Translations:Miyu's Magical Adventures Mage Guide/163/de

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Warlock-Fähigkeiten 📙
Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range.
[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701s2s0.5s7s0.1s6 cells
2781s3s0.5s7s0.1s6 cells
3861s4s0.5s7s0.1s6 cells
4941s5s0.5s7s0.1s6 cells
51021s6s0.5s7s0.1s6 cells
White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage.
Can be casted on oneself, when the duration is finished, the caster loses HP.
Has no effect on Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
LvSP CostCool DownDurationRange
1504s6s11 cells
2554s8s11 cells
3604s10s11 cells
4654s12s11 cells
5704s14s11 cells
Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding.
If the target is in the White Imprison it deals double damage.
Damage additionally increases according to the caster's Base Level and INT.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
LvSP CostVariable CastAfter Cast DelayRange
1302s0.5s11 cells
2352s0.5s11 cells
3402s0.5s11 cells
4452s0.5s11 cells
5502s0.5s11 cells
Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies.
Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1400.5s2s1s8s40s11 cells
2480.5s2.5s1s8s40s11 cells
3560.5s3s1s8s40s11 cells
4640.5s3.5s1s8s40s11 cells
5720.5s4s1s8s40s11 cells
Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Deals Water elemental damage to a target and surrounding targets.
Enemies affected by Frost status will receive additional damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1501s2s0.5s4s12.5s11 cells
2601s2.5s0.5s4s17.5s11 cells
3701s3s0.5s4s22.5s11 cells
4801s3.5s0.5s4s27.5s11 cells
5901s4s0.5s4s32.5s11 cells
Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate.
Caster's INT and Job Level affect it's effectiveness.
[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
LvSP CostFixed CastAfter Cast DelayCool DownDurationRange
1400.5s1s2.5s30s11 cells
2420.5s1s3s30s11 cells
3440.5s1s3.5s30s11 cells
4460.5s1s4s30s11 cells
5480.5s1s4.5s30s11 cells
Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1, White Imprison 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration.
Increases SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
11001s1s1s50s60s
21201s1s1s80s90s
31401s1s1s110s120s
41601s1s1s140s150s
51801s1s1s170s180s
Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Curses a target and it's surrounding with a Stone Curse.
Requires 2 Red Gemstones.
Caster's Job Level affect it's effectiveness.
[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
LvSP CostItemsVariable CastAfter Cast DelayDurationRange
132Red Gemstone x22s2s0.1s7 cells
234Red Gemstone x22s2s0.1s7 cells
336Red Gemstone x22s2s0.1s7 cells
438Red Gemstone x22s2s0.1s7 cells
540Red Gemstone x22s2s0.1s7 cells
Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range of the Warlock and slightly reduces Casting Time.
[Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10%
[Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15%
[Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20%
Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills.
The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec).
[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1501s3s2s180s20s
2601s3s2s190s30s
3701s3s2s200s40s
4801s3s2s210s50s
5901s3s2s220s60s
Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Description: Deals magic damage on a target, converting a certain amount of damage into HP.
Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level.
Caster's Base Level and INT affect damage inflicted.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance
[Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance
[Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance
[Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance
[Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
LvSP CostFixed CastVariable CastCool DownRange
1201s4s2s11 cells
2241s4s2s11 cells
3281s4s2s11 cells
4321s4s2s11 cells
5361s4s2s11 cells
Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings.
When the meteorite hits the ground, all targets will be knocked back.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s0.5s5s4.5s11 cells
2701s5s0.5s5s4.5s11 cells
3801s5s0.5s5s4.5s11 cells
4901s5s0.5s5s4.5s11 cells
51001s5s0.5s5s4.5s11 cells
Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE
[Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE
[Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE
[Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE
[Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1641s3s0.5s3s11 cells
2701s3s0.5s3s11 cells
3761s3s0.5s3s11 cells
4821s3s0.5s3s11 cells
5881s3s0.5s3s11 cells
Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1702s6s1.5s20s0.1s11 cells
2902s7s1.5s20s0.1s11 cells
31102s8s1.5s20s0.1s11 cells
41302s9s1.5s20s0.1s11 cells
51502s10s1.5s20s0.1s11 cells
Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons lightning to attack a target.
If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them.
If there are multiple targets, it will attack at random.
Skill level affects the number of chain and damage inflicted.
If there are no other enemies near the target, it will hit the target three times.
[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1801s3.5s3s0.1s11 cells
2901s4s3s0.1s11 cells
31001s4.5s3s0.1s11 cells
41101s5s3s0.1s11 cells
51201s5.5s3s0.1s11 cells
Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill.
However, Reading Spell Books can't save skills, which are not learned yet.
LvFixed CastVariable CastAfter Cast DelayDuration
11s5s0.5s30s
Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target.
[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
LvSP CostRange
1311 cells
22011 cells
Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth).
In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail.
Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes.
At Level 6 or higher Tetra Vortex will also damage surrounding enemies.
Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
LvSP CostFixed CastVariable CastCool DownRange
11201s5s15s11 cells
21501s6s15s11 cells
31801s7s15s11 cells
42101s8s15s11 cells
52401s9s15s11 cells
62001s10s15s11 cells
72401s11s15s11 cells
82801s12s15s11 cells
93201s13s15s11 cells
103601s14s15s11 cells
Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills.
The number of magic that can be maintained increases depending on caster's Base Level and INT.
It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.
Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Water Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute.
This skill cannot be removed by Clearance or Dispell.
[Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost
[Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost
[Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost
[Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost
[Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
LvSP CostAfter Cast DelayCool DownDuration
11000.5s5 min60s
21500.5s5 min60s
32000.5s5 min60s
42500.5s5 min60s
53000.5s5 min60s

Arch Mage 5️⃣

Arch Mage-Fähigkeiten 📕
Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.5s2s4s9 cells
2751.5s3s0.5s2s5s9 cells
3801.5s3s0.5s2s6s9 cells
4851.5s3s0.5s2s7s9 cells
5901.5s3s0.5s2s8s9 cells
Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage.
Level 2 Climax: Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage of Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds.
Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%.
[Lv 1]: MATK 3850%, AoE: 7x7 cells
[Lv 2]: MATK 7100%, AoE: 7x7 cells
[Lv 3]: MATK 10350%, AoE: 9x9 cells
[Lv 4]: MATK 13600%, AoE: 9x9 cells
[Lv 5]: MATK 16850%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2.5s
21741.5s4s0.5s2.5s
31781.5s4s0.5s2.5s
41821.5s4s0.5s2.5s
51861.5s4s0.5s2.5s
Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise.
Level 2 Climax: Increases the rocks attack range to 9x9 cells.
Level 3 Climax: Increases damage of Violant Quake by 200%.
Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
11101.5s4s1s6s1.2s9 cells
21141.5s4s1s6s2.4s9 cells
31181.5s4s1s6s3.6s9 cells
41221.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Casts unknown magic at the specified target area.
Inflicts Shadow elemental magic damage to targets within range during the skills duration.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1781.5s4s0.75s4s4s9 cells5
2861.5s4s0.75s4s4s9 cells5
3941.5s4s0.75s4s4s9 cells5
41021.5s4s0.75s4s4s9 cells5
51101.5s4s0.75s4s4s9 cells5
Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1851.5s3s0.75s5s4s
2951.5s3s0.75s5s4s
31051.5s3s0.75s5s4s
41151.5s3s0.75s5s4s
51251.5s3s0.75s5s4s
Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage.
The damage further increases based on the caster's Base Level and SPL.
Base damage is increased by 3% every 1 SPL.
[Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1901s3s0.5s0.7s9 cells
2951s3s0.5s0.7s9 cells
31001s3s0.5s0.7s9 cells
41051s3s0.5s0.7s9 cells
51101s3s0.5s0.7s9 cells
Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.
Targets attacked by the water wave will taken additional Water elemental magical damage after a while.
Damage additionally increases according to the caster's Base Level and SPL.
The wave and additional damage are increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range.
Level 2 Climax: The water wave causes 1 additional hit.
Level 3 Climax: Increases damage of the water wave by 50%.
Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%.
Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage.
[Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2s
21741.5s4s0.5s2s
31781.5s4s0.5s2s
41821.5s4s0.5s2s
51861.5s4s0.5s2s
Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3
Skill Form: Active(AP)
Type: Magical
Target: Ground
Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds.
The skill inflicts more damage increases against Undead and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
The meteor and additional hits are increased by 10% every 1 SPL.
[Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells
[Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells
[Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells
[Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells
[Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells
[Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells
[Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells
[Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells
[Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells
[Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1130151.5s4s1s6s6s9 cells
2130151.5s4s1s6s6s9 cells
3130151.5s4s1s6s6s9 cells
4130151.5s4s1s6s6s9 cells
5130151.5s4s1s6s6s9 cells
6130151.5s4s1s6s6s9 cells
7130151.5s4s1s6s6s9 cells
8130151.5s4s1s6s6s9 cells
9130151.5s4s1s6s6s9 cells
10130151.5s4s1s6s6s9 cells
All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Rose bud damage is increased by 5% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage of All Bloom by 300%.
Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1941.5s4s1s6s1.2s9 cells
21021.5s4s1s6s2.4s9 cells
31101.5s4s1s6s3.6s9 cells
41181.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets.
which enter the targeted area during the skill duration.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.75s5s5s9 cells
2761.5s3s0.75s5s5s9 cells
3821.5s3s0.75s5s5s9 cells
4881.5s3s0.75s5s5s9 cells
5941.5s3s0.75s5s5s9 cells
Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s3s0.75s5s3s9 cells
2821.5s3s0.75s5s3s9 cells
3861.5s3s0.75s5s3s9 cells
4901.5s3s0.75s5s3s9 cells
5941.5s3s0.75s5s3s9 cells
Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 3% every 1 SPL.
Explosion damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1741.5s4s0.5s0.3s9 cells2
2781.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4861.5s4s0.5s0.3s9 cells2
5901.5s4s0.5s0.3s9 cells2
Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1741.5s3s0.75s4s4s9 cells
2791.5s3s0.75s4s4s9 cells
3841.5s3s0.75s4s4s9 cells
4891.5s3s0.75s4s4s9 cells
5941.5s3s0.75s4s4s9 cells
Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownAP Recovery
11031.5s4s0.5s0.45s2
21061.5s4s0.5s0.45s2
31091.5s4s0.5s0.45s2
41121.5s4s0.5s0.45s2
51151.5s4s0.5s0.45s2
Climax
Max Level: 5
Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3
Skill Form: Active(AP)
Type: Magical
Target: Caster
Dispellable: No
Description: Grants a special effects to certain skills for 300 seconds.
The effects depends on Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
LvSP CostAP CostFixed CastAfter Cast DelayCool DownDuration
1601254s0.3s60s5 min
2601254s0.3s60s5 min
3601254s0.3s60s5 min
4601254s0.3s60s5 min
5601254s0.3s60s5 min
Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1721.5s4s0.5s0.3s9 cells2
2761.5s4s0.5s0.3s9 cells2
3801.5s4s0.5s0.3s9 cells2
4841.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1761.5s4s0.5s0.3s9 cells2
2791.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4851.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
Energy Conversion
Max Level: 5
Requirement: Recognized Spell 2, Climax 1
Skill Form: Active(AP)
Type: Recovery
Target: Caster
Description: Converts a portion of the caster's AP into SP through energy transference.
[Lv 1]: Consumes 13 AP / Recovers SP 80
[Lv 2]: Consumes 11 AP / Recovers SP 240
[Lv 3]: Consumes 9 AP / Recovers SP 480
[Lv 4]: Consumes 7 AP / Recovers SP 800
[Lv 5]: Consumes 5 AP / Recovers SP 1200
LvSP CostAP CostFixed CastCool Down
110131.2s1s
210111.2s1s
31091.2s1s
41071.2s1s
51051.2s1s