Translations:Miyu's Magical Adventures Mage Guide/163/en

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Warlock Skills 📙
2216.png Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.00s Fixed
After Cast Delay: 0.50s
Cool Down: 7.00s
Recover: AP
AP Cost:

Description: Uplifts a wide land and
inflicts
Earth elemental magic damage
to all enemies within skill range.

[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
2201.png White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 4.00s
Recover: AP
AP Cost:

Description: Locks a target in a
transparent box that prevents damage
except from
Ghost elemental damage. Can
be casted on oneself, when the duration
is finished, the caster loses
HP. Has no
effect on
Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
2202.png Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 2.00s Variable
After Cast Delay: 0.50s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Deals 2 hits of Ghost
elemental magic damage to a target and
surrounding. If the target is in the
White Imprison it deals double damage.
Damage additionally increases according
to the caster's
Base Level and INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
2203.png Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: 8.00s
Recover: AP
AP Cost:

Description: Releases freezing mist over
the ground, dealing damage and
inflicting
Frost status on all
enemies. Targets affected by
Frost
will receive reduced
DEF, Movement
Speed, Attack Speed
and increased
Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
2204.png Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: 1.00s Fixed
After Cast Delay: 0.50s
Cool Down: 4.00s
Recover: AP
AP Cost:

Description: Deals Water elemental
damage to a target and surrounding targets.
Enemies affected by
Frost status will
receive additional damage.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
2205.png Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 4.50s
Recover: AP
AP Cost:

Description: Curses a target, reducing
it's
Movement Speed, Defense and Flee
rate. Caster's
INT and Job Level affect
it's effectiveness.

[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
2206.png Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1,
White Imprison 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.00s Fixed / 1.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 170.00s
Recover: AP
AP Cost:

Description: Maximizes one's own magical
potential, dealing maximum damage with
magical attacks for the skill duration.
Increases
SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
2207.png Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2.00s Variable
After Cast Delay: 2.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Curses a target and it's
surrounding with a
Stone Curse. Requires
2
Red Gemstones. Caster's Job Level
affect it's effectiveness.

[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
2208.png Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range
of the
Warlock and slightly reduces
Casting Time.
[Lv 1]: Casting range +1 Cell,
reduces Fixed Casting Time by 10%

[Lv 2]: Casting range +2 Cells,
reduces Fixed Casting Time by 15%

[Lv 3]: Casting Range +3 Cells,
reduces Fixed Casting Time by 20%
2209.png Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Cast Time: 1.00s Fixed / 3.00s Variable
After Cast Delay: 2.00s
Cool Down: (Lv5) 220.00s
Recover: AP
AP Cost:

Description: Stops the air around the
Caster, all targets within skill range
will no longer be able to use magic
skills and some song and chorus skills.
The duration is reduced by
DEX and VIT
of target (Minimum duration is 10 sec).

[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
2210.png Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Cast Time: 1.00s Fixed / 4.00s Variable
After Cast Delay: 0s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Deals magic damage on a
target, converting a certain amount of
damage into
HP. Chance of absorbing
damage affected by skill level and
Job
Level
and the amount of absorbed damage
is affected by skill level and
Base Level.
Caster's
Base Level and INT affect
damage inflicted.

[Lv 1]: 200% Neutral Magic Damage,
8% Damage absorbed, 74% Absorb Chance

[Lv 2]: 400% Neutral Magic Damage,
16% Damage absorbed, 78% Absorb Chance

[Lv 3]: 600% Neutral Magic Damage,
24% Damage absorbed, 82% Absorb Chance

[Lv 4]: 800% Neutral Magic Damage,
32% Damage absorbed, 86% Absorb Chance

[Lv 5]: 1000% Neutral Magic Damage,
40% Damage absorbed, 90% Absorb Chance

2211.png Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.00s Fixed / 5.00s Variable
After Cast Delay: 0.50s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Summons huge meteorites to
deal significant amount of
Fire elemental
magic damage on a target and it's surroundings.
When the meteorite hits the ground, all
targets will be knocked back.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
2212.png Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.00s Fixed / 3.00s Variable
After Cast Delay: 0.50s
Cool Down: 3.00s
Recover: AP
AP Cost:

Description: Burns a target and it's surroundings
with fire from hell inflicting
Fire and
Shadow elemental magic damage.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK,
3x3 AoE

[Lv 2]: 800% Fire/1200% Shadow MATK,
3x3 AoE

[Lv 3]: 1200% Fire/1800% Shadow MATK,
3x3 AoE

[Lv 4]: 1600% Fire/2400% Shadow MATK,
5x5 AoE

[Lv 5]: 2000% Fire/3000% Shadow MATK,
5x5 AoE

2213.png Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 2.00s Fixed
After Cast Delay: 1.50s
Cool Down: 20.00s
Recover: AP
AP Cost:

Description: Summons destructive comet
from space to attack all targets within
13x13 AoE that has chance of inflicting
Neutral elemental magic damage and
Magical Intoxication status, which
decreases the resistances against all
elemental attacks by 50% for 20 seconds.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
2214.png Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.00s Fixed
After Cast Delay: 3.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Summons lightning to attack
a target. If there is another enemy near
the target that is hit by the lightning
damage,
Chain Lightning will
automatically finds and damages them.
If there are multiple targets, it will
attack at random. Skill level affects
the number of chain and damage
inflicted. If there are no other enemies
near the target, it will hit the target
three times.

[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
2231.png Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their
magic by reading magic books and also
can release those preserved magic with
the
Release skill. However, Reading
Spell Books
can't save skills, which are
not learned yet.
2230.png Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: You can activate a spell,
which is saved via
Reading Spellbook or
release your active
Fire Balls, Lightning Balls,
Water Balls
and/or Stone Balls,
that are currently summoned to deal magical
damage to a single target.

[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
2217.png Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5,
Chain Lightning 5, Earth Strain 5, Hell Inferno 5

Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: 1.00s Fixed
After Cast Delay: 0s
Cool Down: 15.00s
Recover: AP
AP Cost:

Description: Summons 4 elements of
ether, to deal 4 hits of magic damage of each
element (
Fire, Water, Wind, Earth).
In order to use
Tetra Vortex, you have
to summon at least 4 of
Fire Ball,
Lightning Ball, Water Ball or Stone
Ball
before casting or the skill will fail.
Depending on which Summon skill is
used, the damage attribute of
Tetra
Vortex
changes. At Level 6 or higher Tetra Vortex
will also damage surrounding enemies.
Targets that has been damaged have a high
chance of being inflicted by
Burning,
Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4,
AoE: 3x3 cells

[Lv 7]: 3600% Elemental Magic Damage x4,
AoE: 3x3 cells

[Lv 8]: 4000% Elemental Magic Damage x4,
AoE: 5x5 cells

[Lv 9]: 4400% Elemental Magic Damage x4,
AoE: 5x5 cells

[Lv 10]: 4800% Elemental Magic Damage x4,
AoE: 7x7 cells
2232.png Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by
Reading Spell Book, Warlock has to learn
the basic preserving skills. The number
of magic that can be maintained increases
depending on caster's
Base Level
and
INT. It consumes SP while
preserving magic and also consuming
amount is different depending on the
quantities and kinds of maintained magic.
2222.png Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2.00s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Summons up to 5 Fire Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Fire Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
2223.png Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2.00s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Summons up to 5 Lightning Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Lightning Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
2224.png Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2.00s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Summons up to 5 Water Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Water Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
2229.png Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2.00s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Summons up to 5 Stone Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Stone Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
5012.png Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: 300.00s
Recover: AP
AP Cost:

Description: Ghost magic enters caster's
circulatory system, increasing
Ghost
magic damage and reducing
Variable
Cast Time
and SP cost of spells for 1 minute.
This skill cannot be removed by
Clearance
or
Dispell.
[Lv 1]: Ghost Magic Damage x1.4,
-10% Variable Casting Time,
-10% Ghost Magic SP Cost

[Lv 2]: Ghost Magic Damage x1.8,
-20% Variable Casting Time,
-20% Ghost Magic SP Cost

[Lv 3]: Ghost Magic Damage x2.2,
-30% Variable Casting Time,
-30% Ghost Magic SP Cost

[Lv 4]: Ghost Magic Damage x2.6,
-40% Variable Casting Time,
-40% Ghost Magic SP Cost

[Lv 5]: Ghost Magic Damage x3,
-50% Variable Casting Time,
-50% Ghost Magic SP Cost

Arch Mage 5️⃣

Arch Mage Skills 📕
5214.png Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 3.00s Variable
After Cast Delay: 0.50s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for
the skills duration and inflicts
Undead
elemental magic damage. The damage
further increases based on the
caster's
Base Level and SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
5215.png Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.50s
Cool Down: 2.50s
Recover: AP
AP Cost:

Dispellable: No
Description: Creates a strong wind around you
inflicting
Wind elemental magic damage to
targets within range.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Adds an additional hit which
inflicts 12500%
Wind elemental magic damage.
Level 2 Climax:
Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage
of
Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane
will not inflict damage, but increases
MATK
by 100 and
Wind elemental magic damage
by 30% for 900 seconds.
Level 5 Climax: Increases AoE to
19x19 cells and decreases the damage of
Destructive Hurricane by 20%.
[Lv 1]: MATK 3450%, AoE: 7x7 cells
[Lv 2]: MATK 6300%, AoE: 7x7 cells
[Lv 3]: MATK 9150%, AoE: 9x9 cells
[Lv 4]: MATK 12000%, AoE: 9x9 cells
[Lv 5]: MATK 14850%, AoE: 11x11 cells
5218.png Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 1.00s
Cool Down: 6.00s
Recover: AP
AP Cost:

Description: Causes an earthquake at the
targeted area and rocks are rising randomly
during the skill duration inflicting
Earth
elemental magic damage to targets
within 7x7 cells.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases skill damage,
but let twice as many rocks rise.
Level 2 Climax: Increases the rocks
attack range to 9x9 cells.
Level 3 Climax: Increases damage
of
Violant Quake by 200%.
Level 4 Climax: Violant Quake
will not inflict damage, but all targets
within range will receive increased
Earth
elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4,
AoE: 7x7 cells

[Lv 2]: MATK 2600%, Number of Rocks: 8,
AoE: 7x7 cells

[Lv 3]: MATK 3800%, Number of Rocks: 12,
AoE: 9x9 cells

[Lv 4]: MATK 5000%, Number of Rocks: 16,
AoE: 9x9 cells

[Lv 5]: MATK 6200%, Number of Rocks: 20,
AoE: 9x9 cells
5217.png Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.75s
Cool Down: 4.00s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Casts unknown magic at the
specified target area. Inflicts
Shadow elemental
magic damage to targets within range during
the skills duration. The damage further
increases based on the caster's
Base Level and SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
5216.png Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.50s Fixed / 3.00s Variable
After Cast Delay: 0.75s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Makes rain made of ice picks
fall around you and inflicting
Water elemental
magic damage to targets within range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
5220.png Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5,
Two-Handed Staff Mastery 3

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.00s Fixed / 3.00s Variable
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: AP
AP Cost:

Description: A powerful soul strike is fired
at one target and nearby targets dealing
Ghost elemental magic damage. The damage
further increases based on the caster's
Base Level and SPL.
[Lv 1]: MATK 300%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 600%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 900%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1200%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1500%, Hits: 7, AoE: 11x11 cells
5225.png Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.50s
Cool Down: 2.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Creates the powerful water wave
from the ground under the caster feet to inflict
Water elemental magical damage to all targets
within the skill range. Targets attacked by
the water wave will taken additional
Water
elemental magical damage after a while.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases damage taken
from
Water elemental attacks by 30%,
increases DEF by 300, MDEF by 100 and
Water
elemental magic damage by 30% for 900
seconds for all allies in the skills range.
Level 2 Climax: The water wave causes
1 additional hit.
Level 3 Climax: Increases damage
of the water wave by 50%.
Level 4 Climax: Decreases the damage
of the water wave, but the additional damage
is increased by 150%.
Level 5 Climax: The water wave damage is
expanded to 15x15 cells and a 5x5 cells
range is added to the additional damage.

[Lv 1]: MATK 1550%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 2850%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4150%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 5450%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 6750%/Hit, AoE: 13x13 cells
5230.png Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3,
Deadly Projection 3

Skill Form: Active(AP)
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 1.00s
Cool Down: 6.00s
Recover: AP
AP Cost: 25

Description: Drops a powerful meteorite on the
ground to inflict
Neutral elemental
magic damage over time for 6 seconds.
The skill inflicts more damage increases
against
Undead and Dragon
race monsters.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 2100%/2500%(Undead, Dragon),
Additional hits: MATK 650%, AoE: 5x5 cells

[Lv 2]: MATK 3900%/4600%(Undead, Dragon),
Additional hits: MATK 1300%, AoE: 5x5 cells

[Lv 3]: MATK 5700%/6700%(Undead, Dragon),
Additional hits: MATK 1950%, AoE: 5x5 cells

[Lv 4]: MATK 7500%/8800%(Undead, Dragon),
Additional hits: MATK 2600%, AoE: 7x7 cells

[Lv 5]: MATK 9300%/10900%(Undead, Dragon),
Additional hits: MATK 3250%, AoE: 7x7 cells

[Lv 6]: MATK 11100%/13000%(Undead, Dragon),
Additional hits: MATK 3900%, AoE: 7x7 cells

[Lv 7]: MATK 12900%/15100%(Undead, Dragon),
Additional hits: MATK 4550%, AoE: 9x9 cells

[Lv 8]: MATK 14700%/17200%(Undead, Dragon),
Additional hits: MATK 5200%, AoE: 9x9 cells

[Lv 9]: MATK 16500%/19300%(Undead, Dragon),
Additional hits: MATK 5850%, AoE: 9x9 cells

[Lv 10]: MATK 18300%/21400%(Undead, Dragon),
Additional hits: MATK 6500%, AoE: 11x11 cells
5222.png All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 1.00s
Cool Down: 6.00s
Recover: AP
AP Cost:

Description: A flower garden is created in the
targeted area and the fiery flower buds explode
randomly for the skill duration inflicting
Fire elemental magic damage to targets
within 7x7 cells.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases the spawn interval
of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage
of
All Bloom by 300%.
Level 4 Climax: All Bloom
will not inflict damage, but all targets
within range will receive increased
Fire
elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded,
inflict 85000%
Fire elemantal magic damage to
all targets within flower garden.

[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
5229.png Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 3.00s Variable
After Cast Delay: 0.75s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Creates burning petals in
the direction the caster is facing, inflicting
Fire elemental magic damage to targets.
which enter the targeted area during
the skill duration.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
5227.png Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 3.00s Variable
After Cast Delay: 0.75s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Creates a tornado accompanied by
a powerful lightning on the targeted area and
inflicts
Wind elemental magic damage to
all targets withing the skills range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
5228.png Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage
when equipped with a
Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
5235.png Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.50s
Cool Down: 0.30s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Shoots a fire arrow in a
straight line to the target inflicting
Fire
elemental magic damage to the targets in
a straight line. The damage further increases
based on the caster's
Base Level and SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
5221.png Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 3.00s Variable
After Cast Delay: 0.75s
Cool Down: 4.00s
Recover: AP
AP Cost:

Description: Shakes the ground to inflict
Earth elemental magical damage
to targets within skill range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
5237.png Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.50s
Cool Down: 0.45s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Use sharp ice to inflict
Water elemental damage to
targets within the caster's range.
The damage further increases based on the
caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
5232.png Climax
Max Level: 5
Requirement: Tetra Vortex 5,
Two-Handed Staff Mastery 3

Skill Form: Active(AP)
Type: Magical
Target: Caster
Cast Time: 4.00s Fixed
After Cast Delay: 0.30s
Cool Down: 60.00s
Recover: AP
AP Cost: 125

Dispellable: No
Description: Grants a special effects to certain
skills for 300 seconds. The effects depends on
Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
5233.png Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.50s
Cool Down: 0.30s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Drops a large rock on the target
and inflicts
Earth elemental magic damage
to the target and nearby targets within 3x3 cells
around the target. The damage further increases
based on the caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
5234.png Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.50s
Cool Down: 0.30s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Shoots a vortex of wind in a
straight line to the target inflicting
Wind
elemental magic damage to the targets in
a straight line. The damage further increases
based on the caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)
6516.png Energy Conversion
Max Level: 5
Requirement: Recognized Spell 2, Climax 1
Skill Form: Active (AP)
Type: Supportive
Target: Caster
Cast Time: 1.20s Fixed
After Cast Delay: 0s
Cool Down: 1.00s
Recover: AP
AP Cost: 22/19/16/13/10

Description: Converts a portion of the caster's AP into SP through energy transference.
[Lv 1]: Consumes 22 AP / Recovers SP 40
[Lv 2]: Consumes 19 AP / Recovers SP 120
[Lv 3]: Consumes 16 AP / Recovers SP 240
[Lv 4]: Consumes 13 AP / Recovers SP 400
[Lv 5]: Consumes 10 AP / Recovers SP 600