Translations:Old Glast Heim Challenge Mode/9/en

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Gear

Sealed Temporal Circlet

After defeating Phantom Amdarais at the instance Old Glast Heim Challenge Mode, a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.

Reward Item Difficulty Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
25864.png Sealed Temporal Circlet (25864) 1-6 1-8 2-10 2-12 3-14 3-16 4-17 4-18 5-19 5-20
25865.png Temporal Gemstone (25865) 0 0 1-4 1-6 1-7 1-9 2-10 2-12 2-13 2-15
25866.png Temporal Spell (25866) 0 0 0 0 1-4 3-9 5-14 8-20 11-27 14-34
25867.png Temporal Fragment (25867) 1-16 1-24 1-31 1-38 2-40 2-42 3-44 3-46 4-48 4-50

In addition, each party member will receive 25864.png Sealed Temporal Circlet (25864) from Oscar. The quantity received depends on the party's performance.

Item Exchange

Rewards Exchange to: NPC
5x 25864.png Sealed Temporal Circlet (25864) Choose one Temporal Circlet Headgear

HUGINN2001
(glast_01 141, 291)

25864.png Sealed Temporal Circlet (25864) 25867.png Temporal Fragment (25867) or

25865.png Temporal Gemstone (25865) or
25866.png Temporal Spell (25866)
more informations below

50x 25866.png Temporal Spell (25866) 27384.png Mutating White Knight Card (27384)
70x 25866.png Temporal Spell (25866) 27385.png Mutating Khalitzburg Card (27385)
100x 25866.png Temporal Spell (25866) 9133.png Mutated White Knight Egg (9133)
2x 25864.png Sealed Temporal Circlet (25864)

20x 25867.png Temporal Fragment (25867)

Get random Royal/Guardian Weapon

MUNINN2003
(glast_01 139, 291)

10x 25866.png Temporal Spell (25866) Choose one Royal/Guardian Weapon
Card Description
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1

Sealed Temporal Circlet Conversion

When you exchange 1 25864.png Sealed Temporal Circlet (25864) , you can be rewarded with up to 3 conversions:

  • 1 Conversion Reward - 61.16% Chance
  • 2 Conversions Reward - 37.32% Chance
  • 3 Conversions Reward - 1.519% Chance
Conversion Reward Chance
4x 25867.png Temporal Fragment (25867) 78,93%
8x 25867.png Temporal Fragment (25867) 11,28%
12x 25867.png Temporal Fragment (25867) 1,42%
16x 25867.png Temporal Fragment (25867) 0,41%
1x 25865.png Temporal Gemstone (25865) 5,87%
2x 25865.png Temporal Gemstone (25865) 1,35%
3x 25865.png Temporal Gemstone (25865) 0,34%
4x 25865.png Temporal Gemstone (25865) 0,07%
1x 25866.png Temporal Spell (25866) 0,20%
2x 25866.png Temporal Spell (25866) 0,07%
3x 25866.png Temporal Spell (25866) 0,06%

Temporal Circlet

Circlet (for 5x 25864.png Sealed Temporal Circlet (25864) ) Item Description
19474.png Temporal Circlet (Rune Knight) [1] (19474) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MaxHP +250
_______________________
For each 3 Refine Levels:
MaxSP +2%
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19475.png Temporal Circlet (Royal Guard) [1] (19475) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19476.png Temporal Circlet (Mechanic) [1] (19476) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Arms Cannon and Knuckle Boost by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19477.png Temporal Circlet (Genetic) [1] (19477) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Spore Explosion and Cart Tornado by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19478.png Temporal Circlet (Guillotine Cross) [1] (19478) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Rolling Cutter and Counter Slash by 20%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19479.png Temporal Circlet (Shadow Chaser) [1] (19479) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Fatal Menace and Feint Bomb by 30%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19480.png Temporal Circlet (Archbishop) [1] (19480) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19481.png Temporal Circlet (Sura) [1] (19481) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +2%
Increases damage of Knuckle Arrow by 20%.
Increases damage of Tiger Cannon by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Sura
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19482.png Temporal Circlet (Warlock) [1] (19482) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Chain Lightning and Jack Frost by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Warlock
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19483.png Temporal Circlet (Sorcerer) [1] (19483) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Psychic Wave and Diamond Dust by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19484.png Temporal Circlet (Ranger) [1] (19484) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
Increases damage of Arrow Storm and Aimed Bolt by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19485.png Temporal Circlet (Wanderer / Minstrel) [1] (19485) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Wanderer and Minstrel
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19486.png Temporal Circlet (Star Emperor) [1] (19486) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Falling Star by 30%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19487.png Temporal Circlet (Soul Reaper) [1] (19487) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Curse Explosion and Eswhoo by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Shadow element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Soul Reaper
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19488.png Temporal Circlet (Rebellion) [1] (19488) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Round Trip and Banishing Buster by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19489.png Temporal Circlet (Oboro) [1] (19489) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Wind Blade and Freezing Spear by 30%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19490.png Temporal Circlet (Kagerou) [1] (19490) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Cross Slash and Kunai Explosion by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19491.png Temporal Circlet (Super Novice) [1] (19491) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Super Novice
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19492.png Temporal Circlet (Summoner) [1] (19492) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Catnip Meteor and Picky Peck by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170


Temporal Circlet Enchantment

Talk to NPC OSC0005 to enchant your Temporal Circlet.

(glast_01 137, 291)

First Enchant Second Enchant (normal) Second Enchant (special) Third Enchant
Slot Location
4th 3rd 2nd
Material
10x 25867.png Temporal Fragment (25867) 20x 25867.png Temporal Fragment (25867) 2x 25865.png Temporal Gemstone (25865) 2x 25866.png Temporal Spell (25866)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672) 4818.png Sharp Lv1 (4818)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673) 4817.png Sharp Lv2 (4817)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674) 4816.png Sharp Lv3 (4816)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675) 4843.png Sharp Lv4 (4843)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676) 4832.png Expert Archer Lv1 (4832)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4833.png Expert Archer Lv2 (4833)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678) 4834.png Expert Archer Lv3 (4834)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679) 4835.png Expert Archer Lv4 (4835)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4869.png DelayAfterAttack Lv1 (4869)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681) 4872.png DelayAfterAttack Lv2 (4872)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682) 4873.png DelayAfterAttack Lv3 (4873)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683) 4881.png DelayAfterAttack Lv4 (4881)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684) 4815.png Spell Lv1 (4815)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685) 4814.png Spell Lv2 (4814)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686) 4813.png Spell Lv3 (4813)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687) 4812.png Spell Lv4 (4812)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688) 29706.png Tenacity Lv1 (29706)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689) 29061.png Mettle Lv1 (29061)
29674.png Temporal Jewel (STR) Lv 3 (29674) 29111.png Affection Lv1 (29111)
29675.png Temporal Jewel (AGI) Lv 1 (29675) 29101.png Adamantine Lv1 (29101)
29676.png Temporal Jewel (AGI) Lv 2 (29676) 29091.png Master Archer Lv1 (29091)
29677.png Temporal Jewel (AGI) Lv 3 (29677) 29071.png Magic Essence Lv1 (29071)
29678.png Temporal Jewel (VIT) Lv 1 (29678) 29081.png Acute Lv1 (29081)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)


Temporal Circlet Enchantment Upgrade

If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.

Level Upgrade Amount of 25866.png Temporal Spell (25866) required Chance
Lv1 -> Lv2 4 80%
Lv2 -> Lv3 6 70%
Lv3 -> Lv4 8 50%
Lv4 -> Lv5 10 20%
Lv5 -> Lv6 12 20%
Lv6 -> Lv7 16 20%
Lv7 -> Lv8 20 20%
Lv8 -> Lv9 28 20%
Lv9 -> Lv10 40 20%
  • Every level upgrade attempt has a chance of failure.
  • If you fail on level 2 or higher, the enchant level will be downgraded by 1 level.
  • If you fail on level 1, you will only lose material and the enchant will remain Lv1.
  • No item destruction on failure.


  • Cost for choosing the desired enchant : 5,000,000 zeny + 40x 25866.png Temporal Spell (25866) .

You can upgrade the special enchants with 100% success chance up to level 5:

Enchantment Reroll

You can individually reroll enchantments in 3rd and 4th slots.

Slot Location
4th 3rd
Material
50x 25867.png Temporal Fragment (25867) 100x 25867.png Temporal Fragment (25867) 10x 25865.png Temporal Gemstone (25865)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689)
29674.png Temporal Jewel (STR) Lv 3 (29674)
29675.png Temporal Jewel (AGI) Lv 1 (29675)
29676.png Temporal Jewel (AGI) Lv 2 (29676)
29677.png Temporal Jewel (AGI) Lv 3 (29677)
29678.png Temporal Jewel (VIT) Lv 1 (29678)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Reset

  • You can reset the headgear (all enchants at once, not selectable) with two options:


Royal Weapons

Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).

Royal Weapons (for 10x 25866.png Temporal Spell (25866) )
28774.png Royal Gladius (R) [2] (28774) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
When equipped with Royal Gladius (L):
For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L):
ATK +7

Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.

If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase ATK by additional 10% for 10 seconds.

If total Refine Level of entire set at least +40:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
26216.png Royal Whip [2] (26216) A ceremonial whip used by the Glastheim Dancers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28775.png Royal Gladius (L) [3] (28775) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 100
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
32401.png Royal Pillar [2] (32401) A thick iron stick used for decorative purposes in Glastheim.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
28046.png Royal Katar [2] (28046) A beautiful Katar used in the Glastheim as decoration.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32402.png Royal Syringe [2] (32402) A laboratory syringes used in the Glastheim Institute.
It was made to heal people, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon and Spore Explosion by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28776.png Royal Magician Dagger [2] (28776) A personal dagger used by Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds.

If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32403.png Royal Alchemy Staff [2] (32403) Crafting Staff used by Glastheim Researchers.
Although beautiful in shape, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by 20%.
Decreases Crazy Weed skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
26165.png Royal Cleric Staff [2] (26165) A ceremonial staff used by the Glastheim Clerics.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
18198.png Royal Knight Archer Bow [2] (18198) A bow used by the Glastheim Soldiers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 170
Required Level: 170
2060.png Royal Magician Staff [2] (2060) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +270
MATK +5%
_______________________
For each Refine Level:
MATK +5
_______________________
Refine Level +9:
Increases damage of Chain Lightning and Earth Strain by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 270
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
1870.png Royal Knuckle [2] (1870) Knuckles used by Glastheim Monks.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 20%.
_______________________
Refine Level +11:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18191.png Royal Knight Bow [2] (18191) A ceremonial bow used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32304.png Royal Revolver [2] (32304) This gun was smuggled into the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fire Dance by 20%.
_______________________
Refine Level +11:
Decreases Heat Barrel skill cooldown by 5 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
26166.png Royal Magician Wand [2] (26166) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno and Crimson Rock by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 80
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
13347.png Royal Huuma Shuriken [2] (13347) These Huuma Shurikens were smuggled in Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Cross Slash by 20%.
_______________________
Refine Level +11:
Decreases Cross Slash skill cooldown by 2 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ninja classes
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 240
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28636.png Royal Sage Book [2] (28636) A magical book used by Glastheim Scholars.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
_______________________
Increases Wind and Water elemental magical damage by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Varetyr Spear and Diamond Dust by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 90
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
26172.png Royal Foxtail [2] (26172) A mysterious foxtail found in the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30, MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
Magical attacks have a chance to increase MATK by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 275
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
32111.png Royal Chello [2] (32111) A musical instrument used by the Glastheim Military Band.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 90
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170

Guardian Weapons

Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).

Guardian Weapons (for 10x 25866.png Temporal Spell (25866) )
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170