Old Glast Heim Challenge Mode: Difference between revisions

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|Party Counter
|Party Counter
|Lv 1 or Higher
|Lv 1 +
|Before selecting the difficulty level, Oscar will record how many players are currently inside the instance. If any party member logs out, dies, or enters the instance late, the MVP will only take 1 damage for all attacks.
|Before selecting the difficulty level, Oscar will record how many players are currently inside the instance. If any party member logs out, dies, or enters the instance late, the MVP will only take 1 damage for all attacks.
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|Restart
|Restart
|Lv 1 or Higher
|Lv 1 +
|If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appear again.
|If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appear again.
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|Fighting Arena
|Fighting Arena
|Lv 1 or Higher
|Lv 1 +
|If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic.
|If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic.
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|Health Regeneration
|Health Regeneration
|Lv 1 or Higher
|Lv 1 +
|The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds.
|The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds.
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|Damaged Healing
|Damaged Healing
|Lv 1 or Higher
|Lv 1 +
|After dealing damage, the MVP will heal a portion of the damage (~60%) it received approximately 1 second later.
|After dealing damage, the MVP will heal a portion of the damage (~60%) it received approximately 1 second later.
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|Random Party Teleport
|Random Party Teleport
|Lv 1 or Higher
|Lv 1 +
|When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level.
|When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level.
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|Firewall
|Firewall
|Lv 1 or Higher
|Lv 1 +
|Spawns firewall in an incremental pattern that will push you very far away. <br> Land Protector is your  friend.
|Spawns firewall in an incremental pattern that will push you very far away. <br> Land Protector is your  friend.
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|Ground Drive Version 1
|Ground Drive Version 1
|Lv 1 or Higher
|Lv 1 +
|Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. <br> Land Protector is your  friend.
|Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. <br> Land Protector is your  friend.
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|Ground Drive Version 2
|Ground Drive Version 2
|Lv 1 or Higher
|Lv 1 +
|Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. <br> Land Protector is your  friend.
|Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. <br> Land Protector is your  friend.
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| Immune Property
| Immune Property
|Lv 1 or Higher
|Lv 1 +
|For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity. <br> Use Dispell or Clearance.
|For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity. <br> Use Dispell or Clearance.
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|Grand Darkness Grid
|Grand Darkness Grid
|Lv 1 or Higher
|Lv 1 +
|When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit.
|When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit.
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|Grand Darkness
|Grand Darkness
|Lv 1 or Higher
|Lv 1 +
|Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around. <br> Use Bathory Card.
|Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around. <br> Use Bathory Card.
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|Grand Cross
|Grand Cross
|Lv 1 or Higher
|Lv 1 +
|Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around. <br>
|Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around. <br>
Use Angeling Card.
Use Angeling Card.
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|Rain of Meteor
|Rain of Meteor
|Lv 1 or Higher
|Lv 1 +
|Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern.<br> Land Protector is your  friend.
|Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern.<br> Land Protector is your  friend.
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|Demonic Hell Judgement
|Demonic Hell Judgement
|Lv 1 or Higher
|Lv 1 +
|A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP.
|A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP.
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|Ganbantein (Lv 9)
|Ganbantein (Lv 9)
|Lv 1 or Higher
|Lv 1 +
|Instantly removes all ground spells in a 9×9 area on the center of the MVP. <br> Land Protector is your  friend.
|Instantly removes all ground spells in a 9×9 area on the center of the MVP. <br> Land Protector is your  friend.
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|Shield Reflect
|Shield Reflect
|Lv 1 or Higher
|Lv 1 +
|A skill that reflects a portion of all melee physical damage back to the user. <br>
|A skill that reflects a portion of all melee physical damage back to the user. <br>
You can use Dispell, Empty Shadow... .
You can use Dispell, Empty Shadow... .
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|Change Undead
|Change Undead
|Lv 1 or Higher
|Lv 1 +
|Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead.
|Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead.
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|Change Darkness
|Change Darkness
|Lv 1 or Higher
|Lv 1 +
|Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow.
|Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow.
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|Spawn Mutated Khalitzburg
|Spawn Mutated Khalitzburg
|Lv 1 or Higher
|Lv 1 +
|When the MVP is below 70% HP, it will spawn Mutated Khalitzburg.
|When the MVP is below 70% HP, it will spawn Mutated Khalitzburg.
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|Spawn Mutated White Knight
|Spawn Mutated White Knight
|Lv 1 or Higher
|Lv 1 +
|When the MVP is below 50% HP, it will spawn Mutated White Knight.
|When the MVP is below 50% HP, it will spawn Mutated White Knight.
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|Spawn Mutated Raydric Archer
|Spawn Mutated Raydric Archer
|Lv 1 or Higher
|Lv 1 +
|When the MVP is below 30% HP, it will spawn Mutated Raydric Archer.
|When the MVP is below 30% HP, it will spawn Mutated Raydric Archer.
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|Max Pain
|Max Pain
|Lv 3 or Higher
|Lv 3 +
|Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen.
|Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen.
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|Grim Reaper
|Grim Reaper
|Lv 3 or Higher
|Lv 3 +
|Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack.
|Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack.
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|Gradual Gravity
|Gradual Gravity
|Lv 9 or Higher
|Lv 9 +
|Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions.
|Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions.
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|Circle Arena
|Circle Arena
|Lv 9 or Higher
|Lv 9 +
|A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage.
|A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage.
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