Translations:Elemental Master/3/de
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Sage
Skills | ||
![]() Max Level: 10 Skill Form: Passive Description: Increases Attack Speed and damage with Book class weapons. [Lv 1]: Damage +3, Attack Speed +0.5% [Lv 2]: Damage +6, Attack Speed +1% [Lv 3]: Damage +9, Attack Speed +1.5% [Lv 4]: Damage +12, Attack Speed +2% [Lv 5]: Damage +15, Attack Speed +2.5% [Lv 6]: Damage +18, Attack Speed +3% [Lv 7]: Damage +21, Attack Speed +3.5% [Lv 8]: Damage +24, Attack Speed +4% [Lv 9]: Damage +27, Attack Speed +4.5% [Lv 10]: Damage +30, Attack Speed +5% |
![]() Max Level: 5 Requirement: Advanced Book 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable while casting a magic spell. Immediately cancels a spell, allowing the caster to take another action without any delay. The higher the skill level, the lower the SP consumption of the casting skill. [Lv 1]: SP Consumption: 90% [Lv 2]: SP Consumption: 70% [Lv 3]: SP Consumption: 50% [Lv 4]: SP Consumption: 30% [Lv 5]: SP Consumption: 10% |
![]() Max Level: 5 Requirement: Advanced Book 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Upon being attacked with a skill, using Magic Rod in the correct moment has a chance of absorbing the SP that the enemy has used for the skill to the caster instead of damage. Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful. [Lv 1]: Timing: 0.4 seconds, SP Absorption: 20% [Lv 2]: Timing: 0.6 seconds, SP Absorption: 40% [Lv 3]: Timing: 0.8 seconds, SP Absorption: 60% [Lv 4]: Timing: 1.0 second, SP Absorption: 80% [Lv 5]: Timing: 1.2 seconds, SP Absorption: 100% |
![]() Max Level: 5 Requirement: Magic Rod 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 2% of the enemy's HP. At skill 5 and above, half of this HP damage is absorbed by the caster. HP cannot be drained from Boss monsters and WoE Guardians, but this skill does have 10% chance of interrupting Boss monster spells. [Lv 1]: SP Absorption: 0% [Lv 2]: SP Absorption: 25% [Lv 3]: SP Absorption: 50% [Lv 4]: SP Absorption: 75% [Lv 5]: SP Absorption: 100% |
![]() Max Level: 10 Requirement: Cast Cancel 1 Skill Form: Passive Description: Enables moving and attacking during the casting of magic spells. [Lv 1]: Movement Speed: 30%, Attack Speed: 55% [Lv 2]: Movement Speed: 35%, Attack Speed: 60% [Lv 3]: Movement Speed: 40%, Attack Speed: 65% [Lv 4]: Movement Speed: 45%, Attack Speed: 70% [Lv 5]: Movement Speed: 50%, Attack Speed: 75% [Lv 6]: Movement Speed: 55%, Attack Speed: 80% [Lv 7]: Movement Speed: 60%, Attack Speed: 85% [Lv 8]: Movement Speed: 65%, Attack Speed: 90% [Lv 9]: Movement Speed: 70%, Attack Speed: 95% [Lv 10]: Movement Speed: 75%, Attack Speed: 100% |
![]() Max Level: 10 Requirement: Free Cast 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. Spells that are auto cast through Auto Spell only consume 2/3 of the required SP and are cast at half of the skill level of Auto Spell. The amount of spells which will be casted and the chance to autocast depends on your Auto Spells skill level. If the learned skill level of a spell is lower than the half of Auto Spell, autocast the learned skill level instead. Spells that are not learned by the caster can't be casted. [Lv 1]: Chance: 2%, added Fire/+Cold/+Lightning Bolt [Lv 2]: Chance: 4% [Lv 3]: Chance: 6% [Lv 4]: Chance: 8%, added Spells: Soul Strike+Fire Ball [Lv 5]: Chance: 10% [Lv 6]: Chance: 12% [Lv 7]: Chance: 14%, added Spells: Frost Diver+Earth Spike [Lv 8]: Chance: 16% [Lv 9]: Chance: 18% [Lv 10]: Chance: 20%, added Spells: Thunder Storm+Heavens Drive |
![]() Max Level: 5 Requirement: Fire Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Fire elemental and increases Fire elemental damage per skill level for the skill's duration. Consumes 1 Scarlet Point. [Lv 1]: Lasts 10 minutes, Fire Damage+1% [Lv 2]: Lasts 15 minutes, Fire Damage+2% [Lv 3]: Lasts 20 minutes, Fire Damage+3% [Lv 4]: Lasts 25 minutes, Fire Damage+4% [Lv 5]: Lasts 30 minutes, Fire Damage+5% |
![]() Max Level: 5 Requirement: Cold Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Water and increases Water elemental damage per skill level for the skill's duration. Consumes 1 Indigo Point. [Lv 1]: Lasts 10 minutes, Water Damage+1% [Lv 2]: Lasts 15 minutes, Water Damage+2% [Lv 3]: Lasts 20 minutes, Water Damage+3% [Lv 4]: Lasts 25 minutes, Water Damage+4% [Lv 5]: Lasts 30 minutes, Water Damage+5% |
![]() Max Level: 5 Requirement: Lightning Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Wind and increases Wind elemental damage per skill level for the skill's duration. Consumes 1 Yellow Wish Point. [Lv 1]: Lasts 10 minutes, Wind Damage+1% [Lv 2]: Lasts 15 minutes, Wind Damage+2% [Lv 3]: Lasts 20 minutes, Wind Damage+3% [Lv 4]: Lasts 25 minutes, Wind Damage+4% [Lv 5]: Lasts 30 minutes, Wind Damage+5% |
![]() Max Level: 5 Requirement: Stone Curse 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Earth and increases Earth elemental damage per skill level for the skill's duration. Consumes 1 Lime Green Point. [Lv 1]: Lasts 10 minutes, Earth Damage+1% [Lv 2]: Lasts 15 minutes, Earth Damage+2% [Lv 3]: Lasts 20 minutes, Earth Damage+3% [Lv 4]: Lasts 25 minutes, Earth Damage+4% [Lv 5]: Lasts 30 minutes, Earth Damage+5% |
![]() Max Level: 5 Requirement: Advanced Book 9 Skill Form: Passive Description: Increases resistance, physical and magical damage against Dragon monsters. Mastering this skill will add +3 INT. [Lv 1]: +4% Resistance, +%4 Physical/ +2% Magical Damage, INT +1 [Lv 2]: +8% Resistance, +%8 Physical/ +4% Magical Damage, INT +1 [Lv 3]: +12% Resistance, +%12 Physical/ +6% Magical Damage, INT +2 [Lv 4]: +16% Resistance, +%16 Physical/ +8% Magical Damage, INT +2 [Lv 5]: +20% Resistance, +%20 Physical/ +10% Magical Damage, INT +3 |
![]() Max Level: 5 Requirement: Flame Launcher 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Fire elemental attacks, as well as the ATK and MATK of Fire elemental targets. Ice Wall and Sage skills that target the ground can't be cast over Volcano. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration. [Lv 1]: Fire Damage +10%, ATK/MATK +10 [Lv 2]: Fire Damage +14%, ATK/MATK +15 [Lv 3]: Fire Damage +17%, ATK/MATK +20 [Lv 4]: Fire Damage +19%, ATK/MATK +25 [Lv 5]: Fire Damage +20%, ATK/MATK +30 |
![]() Max Level: 5 Requirement: Frost Weapon 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in it's range. This area will also enable the use of Water Ball and Aqua Benedicta. Other Sage skills that target the ground can't be cast over Deluge. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration. [Lv 1]: Water Damage +10%, MaxHP +5% [Lv 2]: Water Damage +14%, MaxHP +9% [Lv 3]: Water Damage +17%, MaxHP +12% [Lv 4]: Water Damage +19%, MaxHP +14% [Lv 5]: Water Damage +20%, MaxHP +15% |
![]() Max Level: 5 Requirement: Lightning Loader 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Wind elemental attacks and the FLEE rate of Wind element targets in it's range. This area will also increase the duration of Fire Wall by 1.5 times. Other Sage skills that target the ground can't be cast over Violent Gale. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration. [Lv 1]: Wind Damage +10%, FLEE +3 [Lv 2]: Wind Damage +14%, FLEE +6 [Lv 3]: Wind Damage +17%, FLEE +9 [Lv 4]: Wind Damage +19%, FLEE +12 [Lv 5]: Wind Damage +20%, FLEE +15 |
![]() Max Level: 5 Requirement: Volcano 3, Deluge 3, Violent Gale 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Cast a spell that will block or cancel all ground targeting spells or enchantments. Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector. Consumes 1 Blue Gemstone and 1 Yellow Gemstone. [Lv 1]: Lasts 120 seconds, AoE: 7x7 [Lv 2]: Lasts 165 seconds, AoE: 7x7 [Lv 3]: Lasts 210 seconds, AoE: 9x9 [Lv 4]: Lasts 255 seconds, AoE: 9x9 [Lv 5]: Lasts 300 seconds, AoE: 11x11 |
![]() Max Level: 5 Requirement: Spell Breaker 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.4s Fixed / 0.46s Variable After Cast Delay: None Cool Down: None Description: Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Success chance is determined by the target's magic defense. If you use level 5, it will succeed 100% regardless. Consumes 1 Yellow Gemstone. [Lv 1]: Success Chance: 60% [Lv 2]: Success Chance: 70% [Lv 3]: Success Chance: 80% [Lv 4]: Success Chance: 90% [Lv 5]: Success Chance: 100% |
![]() Max Level: 10 Requirement: Auto Spell 5, Dispell 1, Land Protector 1 Skill Form: Active Type: Undefined Target: Undefined Cast Time: None After Cast Delay: None Cool Down: None Description: Cast a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra. Consumes 2 Yellow Gemstones, if you are under the Disabled Gemstone Consumption effect you will consume at least 1 Yellow Gemstone. |
![]() Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Reveals detailed information about a targeted monster to the caster and members in caster's party. |
![]() Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5)1.2s Fixed / 3.2s Variable After Cast Delay: 1.4s Cool Down: None Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5 |
![]() Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv5)0.8s Fixed / 1.9s Variable After Cast Delay: 0.5s Cool Down: None Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625% | |
Quest Skills | ||
![]() Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Water Element) to attempt to change target monster's element to Water. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
![]() Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Earth Element) to attempt to change target monster's element to Earth. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
![]() Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Fire Element) to attempt to change target monster's element to Fire. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
![]() Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Wind Element) to attempt to change target monster's element to Wind. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
![]() Requirement: Finish Quest Skill Form: Active Type: Crafting Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Consume certain items to create an Elemental Converter that will temporarily endow the caster's attacks with an elemental property. There are 4 different kinds of Elemental Converters. Required Items+1 Blank Scroll: Fire Converter: 1 Red Blood Earth Converter: 1 Green Live Wind Converter: 1 Wind of Verdure Water Converter: 1 Crystal Blue |
Professor
Skills | ||
![]() Max Level: 5 Requirement: Increase SP Recovery 1, Magic Rod 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Consumes an amount of HP equal to 10% of MaxHP to restore an SP amount determined by the skill's level. [Lv 1]: SP +10% [Lv 2]: SP +20% [Lv 3]: SP +30% [Lv 4]: SP +40% [Lv 5]: SP +50% |
![]() Max Level: 1 Requirement: Magic Rod 3, Spell Breaker 2 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Exchanges caster's remaining SP with target's remaining SP. The SP that the caster receives cannot exceed the caster's MaxSP limit. |
![]() Max Level: 5 Requirement: Cast Cancel 5, Magic Rod 3, Dispell 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Casts a spell that has the chance of draining the target's SP. At level 5, this skill will also inflict an amount of damage equal to double of the caster's remaining SP. However, if this skill fails, this damage will be received by the caster. Soul Burn is only enabled in WoE and PvP maps, and has a 15 second delay after each use. [Lv 1]: 40% Success Rate [Lv 2]: 50% Success Rate [Lv 3]: 60% Success Rate [Lv 4]: 70% Success Rate [Lv 5]: 70% Success Rate |
![]() Max Level: 5 Requirement: Increase SP Recovery 3, Soul Burn 2 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: 1.2s Cool Down: None Description: Induces mental turmoil in an enemy that will reduce it's MDEF, but will also increases it's MATK. This skill's level affects the success rate. [Lv 1]: MATK +20%, MDEF -12% [Lv 2]: MATK +40%, MDEF -24% [Lv 3]: MATK +60%, MDEF -36% [Lv 4]: MATK +80%, MDEF -48% [Lv 5]: MATK +100%, MDEF -60% |
![]() Max Level: 1 Requirement: Advanced Book 5, Auto Spell 1, Free Cast 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Reduces Casting Time for 5 skills by half. This skill is canceled when caster dies, but otherwise it has no duration. Memorize's Casting Time, which is unaffected by DEX, is 2.5 seconds. |
![]() Max Level: 1 Requirement: Violent Gale 2, Deluge 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Creates a wall of fog in a 5x3 cell area that will cause the Blind status on players and monsters. All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage. Negative effects only apply to monsters in normal fields, but will also apply to players in PvP zones. |
![]() Max Level: 1 Requirement: Dragonology 4 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Shoots a spider web that will bind and immobilize a target and decrease it's FLEE rate by half for 8 seconds. Fire elemental attacks will cause double damage on Fiber Locked targets and cancel the Fiber Locked status. A maximum of 2 Spider Webs can be shot at once. Consumes 1 Cobweb. |
![]() Max Level: 5 Requirement: Auto Spell 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.4s Fixed / 1.6s Variable After Cast Delay: None Cool Down: None Description: Enables the chance of repeating any Bolt skill that is cast for 90 seconds. [Lv 1]: 40% Chance [Lv 2]: 50% Chance [Lv 3]: 60% Chance [Lv 4]: 70% Chance [Lv 5]: 80% Chance |