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<languages/> | |||
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Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | ||
<!--T:2--> | |||
Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | ||
<!--T:3--> | |||
== Weapon Refine Bonus == | == Weapon Refine Bonus == | ||
Different level weapons and grades provides unique damage bonuses per refine. | Different level weapons and grades provides unique damage bonuses per refine. | ||
| Line 78: | Line 83: | ||
'''Note:''' | '''Note:''' | ||
<!--T:4--> | |||
* '''<code>ATK & MATK per Refine</code>''' and '''<code>P.ATK & S.MATK per Refine</code>''' will be displayed in your status window. | * '''<code>ATK & MATK per Refine</code>''' and '''<code>P.ATK & S.MATK per Refine</code>''' will be displayed in your status window. | ||
* '''<code>Bonus ATK & MATK per Refine Over Safety</code>''' will NOT be displayed in your status window. | * '''<code>Bonus ATK & MATK per Refine Over Safety</code>''' will NOT be displayed in your status window. | ||
* Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore | * Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore | ||
* All damage bonuses are cumulative for the total refine. | * All damage bonuses are cumulative for the total refine. | ||
* Lvl 2 Armors and Lvl 5 Weapons don t break if you fail an upgrade below +10 | |||
* If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails. | |||
<!--T:5--> | |||
== Armor Refine Bonus == | == Armor Refine Bonus == | ||
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | ||
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / | <!--T:6--> | ||
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 4]</code> | |||
<!--T:7--> | |||
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | ||
<!--T:8--> | |||
== Shadow Equipment == | == Shadow Equipment == | ||
Shadow Equipment are special equipment which gives their own unique effects per refine: | Shadow Equipment are special equipment which gives their own unique effects per refine: | ||
<!--T:9--> | |||
Shadow Weapons grants +1 ATK & MATK per Refine. | Shadow Weapons grants +1 ATK & MATK per Refine. | ||
All other Shadow Equipment grants MHP + 10 per Refine. | All other Shadow Equipment grants MHP + 10 per Refine. | ||
In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description. | In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description. | ||
<!--T:10--> | |||
You can use the normal refining system or shadow hammers (buyable at Rayja): | You can use the normal refining system or shadow hammers (buyable at Rayja): | ||
<!--T:11--> | |||
* {{#item:23436}} | * {{#item:23436}} | ||
* {{#item:23926}} | |||
<!--T:12--> | |||
Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined. | Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined. | ||
==Refinement Pity System== | |||
{{:Refinement Pity System}} | |||
== Refine Materials == | == Refine Materials == <!--T:13--> | ||
<!--T:14--> | |||
=== Weapons === | === Weapons === | ||
{| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | {| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | ||
| Line 131: | Line 151: | ||
Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +0 ~ +9 | | +0 ~ +9 | ||
| Line 140: | Line 161: | ||
Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +7 ~ +9 | | +7 ~ +9 | ||
| Line 155: | Line 177: | ||
Level 2 | Level 2 | ||
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Level 3 | Level 3 | ||
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Level 4 | Level 4 | ||
| +10 ~ +19 | | +10 ~ +19 | ||
| Line 162: | Line 186: | ||
-OR- | -OR- | ||
<!--T:19--> | |||
Item Destroyed (Rare) | Item Destroyed (Rare) | ||
|Monsters, Crafting, Players | |Monsters, Crafting, Players | ||
| Line 169: | Line 194: | ||
Level 2 | Level 2 | ||
<!--T:20--> | |||
Level 3 | Level 3 | ||
<!--T:21--> | |||
Level 4 | Level 4 | ||
| +10 ~ +19 | | +10 ~ +19 | ||
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Level 4 | Level 4 | ||
<!--T:22--> | |||
Shadow Weapon | Shadow Weapon | ||
| +0 ~ +9 | | +0 ~ +9 | ||
| Line 212: | Line 240: | ||
<nowiki>*</nowiki> When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged weapon costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:984| Oridecon}}, 10 x {{#item:6224| Bradium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | <nowiki>*</nowiki> When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged weapon costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:984| Oridecon}}, 10 x {{#item:6224| Bradium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | ||
<!--T:23--> | |||
=== Armors === | === Armors === | ||
{| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | {| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | ||
| Line 290: | Line 319: | ||
<nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | <nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | ||
<!--T:24--> | |||
=== Purchase & Crafting === | === Purchase & Crafting === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
| Line 334: | Line 364: | ||
|1 x {{#item:1000322| Etel Dust}} | |1 x {{#item:1000322| Etel Dust}} | ||
|- | |- | ||
|1 x {{#item: | |1 x {{#item:984| Oridecon}} | ||
|- | |- | ||
| rowspan="3" |{{#item:1000368| Etel BradiumDust}} | | rowspan="3" |{{#item:1000368| Etel BradiumDust}} | ||
| Line 394: | Line 424: | ||
|} | |} | ||
<!--T:25--> | |||
== Blacksmith Blessing == | == Blacksmith Blessing == | ||
Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | ||
'''How to obtain BSBS?'''<br> | '''How to obtain BSBS?'''<br> | ||
- Cash Shop (buying HD or Enriched Boxes)<br> | - Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)<br> | ||
- Zeny at Eden Market<br> | - 8.5m Zeny at Eden Market<br> | ||
- Attendence Reward<br> | - Attendence Reward<br> | ||
- be lucky with {{#item:50001}}<br> | - be lucky with {{#item:50001}} (reward for completing Main Office board quests)<br> | ||
- killing MVPs in [[Varmundt's Biosphere]] <br> | |||
- Exchanging 100 {{#item:25731}} at the NPC [[Vurewell]] in each refinement area<br> | |||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
!Refine Process | !Refine Process | ||
| Line 431: | Line 463: | ||
|} | |} | ||
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== Refining probabilities == | == Refining probabilities == | ||
=== Refinement-Pity-System === | |||
For any refinement at any refinement NPC a pity system is in place: | |||
* each time you fail at the refiner, your chance for your next attempt with same equipment type, level and refine will be increased | |||
* increase for every fail is 10% of base chance for refine level of up to +12, 5% of base chance after +12. (Note: base chance in increased for ores using the special chances) | |||
* upon success on the unique combination of type, level, refine the bonus chance gets removed again | |||
* you can have mutiple bonus chances for various combinations at once | |||
* these pity attempts are saved per character | |||
* the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals) | |||
<!--T:27--> | |||
Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%). <br> | |||
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%. | |||
<!--T:28--> | |||
=== Normal === | === Normal === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
| Line 597: | Line 643: | ||
|} | |} | ||
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=== Special === | === Special === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
| Line 658: | Line 705: | ||
|- | |- | ||
!10 | !10 | ||
|30.00%||35.00%|| | |30.00%||35.00%||30.00%||55.00%||45.00%||45.00%||35.00%||30.00% | ||
|- | |- | ||
!11 | !11 | ||
| Line 761: | Line 808: | ||
|} | |} | ||
<!--T:30--> | |||
== Guarantee Certificates == | == Guarantee Certificates == | ||
Talk to Refine Master NPC next to the Anvil House in Prontera {{#navi:prontera| | Talk to Refine Master NPC next to the Anvil House in Prontera {{#navi:prontera|189|175}} to use Guarantee Refine Certificate which will refine your equipment to designated number at 100% chance. | ||
<!--T:31--> | |||
* Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable. | * Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable. | ||
* Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system. | * Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system. | ||
| Line 770: | Line 819: | ||
* Certificates are specific to either Weapons or Armors. Following Certificates are available: | * Certificates are specific to either Weapons or Armors. Following Certificates are available: | ||
<!--T:32--> | |||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
|+ | |+ | ||
| Line 801: | Line 851: | ||
|} | |} | ||
<!--T:33--> | |||
'''[[Armor Weapon Tickets|Please have a look at our guide to create Refine Certificates]]''' | '''[[Armor Weapon Tickets|Please have a look at our guide to create Refine Certificates]]''' | ||
<!--T:34--> | |||
== Refine with Hammers or Boxes == | |||
Some equipment can be safely refined from +9 to +12 using a box or hammer. | |||
Each use will consume the hammer/box. <br> | |||
It also may have materials to be consumed when using it. | |||
You can skip the hammer/box until grade C, since it doesn't break until +10 and +11 is required only from grade C to A. | |||
Upgrade line: +9 to +10; +10 to +11; +11 to +12. (except Ep21 hammer) | |||
Some hammers can be bought with '''[[Eden_Market#Refine_Hammers|MC Hammer.]]''' | |||
'''NOTE: Nebula armors and Time Dimensions Rune Crowns DOES NOT have a hammer or box to refine. You have to use BSB.''' | |||
{| class="wikitable mw-collapsible mw-collapsed" style="background-color:#E7EEF3; text-align: center;" | |||
!Hammer | |||
!Target Items | |||
!Comments | |||
|- | |||
|{{#item:23436}} | |||
|Any Shadow Gear Equipment. | |||
|It's used to refine Shadow Gears randomly from 1 to 10. If you need it to be +7, you can use the hammer until +5/+6 and then go with HD Elunium. | |||
|- | |||
|{{#item:23926}} | |||
|Any Shadow Gear Equipment. | |||
|It's used to refine Shadow Gears directly to +9. | |||
|- | |||
|{{#item:101364}} | |||
|Cannon Rapier-OSAD, Kuroiro-OSAD, Boost Lance-OSAD, Circuit Board-OSAD, Rutilus Stick-OSAD, Electric Fox-OSAD, Burning Knuckle-OSAD, Saphir Mace-OSAD, Ultio-OSAD, Beam Claymore-OSAD. Meuchler-OSAD, Blasti-OSAD, Virtual Bow-OSAD, MH-P89-OSAD, AC-B44-OSAD, HR-S55-OSAD. | |||
|Required weapons to craft Time Gap Weapons. | |||
|- | |||
|{{#item:50052}} | |||
|Phreeoni Wing Suit Beast's Leather Shoes, Pirate Captain's Coat, Vesper Headgear, Boitata Hat, Moan of Corruption, Crown of Beelzebub. | |||
|Consumes 14 BSB per attempt. Is it worth it? If you fail three times going from +11 to +12 using random refining, the hammer is already the cheaper option. | |||
|- | |||
|{{#item:101259}} | |||
|Smokie Transformation Leaf-LT [1], Wickebine's Black Cat Ears-LT [1], Survival Circlet-LT [1], Gold Fish Hat-LT [1], Tiger King Doll Hat-LT [1], Bacsojin Doll Hat-LT [1], Imp Hat-LT [1], ]Officer's Hat-LT [1], Drooping Thanatos's Dolor-LT [1], | |||
| | |||
|- | |||
|{{#item:101307}} | |||
|Varmundt Fire Rune Armor, Varmundt Glade Rune Armor, Varmundt Ice Rune Armor, Varmundt Death Rune Robe, Varmundt Fire Rune Boots, Varmundt Glade Rune Boots, Varmundt Ice Rune Boots, Varmundt Death Rune Boots, Varmundt Fire Rune Manteau, Varmundt Glade Rune Manteau, Varmundt Ice Rune Manteau, Varmundt Death Rune Manteau, Fire Rune Armor, Glade Rune Armor, Ice Rune Armor, Death Rune Robe, Fire Rune Boots, Glade Rune Boots, Ice Rune Boots, Death Rune Boots, Fire Rune Manteau, Glade Rune Manteau, Ice Rune Manteau, Death Rune Manteau. | |||
|You can use it before or after reforming the equipment. Is it worth it? If you fail three times going from +11 to +12 using random refining, the hammer is already the cheaper option. | |||
|- | |||
|{{#item:102881}} | |||
| +9 Gaebolg Armor, +9 Gaebolg Robe, +9 Gaebolg Cloak, +9 Gaebolg Muffler, +9 Gaebolg Boots, +9 Gaebolg Shoes. | |||
|It can ONLY be used on a +9 equipment. | |||
|- | |||
|{{#item:102882}} | |||
| +10 Gaebolg Armor +10 Gaebolg Robe, +10 Gaebolg Cloak, +10 Gaebolg Muffler, +10 Gaebolg Boots, +10 Gaebolg Shoes. | |||
|It can ONLY be used on a +10 equipment. | |||
|- | |||
|{{#item:102883}} | |||
| +11 Gaebolg Armor, +11 Gaebolg Robe, 11 Gaebolg Cloak, +11 Gaebolg Muffler, +11 Gaebolg Boots, +11 Gaebolg Shoes. | |||
|It can ONLY be used on a +11 equipment. | |||
|- | |||
|{{#item:103505}} | |||
| +10 Yorscalp Armor, +10 Yorscalp Robe, +10 Yorscalp Manteau, +10 Yorscalp Muffler, +10 Yorscalp Boots, +10 Yorscalp Shoes. | |||
|It can ONLY be used on a +10 equipment. | |||
|- | |||
|{{#item:103308}} | |||
|Time Gap Weapons. | |||
|Is it worth it? If you fail two times going from +11 to +12 using random refining, the hammer is already the cheaper option. | |||
|- | |||
|{{#item:102124}} | |||
|Flush Weapons. | |||
| | |||
|- | |||
|{{#item:102238}} | |||
|Isgard Crowns. | |||
|Consumes 14 BSB per attempt. Is it worth it? If you fail three times going from +11 to +12 using random refining, the hammer is already the cheaper option. | |||
|- | |||
|{{#item:100619}} | |||
|Thanatos AD Weapons, Thanatos Helmets, Thanatos LT Helmets. | |||
| | |||
|- | |||
|{{#item:101306}} | |||
|Poenitentia Weapons. | |||
| | |||
|- | |||
|{{#item:102072}} | |||
|Punish Scepter, , Saint Bringer, Origin of Life, Destiny Staff, Blessed Bible, Soul Liberator, Shining Light Katar[, , Angel Wing Bow, Guardian Saber, Holy Light Dagger, Light Power Harp, Light Power Spark, Lightning Splatter, Justice Bomber, , Last Dawn, Devil Hunter, Lord of Glory, Victory Sword, Divine Buster, Huuma Shuriken Brilliance, Jupiter Spear, Holy Light Spear, Lightforce Foxtail Wand. | |||
| | |||
|- | |||
|{{#item:102073}} | |||
|Demonic Claw, , Sealed Bible, Darkness Tablet, Devil Wing Staff, Doom Bible, Soul Harvest, The Ripper, , Underworld Knife, Devil Cursed Sword, Dark Angel Ray Bow, Crime Violin, Crime Whip, RG-5649, Devil Lord Launcher, Screaming Rifle, Devil's Bullet, Outlaw Cursed Shotgun, Blood Rapier, Destruction Axe, Devil Claw, Execution Great Sword, Devil Guardian Sword, Darkness Foxtail Model. | |||
| | |||
|- | |||
|{{#item:102075}} | |||
|Good and Evil Crowns. | |||
| | |||
|- | |||
|{{#item:102482}} | |||
|Good and Evil Boots. | |||
| | |||
|- | |||
|{{#item:100321}} | |||
|Boost Lance-OS, Kuroiro-OS, Circuit Board-OS, HR-S55-OS, Blasti-OS, Meuchler-OS, Electric Fox-OS, Rutilus Stick-OS, Beam Claymore-OS, AC-B44-OS, MH-P89-OS, Virtual Bow-OS, Ultio-OS, Saphir Mace-OS, Cannon Rapier-OS, Burning Knuckle-OS. | |||
| | |||
|- | |||
|{{#item:100627}} | |||
|Gray Wolf Equipments | |||
| | |||
|- | |||
|{{#item:102227}} | |||
|Glacier Equipments. | |||
| | |||
|- | |||
|{{#item:102668}} | |||
|Dimension Weapons. | |||
|Refine the weapon until +9 then use the device until +12 (if its already grade A). | |||
|- | |||
|{{#item:101637}} | |||
|Dim Glacier Weapons. | |||
|Refine the weapon until +9 then use the device until +12 (if its already grade A). | |||
|- | |||
|{{#item:102228}} | |||
|Dim Glacier Armor. | |||
| | |||
|- | |||
|{{#item:102900}} | |||
|Furious Crowns, Furious Boots and Furious Weapons. | |||
| | |||
|- | |||
|{{#item:100130}} | |||
|Grace Equipments. | |||
| | |||
|- | |||
|} | |||
<br> | |||
<b>Illusion Boxes</b> | |||
{| class="wikitable mw-collapsible mw-collapsed" style="background-color:#E7EEF3; text-align: center;" | |||
!Illusion Box | |||
!Target Items | |||
!Comments | |||
|- | |||
|{{#item:9785}} | |||
|Illusion Huuma Fluttering Snow, Illusion Combo Battle Gloves, Illusion Cap, Illusion Survivor's Manteau, Illusion Illusion Sacred Mission. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100416}} | |||
|Illusion Huuma Fluttering Snow, Illusion Combo Battle Gloves, Illusion Cap, Illusion Survivor's Manteau, Illusion Illusion Sacred Mission. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100417}} | |||
|Illusion Wing Shuriken,Illusion War Axe, Illusion Immaterial Sword, Illusion Iron Driver, Illusion Pole Axe, Illusion Fancy Flower. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100418}} | |||
|Illusion Wing Shuriken,Illusion War Axe, Illusion Immaterial Sword, Illusion Iron Driver, Illusion Pole Axe, Illusion Fancy Flower. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100419}} | |||
|Illusion Survivor's Staff, Illusion Gate Keeper-DD, Illusion Counter Dagger, Illusion Hot-Blooded Headband, Illusion Boots. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100420}} | |||
|Illusion Survivor's Staff, Illusion Gate Keeper-DD, Illusion Counter Dagger, Illusion Hot-Blooded Headband, Illusion Boots. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100421}} | |||
|Illusion Hunter Bow, Illusion Tablet, Illusion Goibne Armor, Illusion Goibne Helm, Illusion Goibne Spaulders, Illusion Goibne Greaves. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100422}} | |||
|Illusion Hunter Bow, Illusion Tablet, Illusion Goibne Armor, Illusion Goibne Helm, Illusion Goibne Spaulders, Illusion Goibne Greaves. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100423}} | |||
|Illusion Tae Goo Lyeon, Illusion Butcher, Illusion Gold Lux, Illusion Bazerald, Illusion Morpheus's Hood, Illusion Morpheus's Shawl. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100424}} | |||
|Illusion Tae Goo Lyeon, Illusion Butcher, Illusion Gold Lux, Illusion Bazerald, Illusion Morpheus's Hood, Illusion Morpheus's Shawl. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100425}} | |||
|Illusion Death Guidance, Illusion Katar of Frozen Icicle, Illusion Brionac, Illusion Zephyrus, Illusion Electric Guitar, Illusion Electric Eel, Illusion Saint Robe, Illusion Saphien's Armor of Ocean, Illusion Chain Mail, Illusion Morrigane's Helm, Illusion Morrigane's Manteau. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100426}} | |||
|Illusion Death Guidance, Illusion Katar of Frozen Icicle, Illusion Brionac, Illusion Zephyrus, Illusion Electric Guitar, Illusion Electric Eel, Illusion Saint Robe, Illusion Saphien's Armor of Ocean, Illusion Chain Mail, Illusion Morrigane's Helm, Illusion Morrigane's Manteau. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100414}} | |||
|Illusion Wizardry Staff, Illusion Infiltrator, Illusion Ballista, Illusion Apocalypse, Illusion Sharpened Legbone of Ghoul, Illusion Ancient Cape. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100415}} | |||
|Illusion Wizardry Staff, Illusion Infiltrator, Illusion Ballista, Illusion Apocalypse, Illusion Sharpened Legbone of Ghoul, Illusion Ancient Cape. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100391}} | |||
|Illusion Spectral Spear, Illusion Moonlight Dagger, Illusion Long Mace, Illusion Staff of Bordeaux, Illusion Muffler, Illusion Shoes, Illusion Nurse Cap, Illusion Puente Robe, Illusion Apple of Archer. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100392}} | |||
|Illusion Spectral Spear, Illusion Moonlight Dagger, Illusion Long Mace, Illusion Staff of Bordeaux, Illusion Muffler, Illusion Shoes, Illusion Nurse Cap, Illusion Puente Robe, Illusion Apple of Archer. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100699}} | |||
|Illusion Sprint Mail, Illusion Spring Shoes, Illusion Dark Thorn Staff, Illusion Dea Staff, Illusion Gelerdria, Illusion Excalibur, Illusion Doom Slayer, Illusion Ancient Dagger, Illusion Guard, Illusion Silver Guard. | |||
|Equipment needs to be at least +4. | |||
|- | |||
|{{#item:100700}} | |||
|Illusion Sprint Mail, Illusion Spring Shoes, Illusion Dark Thorn Staff, Illusion Dea Staff, Illusion Gelerdria, Illusion Excalibur, Illusion Doom Slayer, Illusion Ancient Dagger, Illusion Guard, Illusion Silver Guard. | |||
|Equipment needs to be at least +4. | |||
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</translate> | |||