Frenzied Guide to Ranged AC: Difference between revisions

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'''WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build.'''
'''WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build.'''


by FrenziedToad hmu if have questions
by FrenziedToad hmu if have questions.


=== Strength ===
=== Strength ===
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=== Stats ===
=== Stats ===
{| class="wikitable"
{| class="wikitable"
|+
!Stat
!Stat
!Points
!Points
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|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|If you are using {{#item:300261}}get 125 if you are not using it just get enough to crit all the time. Right now the highest you will need in endgame content is 195 crit chance however with future updates this number will increase to around 220.
|}
|}
Didn't know where to add it but you need around 30%after cast delay reduction to get the maximum spam for Frenzy Shot and more if you want to weave chain reaction shot with it.


=== Traits ===
=== Traits ===
The only good traits for this build are POW, CON and CRT however the way you distribute your points depends if you got nebula or not. '''Always prioritize CON over the other traits.'''
The only good traits for this build are POW, CON and CRT however the way you distribute your points depends if you got nebula or not. Frenzy shot got 15 weight on CON so '''always prioritize CON over the other traits.'''
{| class="wikitable"
{| class="wikitable"
|+Without Crit Nebula
|+Without Crit Nebula Star Cluster
!Trait
!Trait
!Points
!Points
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|}
|}
{| class="wikitable"
{| class="wikitable"
|+With Crit Nebula
|+With Crit Nebula Star Cluster
!Trait
!Trait
!Points
!Points
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== Pet ==
== Pet ==
Use either {{#item:9132}} or {{#item:9142}} if you need crit chance.
Use either {{#item:9132}} or {{#item:9142}} if you need crit chance.
== Future Proofing ==
Ok now I am gonna talk about what is coming in the future and what I think is the best and why.
'''WARNING: Following discussion is about this particular build wouldn't recommend what I said for other classes specially WH.'''
=== Ep 20 ===
Almost everything that comes in this episode sucks for this build but there are two exceptions if you can get enough crit chance.
{| class="wikitable"
|+
|{{#item:300468}}
|{{#itemDesc:300468}}
|-
|{{#item:300473}}
|{{#itemDesc:300473}}
|}
Both cards are very good for raw damage but removes a ton of crit chance, if you got both I would recommend getting at most 89 luk as you would only loose 20 crit chance. The second card is an field MVP so it won't be that hard to get.
=== Hall of Life ===
This content is not coming anytime soon as the next update we probably getting is ep 20. This is the most theoretical part of this build as it is really rare to find this build on KRO specially on endgame as it is so bad at farming.
First let me explain the items that are coming and how we can mix and match to maximize the damage and how I will do it in the future. I won't explain how to upgrade and how it works upgrading it just the final product. As there is no description of the itens in the database right now gonna have to show as pictures.
Consider everything +12 for the following sections.
[[File:Circulation of Life- Summer.png|thumb|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]]]
==== Capes ====
[[File:Circulation of Life- Winter.png|thumb|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]]]
On the right are the biggest aditions that this upgrade brings: the new cape, there are in total 4 capes one for each season but we will focus only on the ranged damage one and the critical one. There are two forms in total and 3 enchants but we will only discuss the cape fully enchanted and on the final form as circulation of life.
Now lets compare its stats:
Although the summer cape gives more multipliers by itself like property, ranged and p. atk, it alsos removes 20 crit chance that is very rough to deal with. Both capes shares 2 enchants and have special enchants on the second slot that combos with the accessories that come with the update that I will show later.
[https://divine-pride.net/database/item/312513/physical-flower-5lv Physical Flower 5Lv] gives: +30 atk (only gonna show damage)
[https://divine-pride.net/database/item/312538/physical-fruit-20lv Physical Fruit 20Lv] gives +30 atk, +7% atk and 15% all size
Each special enchant can combo with a specific nebula, as I will only consider crt and con nebula, we only have 4 enchants in total.
{| class="wikitable sortable"
!
!P. Atk
!Crit Dmg
!Ranged
!Property
|-
|[https://divine-pride.net/database/item/313015/life-of-summer-agility Life of Summer (Agility)]
|20
|0
|25
|20
|-
|[https://divine-pride.net/database/item/313017/life-of-summer-luck Life of Summer (Luck)]
|20
|21
|25
|0
|-
|[https://divine-pride.net/database/item/313022/life-of-winter-concentration Life of Winter (Concentration)]
|20
|46
|0
|0
|-
|[https://divine-pride.net/database/item/313023/life-of-winter-creative Life of Winter (Creative)]
|20
|25
|0
|20
|}
If you combine Life of Summer with Nebula of CON you get 20% property damage and if you combine Life of Winter with Nebula of CRT you get too 20% property damage. Based on that I wouldn't recommend going for a mix of Summer and CRT or Winter and CON. Now that we can't use CRT Nebula with the Summer we can't even offset the loss in crit chance with it leaving in need of getting crit some other way. In total it will be a eedifference of 57 crit chance, if you plan to use MVPs with this configuration maybe think of getting an  {{#item:4649}}.
{| class="wikitable sortable"
!
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
|-
|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]
|7
|7
|10
|7
|15
|21
|7
|0
|0
|37
|0
|-
|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]
|9
|9
|0
|23
|0
| -20
|0
|17
|10
|75
|7
|}
Now we have selected both our nebulas and our circulation of life, what's next? The Circulation of Life combos with a new accessory that comes with the update (on KRO it came later but probably we will get it in a single one).
==== Signet ====
[[File:Signet of Circulation- Winter.png|thumb|Signet of Circulation: Winter]]
On the right is the Signet that combos with our selected cape. Damage wise it gives in total 10% critical damage and 23% race damage. This new accessory comes with two new enchants and a new enchant for the stellar seal. One of the enchants combos with the Star Cluster enchant of the Nebula and the other enchant combos with the new stellar seal enchant.
The first enchant, [https://divine-pride.net/database/item/312981/token-of-life Token of Life], is fixed and gives: +5 all stats, +3 all traits, +3 P. Atk and +5% size damage. However you get a couple options to select from on the stellar seal (going by KRO it is selectable not random, so don't be afraid to get a perfect one right now). With the stellar seal enchants we get a new problem, they scale with POW, CON or CRT, if we have a Star Cluster of Creative we will be stuck with at least 90 CRT, so in this case we get stuck in a conumdrum, level up our best trait? CON or level up POW for the full effect of the new enchant. The ones we are interested in are the following enchants:
{| class="wikitable sortable"
!
!P. Atk
!Cri
!Ranged
!Atk%
!Atk
!Race
!Class
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 90 POW 45 CON
|12
|0
|12
|6
|30
|25
|15
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 45 POW 90 CON
|6
|0
|6
|12
|60
| 25
|15
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 90 POW 45 CON
|12
|12
|12
|0
|60
|25
|15
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 45 POW 90 CON
|6
|12
|6
|0
|60
|25
|15
|}
If you got this particular case with the Star Cluster of Creative I would recommend going for 45 POW and 90 CON although you loose 6% ranged damage and 6 P. Atk the extra 45 CON easily outdamages with our 15 weight on frenzy shot. But this isn't the best answer in my opinion there is an secret option, give up on the Star Cluster of Creative and go for Star Cluster of Concentration, it removes our limitation of 90 CRT and lets us ditch CRT for 100 CON. 100 POW and 35 CRT getting all the possible bonus from the new stellar seal enchant. The only downside in my eyes is not getting that extra 12 crit chance but I think it is a good trade off.
Now that we are going for Star Cluster of Concentration we get stuck with only 1 available Signet Enchant left, the [https://divine-pride.net/database/item/312991/signet-of-concentration-5lv Signet of Concentration 5Lv] it gives us +15% Atk, +15% ranged damage and +20% race damage. The option for Star Cluster of Creative is going for [https://divine-pride.net/database/item/313006/signet-of-creative-5lv Signet of Creative 5Lv] and the difference is getting 15% crit damage instead of ranged damage.
Now I will compare both our options full crit with Star Cluster of Creative and a mixed build with Star Cluster of Concentration:
{| class="wikitable sortable"
!
!All Stats
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
!Race
!Size
!Class
|-
|Full Crit Star Cluster of Creative
|5
|10
|10
|13
|93
|21
|49
|217
|42
|22
|418
|20
|68
|20
|15
|-
|Mixed Star Cluster of Concentration
|5
|10
|10
|13
|99
|21
|37
|142
|123
|34
|418
|20
|68
|20
|15
|-
|'''Difference'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|'''6'''
|'''0'''
|'''-12'''
|'''-75'''
|'''81'''
|'''12'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|}
Don't get me wrong both options are strong and gives a bunch of stats, however I believe the strongest of the two is using the mixed build it is more balanced on ranged damage and crit damage and you only loose 12 crit chance that is easily getable on other places.
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