: center;" data-mce-style="text-align: center;"|114
| style="text-align: center;" data-mce-style="text-align: center;"|22,414
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demon / Water 2
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu skelarc2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Angry Soldier
| style="text-align: center;" data-mce-style="text-align: center;"|115
| style="text-align: center;" data-mce-style="text-align: center;"|20,843
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Undead 1
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu ninet2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Angry Nine Tail
| style="text-align: center;" data-mce-style="text-align: center;"|116
| style="text-align: center;" data-mce-style="text-align: center;"|21,875
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Brute / Fire 3
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu fhero2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hero
| style="text-align: center;" data-mce-style="text-align: center;"|117
| style="text-align: center;" data-mce-style="text-align: center;"|24,078
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Undead 1
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu wizard2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Wizard of Truth
| style="text-align: center;" data-mce-style="text-align: center;"|118
| style="text-align: center;" data-mce-style="text-align: center;"|121,847
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Shadow 1
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:Illu waifu m2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Angry Moonlight '''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|118
| style="text-align: center;" data-mce-style="text-align: center;"|4,300,000
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demon / Fire 3
|}
====<span style="color: rgb(196, 184, 14);" data-mce-style="color: #c4b80e;">Cards</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#DAA520;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27085|Resentful Munak Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Atk + 15<br />Matk + 15<br /> + {{#item:1558|Girl's Diary [1]}}<br />Additional Atk + 100, Matk + 100<br /> + {{#item:4090|Munak Card}} <br />Has 2% to gain 50% chance to stun enemies for 5 seconds when dealing melee physical damage.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27083|Resentful Bongun Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|Atk + 20<br />Matk + 20<br /> + {{#item:4212|Bongun Card}} <br />Has 2% chance to increase damage received from Munak by 100% for 5 seconds when receiving melee physical damage.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27084|Resentful Sohee Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|Matk + 10<br />If refine rate is +10, Matk + 2%<br /> + {{#item:4100|Sohee Card}} <br />Has 2% chance to increase SP regeneration by 100% for 5 seconds when dealing magical damage.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27086|Resentful Soldier Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
| + Bow Weapons<br />Double Strafe Lv. 5 when dealing physical damage If refine rate is +10 or higher, increases Bow damage by 20%<br /> + {{#item:4094|Archer Skeleton Card}} <br />Has 2% to gain +1 ASPD for 5 seconds when dealing physical damage.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27082|Angry Nine Tail Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|CRIT + 5<br />Increase critical damage by 10% If refine rate is +10 or higher, CRIT + 10<br /> + Nine Tail Card<br />Has 2% to gain Flee +10 for 5 seconds when dealing melee physical damage.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27088|Fury Hero Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|ATK + 2%<br />Has 0.5% chance to cast Endure on yourself for 5 seconds when dealing melee physical damage.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27087|Truthful Wizard Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Matk + 25<br />Adds a 0.5% chance of making skills uninterrupted for 5 seconds when performing a magical attack.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27081|Angry Moonlight Flower Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|Enables the use of Pressure Lv. 4<br /> + {{#item:4131|Moonlight Flower Card}}<br />Has 7% chance to gain Perfect Dodge +10 for 5 seconds when dealing melee physical damage.
|}
===<span style="color: rgb(128, 0, 0);" data-mce-style="color: #800000;">Illusion of Vampire</span>===
<span style="color: rgb(173, 16, 16);" data-mce-style="color: #ad1010;"></span>
====<span style="color: rgb(128, 0, 0);" data-mce-style="color: #800000;">MVP Spawn</span>====
<span style="color: rgb(128, 0, 0);" data-mce-style="color: #800000;"></span>
To spawn the Angry Dracula, you have to kill 250 Illusion Black Mushroom. There will then be an announce on the map when he appears.
====<span style="color: rgb(128, 0, 0);" data-mce-style="color: #800000;">Illusion Gear ====
[[File:Great Merchant.png|link=link=Special:FilePath/Bild3.png|alt=|right|frameless]]
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Speak with the Great Merchant in the Geffen Dungeon map.
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">You need to equip the base item to be able to craft its Illusion counterpart.
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #800000; text-align: center;" data-mce-style="background-color: #800000; text-align: center;"
| style="width: 9.69957%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 10%; text-align: center;" |<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 58.3262%; text-align: center;" |<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Description</span>
| style="width: 17.5107%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Crafting</span>
|-
|[[File:28022.png|center|middle]]
| style="text-align: center;" |{{#item:28022|Illusion Infiltrator [2]}}
|Def + 3<br />Flee + 5<br />Perfect Dodge + 2<br />Increases physical damage on Demi-Human race targets by 60%.<br />If upgrade level is +9 or higher, additional Flee + 5 and additional Perfect Dodge + 2<br />If upgrade level is +10 or higher, Atk + 5%<br /> + Illusion Ring [1] <br />Aspd + 10%<br />If {{#item:28022|Illusion Infiltrator [2]}} upgrade level is +9 or higher, increases critical damage on targets by 10%.<br />If {{#item:28022|Illusion Infiltrator [2]}} upgrade level is +11 or higher, increases physical damage on Brute race targets by 25%.<br />Class: Katar<br />Attack: 200<br />Weight: 150<br />Weapon Level: 4<br />Required Level: 100<br />Jobs: Guillotine Cross
| +7 {{#item:1266|Infiltrator [1]}}<br />80 {{#item:25271|Illusion Stones}}<br />10 {{#item:25261|Torn Papers}}
|-
|[[File:28023.png|center|middle]]
| style="text-align: center;" |{{#item:28023|Illusion Sharpened Legbone of Ghoul [2]}}
|Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack.<br />While transformed, the user's property becomes Undead.<br />Applies Endure effect for the duration of the transformation.<br />Class: Katar<br />Attack: 220<br />Weight: 170<br />Weapon Level: 3<br />Required Level: 100<br />Jobs: Guillotine Cross
| +7 {{#item:1260|Sharpened Legbone of Ghoul}}<br />10 {{#item:25271|Illusion Stones}}<br />100 {{#item:25264|Cluster of Nightmares}}
|-
|[[File:2039.png|center|middle]]
| style="text-align: center;" |{{#item:2039|Illusion Wizardy Staff [2]}}
|MATK + 250<br />Int + 6<br />Dex + 2<br />Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level of 10.<br />Class: Two-Handed Staff<br />Attack: 150<br />Property: Neutral<br />Weight: 240<br />Weapon Level: 4<br />Requires Level: 100<br />Usable By: Warlock, Sorcerer
| +7 {{#item:1473|Wizardry Staff}}<br />40 {{#item:25271|Illusion Stones}}<br />100 {{#item:25267|Suspicious Pentacles}}
|-
|[[File:18149.png|center|middle]]
| style="text-align: center;" |{{#item:18149|Illusion Ballista [2]}}
|Increases long-ranged damage on targets by 1% per upgrade level of the item.<br /> + {{#item:19210|Illusion Apple of Archer [1]}} <br />Atk + 50<br />Increases long-ranged damage on targets by 5%.<br />If {{#item:18149|Illusion Ballista [2]}} and {{#item:19210|Illusion Apple of Archer [1]}} upgrade levels are +7 or higher, increases the damage of 2233.png Arrow Storm by 20%.<br />If the combined upgrade levels of {{#item:18149|Illusion Ballista [2]}} and {{#item:19210|Illusion Apple of Archer [1]}} upgrade levels are +18 or higher, Atk + 10%.<br />If the combined upgrade levels of {{#item:18149|Illusion Ballista [2]}} and {{#item:19210|Illusion Apple of Archer [1]}} upgrade levels are +22 or higher, increases the damage of 2233.png Arrow Storm by an additional 30%.<br />Class: Bow<br />Attack: 200<br />Weight: 350<br />Weapon Level: 4<br />Requires Level: 100<br />Usable By: Ranger, Maestro, Wanderer
| +7 {{#item:1727|Ballista [1]}}<br />50 {{#item:25271|Illusion Stones}}<br />100 {{#item:25265|Shining Spores}}
|-
|[[File:28612.png|center|middle]]
| style="text-align: center;" |{{#item:32692|Illusion Book of the Apocalypse [2]}}
|Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.<br />Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.<br />Increases damage taken from Holy property enemies by 30%.<br /> + {{#item:28508|Illusion Skull Ring [1]}} <br />Aspd + 8%<br />Increases critical damage on targets by 5% for every 2 upgrade levels of {{#item:32692|Illusion Book of the Apocalypse [2]}}.<br />If {{#item:32692|Illusion Book of the Apocalypse [2]}} upgrade level is +9 or higher, Crit + 15. Immune to Curse.<br />If {{#item:32692|Illusion Book of the Apocalypse [2]}} upgrade level is +11 or higher, Atk + 100<br />Class: Book<br />Attack: 170<br />Weight: 80<br />Property : Dark<br />Weapon Level: 4<br />Required Level: 100<br />Jobs: Arch Bishop, Sorcerer, Star Emperor
| +7 {{#item:1557|Book of the Apocalypse}}<br />50 {{#item:25271|Illusion Stones}}<br />5 {{#item:25262|Well-dried Clovers}}
|-
|[[File:20840.png|center|middle]]
| style="text-align: center;" |{{#item:20840|Illusion Ancient Cape [1]}}
|Agi + 2<br />Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10.<br /> + {{#item:28825|Illusion Moonlight Dagger [1]}} <br />Shadow Chaser Bonus<br />Matk + 80<br />If {{#item:20840|Illusion Ancient Cape [1]}} and {{#item:28825|Illusion Moonlight Dagger [1]}} upgrade levels are +7 or higher, additional Matk + 80.<br />If the combined upgrade levels of {{#item:20840|Illusion Ancient Cape [1]}} and {{#item:28825|Illusion Moonlight Dagger [1]}} are +18 or higher, additional Matk + 40.<br />If the combined upgrade levels of {{#item:20840|Illusion Ancient Cape [1]}} and {{#item:28825|Illusion Moonlight Dagger [1]}} are +22 or higher, increases the damage of Fire property magical attacks on targets by 15%.<br />Class: Garment<br />Defense: 18<br />Weight: 60<br />Required Level: 100<br />Jobs: Every Job except Novice
| +7 {{#item:2525|Ancient Cape [1]}}<br />30 {{#item:25271|Illusion Stones}}<br />200 {{#item:25263|Short Bat Hairs}}
|-
|[[File:28508.png|center|middle]]
| style="text-align: center;" |{{#item:28508|Illusion Skull Ring [1]}}
|This accessory can only be equipped in the right accessory slot.<br />Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack.<br />Class: Accessory<br />Weight: 10<br />Required Level: 100<br />Jobs: Every Job
|{{#item:2715|Skull Ring [1]}}<br />50 {{#item:25271|Illusion Stones}}<br />400 {{#item:25266|Dried Yggdrasil Leaves}}
|-
|[[File:28509.png|center|middle]]
| style="text-align: center;" |{{#item:28509|Illusion Ring [1]}}
|Str + 3<br />If the user's base Str is 100 or higher, Atk + 30.<br /> + {{#item:28022|Illusion Infiltrator [2]}}<br />Aspd + 10%<br />If {{#item:28022|Illusion Infiltrator [2]}} upgrade level is +9 or higher, increases critical damage on targets by 10%.<br />If {{#item:28022|Illusion Infiltrator [2]}} upgrade level is +11 or higher, increases physical damage on Brute race targets by 25%.<br />Class: Accessory<br />Weight: 20<br />Required Level: 100<br />Jobs: Every Job except Novice
|{{#item:2621|Ring [1]}}<br />50 {{#item:25271|Illusion Stones}}<br />400 {{#item:25267|Suspicious Pentacles}}
|}
====<span style="color: #800000;" data-mce-style="color: #800000;">Monsters</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#800000;text-align:center;" data-mce-style="background-color: #800000; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 10%" data-mce-style="width: 10%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Level</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">HP</span>
| style="width: 45%" data-mce-style="width: 45%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Size/Race/Element</span>
|-
|[[File:Illu zomb4.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Zombie
| style="text-align: center;" data-mce-style="text-align: center;"|130
| style="text-align: center;" data-mce-style="text-align: center;"|40,984
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Undead 1
|-
|[[File:Illu uzomb4.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Undead Zombie
| style="text-align: center;" data-mce-style="text-align: center;"|133
| style="text-align: center;" data-mce-style="text-align: center;"|53,926
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Undead 1
|-
|[[File:Illu ghoul4.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Ghoul
| style="text-align: center;" data-mce-style="text-align: center;"|136
| style="text-align: center;" data-mce-style="text-align: center;"|67,379
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Undead / Undead 2
|-
|[[File:Illu drain2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Matte Drainliar
| style="text-align: center;" data-mce-style="text-align: center;"|131
| style="text-align: center;" data-mce-style="text-align: center;"|42,246
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Brute / Shadow 2
|-
|[[File:Illu nightm3.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Sweet Nightmare
| style="text-align: center;" data-mce-style="text-align: center;"|135
| style="text-align: center;" data-mce-style="text-align: center;"|61,334
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Ghost 2
|-
|[[File:Illu bmush2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Black Mushroom
| style="text-align: center;" data-mce-style="text-align: center;"|130
| style="text-align: center;" data-mce-style="text-align: center;"|150,000
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Plant / Earth 1
|-
|[[File:Illu waifu v2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Bomi
| style="text-align: center;" data-mce-style="text-align: center;"|137
| style="text-align: center;" data-mce-style="text-align: center;"|378,510
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Demi-Human / Undead 2
|-
|[[File:Illu dracul2.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Angry Dracula
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|139
| style="text-align: center;" data-mce-style="text-align: center;"|6,909,690
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Shadow 4
|}
====<span style="color: #800000;" data-mce-style="color: #800000;">Cards</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#800000;text-align:center;" data-mce-style="background-color: #800000; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Card</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Type</span>
| style="width: 70%" data-mce-style="width: 70%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Effect</span>
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27103|Living Dead Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Amor
|Atk + 20<br />Armor and Weapon are indestructible in battle.<br /> + {{#item:28510|A Vampire's Servant}} <br />Atk + 1% per 3 upgrade levels of the compounded armor.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27102|Matte Drianliar Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|Immune to Burn<br /> + {{#item:28510|A Vampire's Servant}} <br />Perfect Dodge + 5
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27101|Sweet Nightmare Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|Matk + 20<br />The user's casting cannot be interrupted outside of WoE<br /> + {{#item:28510|A Vampire's Servant}} <br />Matk + 1% per 3 upgrade levels of the compounded armor
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27105|Bomi Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Accessory
|Enables Napalm Vulcan Lv. 4.<br /> + {{#item:28510|A Vampire's Servant}} <br />Matk + 30<br /> + {{#item:27104|Angry Dracula Card}} <br />Max HP + 1000 Max SP + 50<br />If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27104|Angry Dracula Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Enables Health Conversion Lv. 1.<br /> + {{#item:28510|A Vampire's Servant}} <br />Restores 30 HP and 1 SP to the user every 3 seconds.<br /> + {{#item:27105|Bomi Card}} <br />Max HP + 1000 Max SP + 50<br />If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50
|}
===<span style="color: rgb(51, 153, 102);" data-mce-style="color: #339966;">Illusion of Abyss</span>===
====<span style="color: rgb(51, 153, 102);" data-mce-style="color: #339966;">MVP Spawn</span>====
<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;"><span>To spawn the Ominous Turtle General MVP, you have to kill 1000 mobs in the second dungeon floor. There will then be an announce on the map when he appears.</span></span>
====<span style="color: rgb(51, 153, 102);" data-mce-style="color: #339966;">Illusion Gear</span>====
[[File:Abyss.png|alt=|right|frameless|199x199px]]
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Speak with Equipment Researcher  {{#navi:alberta|225|28}}  right outside the entrance of the Illusion of Abyss dungeon.</span>
* You need to equip the base item to be able to craft its Illusion counterpart.
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #228B22; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
|[[File:13469.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:13469|Illusion Immaterial Sword [2]}}
|Unbreakable (except in upgrade attempts).<br />Drains 1 SP when dealing normal physical attacks.<br />Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate.<br />If the refine rate is 12 or higher, the drain effect is increased in 20%.<br /> +{{#item:20840|  Illusion Ancient Cape [1]}} <br />MATK + 100.<br />If the refine rate of both is 7 or higher, additional MATK + 50.<br />If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage.<br />If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.<br />Class: Sword<br />Attack: 180<br />Property: Ghost<br />Weight: 90<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs : Swordsman classes, Thief classes, Merchant classes.
| +7 {{#item:1141|Immaterial Sword}} <br />100 {{#item:25271|  Illusion Stones}}<br />6 {{#item:25314|  Logbooks}}
|-
|[[File:1326.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:1326| Illusion War Axe [2]}}
|STR + 2, DEX + 2, LUK + 2.<br />Increases the damage of Axe Tornado and Axe Boomerang by 100%.<br />Increases the damage of Cart Tornado by 75%.<br />If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.<br />If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.<br /> + {{#item:22133|Illusion Shoes [1]}} <br />ATK + 40.<br />If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%.<br />If the sum of their refine rates is 18 or higher, ATK + 10%.<br />If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.<br />Class: Axe<br />Attack: 180<br />Weight: 420<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Merchant Classes.
| +7 {{#item:1306| War Axe [1]}}<br />100 {{#item:25271|  Illusion Stones}}<br />200 {{#item:25311| Piece of Black Horn}}
|-
|[[File:32005.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:32005| Illusion Pole Axe [2]}}
|STR + 3, INT + 2, DEX + 2.<br />If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.<br />If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.<br /> + {{#item:22133|Illusion Shoes [1]}} <br />ATK + 40.<br />If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.<br />If the sum of their refine rates is 18 or higher, ATK + 10%.<br />If the sum of their refine rates is 22 or higher, further increases the damage of Hundred Spear by 20%.<br />Class: Spear<br />Attack: 190<br />Weight: 150<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes.
| +7 {{#item:1417|Pole Axe [1]}}<br />100 {{#item:25271|  Illusion Stones}}<br />200 {{#item:25311| Piece of Black Horn}}
|-
|[[File:13338.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:13338|Illusion Wing Shuriken [2]}}
|DEX + 2.<br />Increases the damage of Kunai Splash by 9% per refine rate.<br /> + {{#item:19210|Illusion Apple of Archer [1]}} <br />ATK + 50.<br />If refine rate of both is 7 or higher, increases the damage of Kunai Splash by 30%.<br />If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%.<br />If the sum of their refine rates is 22 or higher, further increases the damage of Kunai Splash by 20%.<br />Class: Shuriken<br />Attack: 300<br />Weight: 150<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Ninja.
| +7 {{#item:13300|Huuma Wing Shuriken}}<br />100 {{#item:25271|  Illusion Stones}}<br />200 {{#item:25313|Old Shell}}
|-
|[[File:16065.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:16065|Illusion Iron Driver [2]}}
|Increases the damage of Duple Light by 3% per refine rate.<br />ASPD + 1 per 2 refine rate.<br /> + {{#item:20838|Illusion Muffler [1]}} <br />Increases attack speed by 10% (reduces after attack delay by 10%).<br />If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.<br />If the sum of their refine rates is 18 or higher, CRIT + 20.<br />If the sum of their refine rates is 22 or higher, increases critical damage by 20%.<br />Class: Mace<br />Attack: 210<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Archbishop.
| +7 {{#item:1529|Iron Driver}}<br />100 {{#item:25271|  Illusion Stones}}<br />200 {{#item:25313|Old Shell}}
|-
|[[File:19247.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:19247|Illusion Fancy Flower [1]}}
|MATK + 1%.<br />MATK + 2 per refine rate.<br />Class: Headgear<br />Defense: 0<br />Location: Top<br />Weight: 10<br />Required Level: 120<br />Usable Jobs: All
| +7 {{#item:2207|Fancy Flower}}<br />50 {{#item:25271|  Illusion Stones}}<br />50 {{#item:25312|Fine Old Dolls}}
|}
====<span style="color: rgb(51, 153, 102);" data-mce-style="color: #339966;">Monsters</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#228B22;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL ASSULTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ominous Assaulter
| style="text-align: center;" data-mce-style="text-align: center;"|160
| style="text-align: center;" data-mce-style="text-align: center;"|592,508
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Demon / Wind 2
|-
|[[File:ILL PERMETER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ominous Permeter
| style="text-align: center;" data-mce-style="text-align: center;"|157
| style="text-align: center;" data-mce-style="text-align: center;"|508,355
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Brute / Neutral 2
|-
|[[File:ILL FREEZER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ominous Freezer
| style="text-align: center;" data-mce-style="text-align: center;"|159
| style="text-align: center;" data-mce-style="text-align: center;"|549,071
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Brute / Water 2
|-
|[[File:ILL SOLIDER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ominous Soldier
| style="text-align: center;" data-mce-style="text-align: center;"|161
| style="text-align: center;" data-mce-style="text-align: center;"|592,310
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Brute / Earth 2
|-
|[[File:ILL HEATER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ominous Heater
| style="text-align: center;" data-mce-style="text-align: center;"|162
| style="text-align: center;" data-mce-style="text-align: center;"|527,390
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Brute / Fire 2
|-
|[[File:ILL TURTLEGEN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ominous Turtle General
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|165
| style="text-align: center;" data-mce-style="text-align: center;"|11,628,549
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Brute / Earth 2
|}
====<span style="color: rgb(51, 153, 102);" data-mce-style="color: #339966;">Card}}s</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#228B22;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27117|Ominous Assaulter Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases critical damage by 10%.<br />When compounded on a whip, musical instrument, book, two-handed sword or two-handed spear, CRIT + 5.<br />ATK + 3, increases critical damage by 1% per refine rate.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27155|Ominous Permeter Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|INT + 1, MaxSP + 80.<br />MaxSP + 10 per 2 refine rate.<br />If refine rate is 7 or higher, increases SP recovery rate by 30%.<br /> + {{#item:  |Ominous Solider Card}}<br />MaxHP + 1% per 3 refine rate of armor.<br />MaxSP + 5 per 2 refine rate of headgear.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27118|Ominous Freezer Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Shoes
|MaxHP + 10%, STR + 2.<br />If base level is 160 or higher, increases the damage of Hundred Spear and Over Brand by 10%.<br />If refine rate is 9 or higher, further increases the damage of Hundred Spear and Over Brand by 10%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27114|Ominous Soldier Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|MaxHP + 10%, DEF + 50.<br />MaxHP + 1% per 3 refine rate.<br />If base level is 160 or higher, DEF + 50, VIT + 3.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27116|Ominous Heater Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Accessory
|CRIT + 3, increases critical damage by 5%.<br /> + {{#item:  |Ominous Assaulter Card}}<br />CRIT + 2<br />Further increases critical damage by 2%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|{{#item:27119|Ominous Turtle General Card}}
| style="text-align: center;" data-mce-style="text-align: center;"|Shield
|DEF + 30, MDEF + 5.<br />Reduces the damage taken from all size monsters by 25%.<br /> + Turtle General Card}}<br />Further reduces damage from all size monsters by 5%.<br />Accuracy + 25.<br />Increases the damage against all size monsters by 20%.
|}
===<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Illusion of Teddy Bear</span>===
<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;"></span>
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">MVP Spawn</span>====
To spawn the Shinny Teddy Bear MVP, you have to kill 2500 mobs in the dungeon. There will then be an announce on the map when he appears.
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Illusion Gear</span>====
[[File:Illutedy.png|200x200px|right|middle|frameless]]
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Speak with Illusion Teddy Bear {{#navi:ein_d02_i|177|158}} inside the Illusion of Teddy Bear dungeon, south of the entrance.</span>
* You need to equip the base item to be able to craft its Illusion counterpart.
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #9370DB; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
|[[File:28745.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Counter Dagger [2]
|CRIT + 90.<br />Increases critical damage by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, ATK + 5%.<br />If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%.<br />If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%.<br /> + Illusion Survivor's Manteau [1] <br />Increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate of both is 7 or higher, increases critical damage by 15%.<br />If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%).<br />If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4.<br />Class: Dagger<br />Attack: 170<br />Weight: 90<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes.
|
|
+7 Dagger of Counter95 Illusion Stones
75 Green Teddy Bears
50 Fine Chonchon Dolls
|-
|[[File:28244.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gate Keeper-DD [2]
|Splash Attack, DEX + 1.<br />Increases long ranged physical damage by 5% per 2 refine rates.<br />If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%).<br />If the refine rate is 9 or higher, further increases long ranged physical damage by 5%.<br />If the refine rate is 11 or higher, has a chance to auto-cast 520.png Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead).<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 10%.<br />If refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%.<br />If the sum of their refine rates is 22 or higher, increases the damage of 520.png Spread Attack by 30%.<br />Class: Shotgun<br />Attack: 240<br />Weight: 130<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Rebellion.
|
|
+7 Gate Keeper-DD
|
95 Illusion Stones
|[[Illusion of Teddy Bear]] <br>
75 Gothic Porcelain Dolls
|[[Illusion of Twins]]
150 Nazarian Soul Stones
|-
|-
|[[File:2051.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Survivor's Staff [2]
|INT + 2, DEX + 2.<br />MATK + 240, MaxHP + 600.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.<br />If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.<br />If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.<br /> + Illusion Survivor's Manteau [1] <br />MATK + 50.<br />If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.<br />If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%.<br />Class: Two-handed Staff<br />Attack: 100<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes.
|
|
+7 Survivor's Rod(Dex) [1]
+7 Survivor's Rod(Int) [1]
125 Illusion Stones
Clay Dolls
100 Gothic Porcelain Dolls
100 Fine Chonchon Dolls
|-
|[[File:22190.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Boots [1]
|Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate.<br />CRIT + 5 per 3 refine rate.<br />Class: Shoes<br />Defense: 16<br />Weight: 60<br />Required Level: 100<br />Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes.
|
|
+7 Boots [1]
85 Illusion Stones
50 Green Teddy Bears
50 Gothic Porcelain Dolls
|-
|[[File:19344.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hot-blooded Headband [1]
|STR + 2.<br />ATK + 10 per 2 refine rate.<br />If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.<br />Class: Headgear<br />Defense: 3<br />Location: Upper<br />Weight: 10<br />Required Level: 120<br />Usable Jobs: All except Novice.
|
|
+7 Hot-blooded Headband
|[[Illusion_of_Underwater|Illusion of Underwater Level 1]] <br>
115 Illusion Stones
2 Clay Dolls
50 Fine Chonchon Dolls
100 Nazarian Soul Stones
|}
 
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Monsters</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#9370DB;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL TEDDY BEAR R.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Red Teddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|155
| style="text-align: center;" data-mce-style="text-align: center;"|328,072
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Fire 1
|-
|[[File:ILL TEDDY BEAR Y.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|YellowTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|155
| style="text-align: center;" data-mce-style="text-align: center;"|294,044
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Wind 1
|-
|[[File:ILL TEDDY BEAR G.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|GreenTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|157
| style="text-align: center;" data-mce-style="text-align: center;"|331,960
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Poison 1
|-
|[[File:ILL TEDDY BEAR W.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|WhiteTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|155
| style="text-align: center;" data-mce-style="text-align: center;"|311,841
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Neutral 1
|-
|[[File:ILL TEDDY BEAR B.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|BlueTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|152
| style="text-align: center;" data-mce-style="text-align: center;"|280,657
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Water 1
|-
|[[File:ILL PITMAN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Hardworking Pitman
| style="text-align: center;" data-mce-style="text-align: center;"|154
| style="text-align: center;" data-mce-style="text-align: center;"|305,605
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Earth 2
|-
|[[File:ILL MINERAL.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Soul Fragment
| style="text-align: center;" data-mce-style="text-align: center;"|153
| style="text-align: center;" data-mce-style="text-align: center;"|290,324
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Neutral 2
|-
|[[File:ILL OBSIDIAN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Haunted Obsidian
| style="text-align: center;" data-mce-style="text-align: center;"|156
| style="text-align: center;" data-mce-style="text-align: center;"|318,593
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Earth 2
|-
|[[File:ILL TEDDY BEAR S.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Shining Teddy Bear '''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|160
| style="text-align: center;" data-mce-style="text-align: center;"|10,724,874
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Holy 4
|}
 
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#9370DB;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Colorful Teddy Bear Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|MATK + 5.<br />Increases magical damage against large size monsters by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Hardworking Pitman Card
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|HIT + 10, ATK + 5%.<br />If the refine rate is 10 or higher, additional Hit + 5.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Soul Fragment Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|MATK + 5.<br />Increases magical damage against medium size monsters by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Haunted Obsidian Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|FLEE + 3, increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base AGI.<br />If base AGI is 120 or higher, ASPD + 1.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Shining Teddy Bear Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shoes
|Increases the SP consumption of skills by 10%. Increases holy property magical damage by 3% per refine rate.
|}
 
===<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion of Luanda</span>===
<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;"></span>
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Mob and MVP Spawn[[File:300px-Illu_lua_rotate.png|right|middle|frameless]]</span>====
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
 
* Ancient Tri Joints
* Ancient Stalactic Golems
* Ancient Megaliths
 
On the other hand, if the Wootan clan is active, you will only see the following mobs:
 
* Ancient Stone Shooters
* Ancient Wootan Shooters
* Ancient Wootan Fighters
 
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
 
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
 
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion Gear</span>====
[[File:Bild9.png|alt=|right|frameless]]
 
* Speak with Village Soap Artisan {{#navi:com_d02_i|234|266}} inside the Illusion of Luanda dungeon, next to the Bulletin Board.
* You need to equip the base item to be able to craft its Illusion counterpart. 
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #B0C4DE; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:38626.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Table [2]
|Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.<br />Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10).<br />Increases physical damage taken from Shadow property monsters by 30%.<br /> + Illusion Ring [1] <br />Increases attack speed by 8% (reduces after attack delay by 8%).<br />Increases critical damage by 5% per 2 refine rate of Illusion Tablet.<br />If the refine rate is 9 or higher, CRIT + 15.<br />If the refine rate is 11 or higher, ATK + 100.<br />Class: Book<br />Attack: 170<br />Weight: 80<br />Weapon Level: 4<br />Required Level: 100<br />Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
| +7 Tablet [1]<br /> 50 Illusion Stones<br /> 100 Weak Worms
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:18174.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hunter Bow [2]
|When equipped with Hunting Arrow , increases long ranged physical damage by 50%.<br />CRIT + 1 per refine rate.<br />If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate is 9 or higher, increases critical damage by 15%.<br />If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.<br /> + Illusion Boots [1] <br />ATK + 10%.<br />If the refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases critical damage by 10%.<br />If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.<br />[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.<br />Class: Bow<br />Attack: 165<br />Weight: 150<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Ranger.
| +7 Hunter Bow [1]<br /> 80 Illusion Stones<br /> 50 Shootable Stones<br /> 50 Potted Stones<br /> 50 Hair of Leaves
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:19366.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Helm [1]
|VIT + 3, MDEF + 3.<br />If the refine rate is 7 or higher, VIT + 5.<br />If the refine rate is 9 or higher, reduces after cast delay by 12%.<br /> + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]]<br />VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.<br />Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.<br />If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.<br />If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.<br />Class: Headgear<br />Defense: 25<br />Location: Upper<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Helm<br /> 120 Illusion Stones<br /> 7 Wootan's Defender Shield Piece<br /> 150 Tokens of Wootan
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:15348.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Armor [1]
|MaxHP + 10%.<br />If the refine rate is 7 or higher, DEF + 50.<br />If the refine rate is 9 or higher, additional DEF + 100.<br />Class: Armor<br />Defense: 158<br />Weight: 350<br />Weapon Level: 4<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Armor<br /> 80 Illusion Stones<br /> 100 Solid Clays<br /> 150 Tokens of Bigstone
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:22192.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Greaves [1]
|MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.<br />Class: Shoes<br />Defense: 42<br />Weight: 120<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Greaves<br /> 80 Illusion Stones<br /> 100 Wootan's Warrior Hair<br /> 150 Tokens of Wootan
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:20923.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Spaulders [1]
|VIT + 1, MDEF + 2.<br />If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.<br />If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.<br />Class: Garment<br />Defense: 47<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Spaulders<br /> 120 Illusion Stones<br /> 7 Fragments of Lightning Stone<br /> 150 Tokens of Bigstone
|}
 
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Monsters</span>====
<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Megalith Clan</span>
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL TRI JOINT.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tri Joint
| style="text-align: center;" data-mce-style="text-align: center;"|164
| style="text-align: center;" data-mce-style="text-align: center;"|694,500
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Insect / Earth 1
|-
|[[File:ILL STALACTIC GOLEM.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stalatcic Golem
| style="text-align: center;" data-mce-style="text-align: center;"|167
| style="text-align: center;" data-mce-style="text-align: center;"|725,400
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Neutral 4
|-
|[[File:ILL MEGALITH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Megalith
| style="text-align: center;" data-mce-style="text-align: center;"|166
| style="text-align: center;" data-mce-style="text-align: center;"|708,500
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Neutral 4
|-
|[[File:ILL_TAO_GUNKA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tao Gunka
 
 
'''(MVP)'''
 
| style="text-align: center;" data-mce-style="text-align: center;"|169
| style="text-align: center;" data-mce-style="text-align: center;"|19,280,000
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Neutral 3
|}
<span style="color: #666699;" data-mce-style="color: #666699;">Wootan Clan</span>
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #B0C4DE; text-align: center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%;" data-mce-style="width: 15%;"|Image
| style="width: 15%;" data-mce-style="width: 15%;"|Name
| style="width: 10%;" data-mce-style="width: 10%;"|Level
| style="width: 15%;" data-mce-style="width: 15%;"|HP
| style="width: 45%;" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL STONE SHOOTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stone Shooter
| style="text-align: center;" data-mce-style="text-align: center;"|166
| style="text-align: center;" data-mce-style="text-align: center;"|692,500
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Fire 3
|-
|[[File:ILL WOOTAN SHOOTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wooter Shooter
| style="text-align: center;" data-mce-style="text-align: center;"|164
| style="text-align: center;" data-mce-style="text-align: center;"|702,100
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Human / Earth 2
|-
|[[File:ILL WOOTAN FIGHTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Fighter
| style="text-align: center;" data-mce-style="text-align: center;"|167
| style="text-align: center;" data-mce-style="text-align: center;"|725,500
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Human / Fire 2
|-
|[[File:ILL WOOTAN DEFENDER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Defender
 
 
'''(MVP)'''
 
| style="text-align: center;" data-mce-style="text-align: center;"|169
| style="text-align: center;" data-mce-style="text-align: center;"|20,154,000
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Human / Fire 4
|}
 
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tri Joint Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|ATK + 30.<br />MaxHP - 1%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stalactic Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|MaxHP + 150.<br />Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.<br />If base VIT is 120 or higher, reduces after cast delay by 3%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Megalith Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|MATK + 30.<br />MaxSP - 1%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tao Gunka Card
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|Ignores 30% of the defense of boss monsters.<br />If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stone Shooter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Shooter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Fighter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases critical damage by 10%.<br />CRIT + 5.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Defender Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shield
|Reduces physical damage taken from boss monsters by 30%.<br />If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.
|}
 
===<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion of Labyrinth</span>===
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">MVP Spawn</span>====
 
<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.</span>
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion Gear</span>====
[[File:Labyring.png|right|frameless]]
 
* Speak with Esmeralda  {{#navi:prt_fild01|141|367}}  at the entrance of the Hidden Maze dungeon.
* You need to equip the base item to be able to craft its Illusion counterpart.
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #DCDCDC; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
|[[File:19428.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Hood [1]
|INT + 10, MDEF + 15, MaxSP + 20%.<br />Reduces variable casting time by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, MATK + 30.<br />If the refine rate is 9 or higher, Skill casting can't be interrupted.<br /> + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1]<br />INT + 5, MaxSP + 10%, DEF + 100.<br />Increases water, earth and neutral property magical damage by 10%.<br />If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40.<br />If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%.<br />If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters.<br />Class: Headgear<br />Defense: 15<br />Location: Upper<br />Weight: 20<br />Required Level: 130<br />Usable Jobs: All.
| +7 Morpheus's Hood<br /> 100 Illusion Stones<br /> 100 Fluffy Cloth Pieces<br /> 30 Cold Holy Waters
|-
|[[File:20948.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Shawl [1]
|MaxSP + 10%, MDEF + 5.<br />If refine rate is 7 or higher, reduces variable casting time by 10%.<br />If refine rate is 9 or higher, further reduces variable casting time by 10%.<br />Class: Garment<br />Defense: 8<br />Weight: 60<br />Required Level: 130<br />Usable Jobs: All.
| +7 Morpheus's Shawl<br /> 100 Illusion Stones<br /> 100 Autumn Light Jelly Pieces<br /> 30 Medicinal Bags
|-
|[[File:42238.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Ring [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Bracelet [1]<br />Reduces variable casting time by 10%.<br />Class: Accessory (Right)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
| Morpheus's Ring<br /> 100 Illusion Stones<br /> 100 Very Solid Purple Shells<br /> 30 Pretty Little Candles<br /> 4 Demonic Essences
|-
|[[File:42239.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Bracelet [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Ring [1]<br />MATK + 10%.<br />Class: Accessory (Left)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
| Morpheus's Bracelet<br /> 100 Illusion Stones<br /> 100 Mysterious Saps<br /> 30 Small Flashlights<br /> 4 Demonic Essences
|-
|[[File:28254.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Butcher [2]
|Increases long ranged physical damage by 2% every 15 base STR.<br />ATK + 10 per refine rate.<br />If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%.<br />If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%.<br />If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.<br /> + Illusion Boots [1]<br />ATK + 10%.<br />If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20%<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip.<br />Class: Gatling Gun<br />Attack: 210<br />Weight: 250<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
| +7 Butcher [1]<br /> 120 Illusion Stones<br /> 150 Delicious Juices
|-
|[[File:21050.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Tae Goo Lyeon [2]
|Perfect Dodge + 10.<br />Increases long ranged physical damage by 2% per refine rate.<br />If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%.<br />If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.<br /> + Illusion Boots [1] <br />Increases long ranged physical damage by 3%.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds.<br />If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%.<br />Class: Two-handed Sword<br />Attack: 250<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman third classes.
| +7 Tae Goo Lyeon [2]<br /> 120 Illusion Stones<br /> 150 Short Binding Ropes
|-
|[[File:42301.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gold Lux [2]
|HIT + 10.<br />Increases long ranged physical damage by 3% per 2 refine rates.<br />If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%.<br />If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds.<br />If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%.<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 30.<br />If the refine rate of each is 7 or higher, ATK + 5%.<br />If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance.<br />Class: Pistol<br />Attack: 160<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
| +7 Gold Lux<br /> 120 Illusion Stones<br /> 150 Snake's Venoms
|-
|[[File:28762.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Bazerald [2]
|INT + 5, MATK + 170.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases fire property magical damage by 10%.<br />If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%.<br />If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%.<br /> + Illusion Fancy Flower [1] <br />MATK + 50.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds.<br />Class: Dagger<br />Attack: 120<br />Weight: 50<br />Property: Fire<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
| +7 Bazerald<br /> 120 Illusion Stones<br /> 150 Mantis Flowers
|}
 
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Monsters</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#DCDCDC;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL ANDREA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Andrea
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,547
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL ANES.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Anes
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,444
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL SILVANO.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Silvano
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,650
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL CECILIA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Cecilia
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,056,411
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL BAPHOMET J.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Baphomet Jr.
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,444
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Demon / Shadow 1
|-
|[[File:ILL SIDE WINDER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Side Winder
| style="text-align: center;" data-mce-style="text-align: center;"|176
| style="text-align: center;" data-mce-style="text-align: center;"|961,531
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Brute / Poison 1
|-
|[[File:ILL HUNTER FLY.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Hunter Fly
| style="text-align: center;" data-mce-style="text-align: center;"|175
| style="text-align: center;" data-mce-style="text-align: center;"|1,045,087
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Insect / Wind 2
|-
|[[File:ILL MANTIS.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Mantis
| style="text-align: center;" data-mce-style="text-align: center;"|174
| style="text-align: center;" data-mce-style="text-align: center;"|1,039,216
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Insect / Earth 1
|-
|[[File:ILL GHOSTRING.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Ghostring
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,033,446
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demon / Ghost 2
|-
|[[File:ILL KILLER MANTIS.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Killer Mantis
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,058,167
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Insect / Earth 1
|-
|[[File:ILL POPORING.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Poporing
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,032,638
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Poison 3
|-
|[[File:ILL STEM WORM.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Stem Worm
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,027,071
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Wind 1
|-
|[[File:ILL BAPHOMET.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Baphomet
 
 
'''(MVP)'''
 
| style="text-align: center;" data-mce-style="text-align: center;"|178
| style="text-align: center;" data-mce-style="text-align: center;"|21,278,744
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Shadow 3
|}
 
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: rgb(220, 220, 220); text-align: center; height: 16px;" data-mce-style="background-color: #dcdcdc; text-align: center; height: 16px;"
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Card
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Type
| style="width: 70%; height: 16px;" data-mce-style="width: 70%; height: 16px;"|Effect
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Acolyte Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Accessory (Left)
| style="height: 16px;" data-mce-style="height: 16px;"|Reduces After Cast Delay by 4%
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic Baphomet Jr. Card
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Shoes
| style="height: 71px;" data-mce-style="height: 71px;"|CRIT + 1 every 15 base AGI.+Baphomet Jr. Card<br />Increases critical damage by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic SidewinderCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from poison property monsters by 15%.<br />Reduces damage taken from brute race monsters by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic Hunter FlyCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from wind property monsters by 15%.<br />Reduces damage taken from insect race monsters by 15%.
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic MantisCard
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Accessory
| style="height: 71px;" data-mce-style="height: 71px;"|STR + 3.+ Mantis Card<br />ATK + 7%, HIT + 12.
|- style="height: 82px;" data-mce-style="height: 82px;"
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Chaotic GhostringCard
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Weapon
| style="height: 82px;" data-mce-style="height: 82px;"|ATK + 20.<br />Increases physical damage against small and large size monsters by 25%.<br />+Ghostring Card<br />ATK + 10%.
|- style="height: 72.9031px;" data-mce-style="height: 72.9031px;"
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Chaotic Killer MantisCard
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Accessory
| style="height: 72.9031px;" data-mce-style="height: 72.9031px;"|Increases critical damage by 3%.+ Angra Mantis Card<br />Further increases critical damage by 5%.
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Poporing Card
 
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Shield
| style="height: 23px;" data-mce-style="height: 23px;"|Reduces damage taken from water property monsters by 15%.<br />Reduces damage taken from fish race monsters by 15%.
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Stem Worm Card
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Garment
| style="height: 23px;" data-mce-style="height: 23px;"|HIT + 10.<br />Reduces damage taken from earth property damage by 20%.<br />Reduces damage taken from neutral property damage by 10%
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Baphomet Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Armor
| style="height: 16px;" data-mce-style="height: 16px;"|ATK + 25%.<br />Increases damage taken from demon race monsters by 5%.
|}
 
===<span style="color:#36c;" data-mce-style="color: #36c;">Illusion of Underwater</span>===
====<span style="color:#36c;" data-mce-style="color: #36c;">MVP Spawn</span>====
 
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">'''To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.'''</span>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">'''To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.'''</span>
====<span style="color:#36c;" data-mce-style="color: #36c;">Illusion Gear</span>====
Speak with Horen <span class="naviText" data-map="iz_d04_i" data-x="134" data-y="228">{{#navi:iz_d04_i|134|228}}</span> at the entrance of the Illusion of Underwater dungeon.
 
More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c; text-align: center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Crafting</span>
|-
|[[File:65133.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Electric Eel [2]
|MATK + 180<br />MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.<br />If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.<br />If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.<br />If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Muffler<br />ATK + 30<br />If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Shoes<br />MATK + 40<br />If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.<br />Class: Whip<br />Attack: 170<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Wanderer
| +7 Electric Eel [2]<br /> 120 Illusion Stones<br /> 150 Deep Sea Starfishes
|-
|[[File:65134.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Electric Guitar [2]
|MATK + 180<br />MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.<br />If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.<br />If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.<br />If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Muffler<br />ATK + 30<br />If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Shoes<br />MATK + 40<br />If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.<br />Class: Musical Instrument<br />Attack: 170<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Minstrel
| +7 Electric Guitar<br /> 120 Illusion Stones<br /> 150 Deep Sea Starfishes
|-
|[[File:65135.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Brionac [2]
|ATK + 10%<br />Increases Overbrand damage by 5% per 2 refine rate.<br />If refine rate is 7 or higher, increases Overbrand damage by additional 20%.<br />If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.<br />If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.<br /> + Illusion Saphien's Armor of Ocean]<br />ATK + 5%.<br />If refine rate of each is 7 or higher, reduces delay after skill by 5%.<br />If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.<br />If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.<br />Class: Two-handed Spear<br />Attack: 210<br />Weight: 300<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes.
| +7 Brionac<br /> 120 Illusion Stones<br /> 150 Deep Sea Fish Tails
|-
|[[File:65136.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Katar of Frozen Icicle [2]
|ATK + 5 per refine rate.<br />If refine rate is 7 or higher, increases Cross Impact damage by 20%.<br />If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br />If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.<br /> + Illusion Ring<br />ATK + 5%.<br />If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.<br />If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.<br />Class: Katar<br />Attack: 220<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Assassin classes.
| +7 Katar of Frozen Icicle [3]<br /> 120 Illusion Stones<br /> 150 Deep Sea Crabs
|-
|[[File:65137.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Death Guidance [2]
|ATK + 4 per refine rate.<br />If refine rate is 7 or higher, increases Storm Blast damage by 20%.<br />If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.<br />If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.<br /> + Illusion Chain Mail<br />ATK + 30.<br />If refine rate of each is 7 or higher, Cri + 5.<br />If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.<br />If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.<br />Class: Two-handed Sword<br />Attack: 240<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes.
| +7 Death Guidance [2]<br /> 120 Illusion Stones<br /> 150 Corrupted Deep Sea Fishes
|-
|[[File:65138.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Zephyrus [3]
|ATK + 4 per refine rate.<br />Increases long ranged physical damage by 3% per 2 refine rate.<br />If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.<br />If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.<br />If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.<br /> + Illusion Chain Mail]<br />ATK + 30.<br />If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.<br />If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.<br />Class: Two-handed Spear<br />Attack: 250<br />Weight: 330<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes.
| +7 Zephyrus [3]<br /> 120 Illusion Stones<br /> 150 Deep Sea Clam Shells
|-
|[[File:65139.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Saint Robe [1]
|MaxHP + 10%, MaxSP + 10%.<br />Mdef + 10.<br />If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.<br />If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.<br /> + Illusion Combo Battle Glove]<br />ATK + 30.<br />If refine rate of each is 7 or higher, ATK + 5%.<br />If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.<br />Class : Armor<br />Defense : 60<br />Weight : 60<br />Required Level : 120<br />Usable Job : Acolyte classes, Merchant classes.
| +7 Saint's Robe [1]<br /> 90 Illusion Stones<br /> 20 Abyssal Essences<br /> 100 Deep Sea Fish Tails
|-
|[[File:65140.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Saphien's Armor of Ocean [1]
|MaxHP + 10%.<br />MaxHP + 125 per refine rate.<br />If refine rate is 7 or higher, Def + 50.<br />If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.<br />Property : Water<br />Class : Armor<br />Defense : 50<br />Weight : 220<br />Required Level : 120<br />Usable Job : Swordsman classes, Merchant classes.
| +7 Saphien's Armor of Ocean [1]<br /> 90 Illusion Stones<br /> 20 Abyssal Essences<br /> 100 Deep Sea Crabs
|-
|[[File:65141.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Chain Mail [1]
|MaxHP + 10%, MaxSP + 10%.<br />ATK + 4 per refine rate.<br />Increases physical damage against fire and water property enemies by 4% per 3 refine rate.<br />If refine rate is 9 or higher, ATK + 10%.<br />If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%).<br /> + Illusion Katar of Frozen Icicle]<br />ATK + 5%.<br />If refine rate of each is 7 or higher, Cri + 5.<br />If the sum of refine rate is 18 or higher, increases critical damage by 15%.<br />If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.<br />Class : Armor<br />Defense : 70<br />Weight : 330<br />Required Level : 120<br />Usable Job : Swordsman classes, Merchant classes, Thief classes.
| +7 Chain Mail [1]<br /> 90 Illusion Stones<br /> 20 Abyssal Essences<br /> 100 Deep Sea Starfishs
|-
|[[File:65142.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Helm [1]
|Str + 5, Cri + 5.<br />If refine rate is 7 or higher, ATK + 50.<br />If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br /> + Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant]<br />Str + 5, ATK + 10%, Cri + 5<br />MaxHP + 10%, MaxSP + 10%<br />Increases physical damage against small size monsters by 20%.<br />If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50.<br />If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.<br />Class : Helm<br />Defense : 15<br />Location : Upper<br />Weight : 50<br />Required Level : 130<br />Usable Job : All except Novice.
| +7 Morrigane's Helm<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Deep Sea Crabs
|-
|[[File:65143.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Manteau [1]
|Luk + 5, Flee + 20.<br />If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.<br />If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.<br />Class : Garment<br />Defense : 12<br />Weight : 60<br />Required Level : 130<br />Usable Job : All except Novice.
| +7 Morrigane's Manteau<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Corrupted Deep Sea Fishes
|-
|[[File:65144.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Belt [1]
|Str + 3, MaxHP + 5%.<br /> + Illusion Morrigane's Pendant<br />increases attack speed by 10% (reduces delay after attack by 10%).<br />Class : Accessory (right)<br />Defense : 0<br />Weight : 20<br />Required Level : 130<br />Usable Job : All except Novice.
|Morrigane's Belt<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Deep Sea Fish Tails<br /> 15 Deep Sea Kraken's Legs
|-
|[[File:65145.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Pendant [1]
| ATK + 20, Cri + 5.<br /> + Illusion Morrigane's Belt<br />ATK + 10%.<br />Class : Accessory (left)<br />Defense : 0<br />Weight : 20<br />Required Level : 130<br />Usable Job : All except Novice.
| Morrigane's Pendant<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Deep Sea Clam Shells<br /> 15 Deep Sea Witch Crowns
|}
 
====<span style="color:#36c;" data-mce-style="color: #333399;">Monsters</span>====
<span style="color:#36c;" data-mce-style="color: #333399;">First Floor</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c; text-align: center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 15%;" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 15%;" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 10%;" data-mce-style="width: 10%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Level</span>
| style="width: 15%;" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">HP</span>
| style="width: 45%;" data-mce-style="width: 45%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Size/Race/Element</span>
|-
|[[File:ILL SROPHO.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sropho
| style="text-align: center;" data-mce-style="text-align: center;"|147
| style="text-align: center;" data-mce-style="text-align: center;"|336,823
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 3
|-
|[[File:ILL OBEAUNE.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Obenaue
| style="text-align: center;" data-mce-style="text-align: center;"|149
| style="text-align: center;" data-mce-style="text-align: center;"|340,238
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 2
|-
|[[File:ILL DEVIACE.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Deviace
| style="text-align: center;" data-mce-style="text-align: center;"|150
| style="text-align: center;" data-mce-style="text-align: center;"|348,355
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 4
|-
|[[File:ILL MARSE.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Marse
| style="text-align: center;" data-mce-style="text-align: center;"|149
| style="text-align: center;" data-mce-style="text-align: center;"|335,141
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 2
|-
|[[File:ILL MERMAN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Merman
| style="text-align: center;" data-mce-style="text-align: center;"|148
| style="text-align: center;" data-mce-style="text-align: center;"|337,534
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 3
|-
|[[File:ILL KRAKEN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Kraken
 
 
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|204
| style="text-align: center;" data-mce-style="text-align: center;"|14,342,360
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 4
|}
 
<span style="color: #333399;" data-mce-style="color: #333399;">Second Floor</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c;text-align:center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 10%" data-mce-style="width: 10%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Level</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">HP</span>
| style="width: 45%" data-mce-style="width: 45%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Size/Race/Element</span>
|-
|[[File:ILL SEDORA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sedora
| style="text-align: center;" data-mce-style="text-align: center;"|199
| style="text-align: center;" data-mce-style="text-align: center;"|2,875,143
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Wind 3
|-
|[[File:ILL SWORD FISH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deap Sea Swordfish
| style="text-align: center;" data-mce-style="text-align: center;"|199
| style="text-align: center;" data-mce-style="text-align: center;"|2,997,411
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Fish / Water 3
 
|-
|[[File:ILL STROUF.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Strouf
| style="text-align: center;" data-mce-style="text-align: center;"|201
| style="text-align: center;" data-mce-style="text-align: center;"|2,967,419
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Fish / Water 3
|-
|[[File:ILL PHEN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Phen
| style="text-align: center;" data-mce-style="text-align: center;"|199
| style="text-align: center;" data-mce-style="text-align: center;"|2,897,158
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 2
|-
|[[File:ILL KING DRAMOH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea King Dramoh
| style="text-align: center;" data-mce-style="text-align: center;"|205
| style="text-align: center;" data-mce-style="text-align: center;"|3,115,698
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Fish / Water 3
|-
|[[File:ILL ABYSMAL WITCH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Witch
 
 
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|205
| style="text-align: center;" data-mce-style="text-align: center;"|75,746,433
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Dark 3
|}
 
====<span style="color:#36c;" data-mce-style="color: #000080;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c;text-align:center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Card</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Type</span>
| style="width: 70%" data-mce-style="width: 70%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Effect</span>
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sropho Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases wind property magical damage by 3%.<br />If refine rate is 9 or higher, increases wind property magical damage by additional 2%.<br />If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Obenaue Card
| style="text-align: center;" data-mce-style="text-align: center;"|Accessory
|MATK + 30<br /> + Boiling Piranha Card<br />Increases magical damage against water property enemies by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Deviace Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases physical damage against water property enemies and fish race monsters by 5%.<br />If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.<br />If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Marse Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shield
|Reduces physical and magical damage taken from earth property enemies by 15%.<br />Reduces physical and magical damage taken from insect race monsters by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Merman Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shoes
|ATK + 4 per 15 base STR.<br /> + Deep Sea King Dramoh Card<br />Increases critical damage by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sedora Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases critical chance against fish race monsters by 30%.<br /> + Sedora Card<br />Increases critical damage by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Swordfish Card
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|Reduces damage taken from water property by 10%.<br />If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.<br /> + Swordfish Card<br />MATK + 3%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Strouf Card
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|MaxHP + 10%, MaxSP + 5%.<br />If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%.<br />+ Deep Sea Deviace Card<br />ATK + 30.<br /> + Deep Sea Sropho Card<br />MATK + 30.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Phen Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Reduces damage taken from neutral property by 15%.<br />Increases wind property magical damage by 3% per refine rate.<br /> + Deep Sea Obeaune Card<br />Reduces damage taken from neutral property by additional 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea King Dramoh Card
| style="text-align: center;" data-mce-style="text-align: center;"|Heagear
|MaxHP - 5%.<br />ATK + 1% per 3 refine rate.<br /> + King Dramoh Card<br />STR + 4, MaxHP + 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Kraken Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases long ranged physical damage by 25%.<br />Perfect Hit + 5.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Witch Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases fire and shadow property magical damage by 100%.<br />Increases damage taken from all properties by 30%.
|}
|}