Cursed Knight Shield: Difference between revisions

Add info how enchanting materials are obtained and warning for base-enchant
(Add info how enchanting materials are obtained and warning for base-enchant)
 
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== '''Not yet implemented, we are happy to receive suggestions.''' ==
<noinclude>
===<span style="color: #DC143C;">In progress, not yet finished!!!</span>===
[[Category:Equipment Available]]
===Angel Poring Boots and Sunglasses===
</noinclude>
 
<noinclude>
{| class="wikitable mw-collapsible" style="width: 1154px;" data-mce-style="width: 1154px;"
[[Category:Ausruestung]]
</noinclude>
<noinclude>
[[Category:Enchantment]]
</noinclude>
==Cursed Knight's Shield==
While enchanting the base-shield, there's a chance of transforming Cursed Knight's Shield into Bloody Knight's Shield or Purified Knight's Shield:
{| class="wikitable mw-collapsible" style="min-width: 1200px"
| style="text-align: center;background-color:#F0E0E5;" |Base Shield
| style="text-align: center;background-color:#F0E0E5;" |Enchanting Material
| style="text-align: center;background-color:#F0E0E5;" |Chance
| style="text-align: center;background-color:#F0E0E5;" |Updated Shield
| style="text-align: center;background-color:#F0E0E5;" |Updated Enchanting Material
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|Image
| rowspan="3" style="text-align: center" | {{#item:28942|Cursed Knight's Shield}}<br /><span style="font-size: 0.8rem; font-style: italic">Dropped by<br />{{#mob:30492}}<br />in the forgotten land</span>
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Name
| rowspan="3" style="text-align: center" |{{#item:23545|Silver Statue}}
| style="width: 671px;" data-mce-style="width: 671px;"|Effect
| 90%
| colspan="2" style="text-align: center" |''Enchant only, no transformation''
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:22101.png|center|middle]]<br />
| 9.9%
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Angel Poring Boots [1]
| style="text-align: center" | '''Transformation into'''<br />{{#item:28945|Bloody Knight's Shield}}
| style="width: 671px;" data-mce-style="width: 671px;"|All Stat + 1.Enables to use Heal lv.1
| style="text-align:center" |{{#item:23546|Cursed Blood}}
 
Class: Shoes
 
Defense: 15
 
Weight: 30
 
Required Level: 1
 
Usable Jobs : All
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19117.png|center|middle]]<br />
| 0.1%
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses
| style="text-align: center" | '''Transformation into'''<br />{{#item:28946|Purified Knight's Shield}}
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
| style="text-align:center"| {{#item:23547|Gold Statue}}
 
|}
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
 
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
 
Class: Headgear


Defense: 0
<div style="background-color: #d77; color: #300; padding: 0.5rem 1rem; display: inline-block">Keep in mind that using {{#item:23545|Silver Statue}} will remove ''all refines/cards'' from the shield</div>


Location: Middle
Enchanting materials can be obtained in the following ways:
* {{#item:23545|Silver Statue}}
** Can be dropped from {{#linkmob:30492}}
** Can be bought from [[Muzaszir]] for 1m zeny or 2x {{#item:6909|Nyangvine Fruit}}
* {{#item:23546|Cursed Blood}}
** Can be bought from [[Muzaszir]] for 500k zeny or 1x {{#item:6909|Nyangvine Fruit}}
* {{#item:23547|Gold Statue}}
** Can be bought from [[Muzaszir]] for 1m zeny or 2x {{#item:6909|Nyangvine Fruit}}


Weight: 1
==Shield Versions==


Required Level: 1
{| class="wikitable mw-collapsible"
 
| style="text-align: center;background-color:#F0E0E5;" | Base Shield
Usable Jobs: All
| style="text-align: center;background-color:#F0E0E5;" | Transformation (Cursed)
| style="text-align: center;background-color:#F0E0E5;" | Transformation (Purified)
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19118.png|center|middle]]
| {{#item:28942|Cursed Knight's Shield}}<br />{{#itemDesc:28942}}
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses [1]
| {{#item:28945|Bloody Knight's Shield}}<br />{{#itemDesc:28945}}
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.
| {{#item:28946|Purified Knight's Shield}}<br />{{#itemDesc:28946}}
 
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
 
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
 
Class: Headgear
 
Defense: 0
 
Location: Middle
 
Weight: 1
 
Required Level: 1
 
Usable Jobs: All
|}
|}
There are 6 special enchants (must be put in card slot).


They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.
==Enchants==


'''Warning : this item can't be removed via card desocketing system.'''


{| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28942|Cursed Knight's Shield}}
|-
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %reduces damage taken from demihuman race monster (except player) || 2~7
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %reduces damage taken from brute race monster (except player) || 2~7
|-
| %reduces damage taken from demon race monster || 2~7 || %reduces damage taken from demon race monster || 2~7
|-
| %reduces damage taken from undead race monster || 2~7 || %reduces damage taken from undead race monster || 2~7
|-
| %reduces damage taken from formless race monster || 2~7 || %reduces damage taken from formless race monster || 2~7
|-
| %reduces damage taken from insect race monster || 2~7 || %reduces damage taken from insect race monster || 2~7
|-
| %reduces damage taken from angel race monster || 2~7 || %reduces damage taken from angel race monster || 2~7
|-
| %reduces damage taken from plant race monster || 2~7 || %reduces damage taken from plant race monster || 2~7
|-
| %reduces damage taken from fish race monster || 2~7 || %reduces damage taken from fish race monster || 2~7
|-
| %reduces damage taken from dragon race monster || 2~7 || %reduces damage taken from dragon race monster || 2~7
|-
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player) || 1~5
|-
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster || 1~5
|-
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster || 1~5
|-
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster || 1~5
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster || 1~5
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster || 1~5
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster || 1~5
|-
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster || 1~5
|-
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster || 1~5
|-
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster || 1~5
|-
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player) || 1~5
|-
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster || 1~5
|-
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster || 1~5
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster || 1~5
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster || 1~5
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster || 1~5
|-
|-
| style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;" |Enchant-Stone
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster || 1~5
| style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;" |Effect
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Leo Stone
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster || 1~5
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Str + 1.
|-
 
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster || 1~5
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
|-
 
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster || 1~5
If refine rate is 7 or higher, Atk + 2%.
|-
 
| %reduces variable casting time || 1~5 || %reduces delay after attack || 1~5
If refine rate is 9 or higher, Atk + 3%.
 
If refine rate is 12 or higher, reduces delay after skill by5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Pisces Stone
| MaxHP || 100~1000 || MaxHP || 100~1000
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Int + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, Matk + 2%.
 
If refine rate is 9 or higher, Matk + 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Capricorn Stone
| MaxSP || 20~200 || MaxSP || 20~200
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Agi + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
 
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Aquarius Stone
| Def || 3~10 || Def || 3~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Vit + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
 
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Scorpio Stone
| Mdef || 3~10 || Mdef || 3~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Dex + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
 
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Taurus Stone
| %heal effectiveness || 5~10 || %heal effectiveness || 5~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Luk + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, increases critical damage by 2%.
 
If refine rate is 9 or higher, increases critical damage by additional 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|}
|}


===Drooping Gunslinger [1]===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
 
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28945|Bloody Knight's Shield}}
{| class="wikitable" style="width: 1176px;" data-mce-style="width: 1176px;"
|-
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %reduces damage taken from demihuman race monster (except player) || 2~7
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %reduces damage taken from brute race monster (except player) || 2~7
|-
| %reduces damage taken from demon race monster || 2~7 || %reduces damage taken from demon race monster || 2~7
|-
| %reduces damage taken from undead race monster || 2~7 || %reduces damage taken from undead race monster || 2~7
|-
| %reduces damage taken from formless race monster || 2~7 || %reduces damage taken from formless race monster || 2~7
|-
| %reduces damage taken from insect race monster || 2~7 || %reduces damage taken from insect race monster || 2~7
|-
| %reduces damage taken from angel race monster || 2~7 || %reduces damage taken from angel race monster || 2~7
|-
| %reduces damage taken from plant race monster || 2~7 || %reduces damage taken from plant race monster || 2~7
|-
| %reduces damage taken from fish race monster || 2~7 || %reduces damage taken from fish race monster || 2~7
|-
| %reduces damage taken from dragon race monster || 2~7 || %reduces damage taken from dragon race monster || 2~7
|-
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player) || 1~5
|-
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster || 1~5
|-
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster || 1~5
|-
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster || 1~5
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster || 1~5
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster || 1~5
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster || 1~5
|-
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster || 1~5
|-
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster || 1~5
|-
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster || 1~5
|-
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player) || 1~5
|-
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster || 1~5
|-
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster || 1~5
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster || 1~5
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster || 1~5
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster || 1~5
|-
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster || 1~5
|-
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster || 1~5
|-
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster || 1~5
|-
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster || 1~5
|-
| %reduces variable casting time || 1~5 || %reduces delay after attack || 1~5
|-
| MaxHP || 100~1000 || MaxHP || 100~1000
|-
| MaxSP || 20~200 || MaxSP || 20~200
|-
| Def || 3~10 || Def || 3~10
|-
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:19157 (1).png|center|middle]]Drooping Gunslinger [1]<br />
| Mdef || 3~10 || Mdef || 3~10
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|All Stat + 1, reduces SP consumption of skills by 10%.
 
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
If refine rate is 9 or higher, ASPD + 1.
 
If refine rateis 12 or higher, increases movement speed.
 
Class: Headgear
 
Defense: 0
 
Location: Upper
 
Weight: 20
 
Required Level: 1
 
Usable Jobs: All
|-
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:23100.png|center|text-bottom]]Gunslinger Scroll
| %heal effectiveness || 5~10 || %heal effectiveness || 5~10
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|[[File:Image.png.b34f39f3714da6300876009b1992b3de.png|center|middle]]<br />
|}
|}
Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.


If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
 
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28946|Purified Knight's Shield}}
'''However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.'''
|-  
 
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
 
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
 
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
 
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
===Sea Otter and Fur Seal Mini Fan [1]===
|-
 
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player)  || 5-10
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|-
|- style="background-color:#DC143C;color:white;text-align:center;"
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster  || 5-10
| style="width: 5%"|Image
|-
| style="width: 15%"|Name
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster  || 5-10
| style="width: 30%"|Effect
|-
| style="width: 50%"|Enchants
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster  || 5-10
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster  || 5-10
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster  || 5-10
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster  || 5-10
|-
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster  || 5-10
|-
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster  || 5-10
|-
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster  || 5-10
|-
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player)  || 5-10
|-
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster  || 5-10
|-
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster  || 5-10
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster  || 5-10
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster  || 5-10
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster  || 5-10
|-
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster  || 5-10
|-
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster  || 5-10
|-
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster  || 5-10
|-
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster  || 5-10
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %ignores Def of demihuman race monster (except player)|| 30~60
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %ignores Def of brute race monster|| 30~60
|-
| %reduces damage taken from demon race monster || 2~7 || %ignores Def of demon race monster|| 30~60
|-
|-
|[[File:28439.png|center|frameless]]
| %reduces damage taken from undead race monster || 2~7 || %ignores Def of undead race monster|| 30~60
|Sea Otter Mini Fan [1]
Accessory
|All Stat + 1, increases EXP gained from killing monsters by 5%.
|rowspan="2=| Enchantment possible with
[[File:23170.png|frameless]]
 
Fan Modification Kit
 
can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
 
[[File:Image.png.2c8e701777c9df4f2d0f0f663d7d6436.png|frameless]]
 
|-
|-
|[[File:28440.png|center|frameless]]
| %reduces damage taken from formless race monster || 2~7 || %ignores Def of formless race monster|| 30~60
|Fur Seal Mini Fan [1]
Accessory
|All Stat + 1, increases EXP gained from killing monsters by 5%.
|}
 
===Candy Bag Backpack===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants (buy at NPC with 1m zeny or 2 Nyangvine Fruits)
|-
|-
| rowspan="3" |[[File:20842.png|center|frameless]]
| %reduces damage taken from insect race monster || 2~7 || %ignores Def of insect race monster|| 30~60
|Candy Bag Backpack(physical) [1]
 
Garment
|Atk + 1% per 2 refine rate.
 
If refine rate is 9 or higher, reduces delay after attack by 10%.
 
If refine rate is 12 or higher, reduces delay after skill by 7%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23289.png|frameless]]
 
Candy Bag Blessing Scroll (physical)
|-
|-
|Candy Bag Backpack(distance) [1]
| %reduces damage taken from angel race monster || 2~7 || %ignores Def of angel race monster|| 30~60
Garment
|Increases long ranged physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, reduces delay after attack by 10%.
 
If refine rate is 12 or higher, reduces delay after skill by 7%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23290.png|frameless]]
Candy Bag Blessing Scroll(distance)
|-
|-
|Candy Bag Backpack(magical) [1]
| %reduces damage taken from plant race monster || 2~7 || %ignores Def of plant race monster|| 30~60
Garment
|Matk + 2% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
 
If refine rate is 12 or higher, reduces delay after skill by 7%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23291.png|frameless]]
Candy Bag Blessing Scroll(magical)
|-
|-
| colspan="4" |[[File:Image.png.7b39d21a97d79bac5b63048cd9136874.png|left|frameless]][[File:Image.png.43123d37b5f562e5d884eebb4d2853b4.png|frameless]]
| %reduces damage taken from fish race monster || 2~7 || %ignores Def of fish race monster|| 30~60
Candy Bag Backpack can combo with Indigo Rear Ribbon:                                                   
|-
|-
|[[File:19243.png|center|frameless]]
| %reduces damage taken from dragon race monster || 2~7 || %ignores Def of dragon race monster|| 30~60
|Indigo Rear Ribbon
Lower Headgear
| colspan="2" |Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%.
 
When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%.
 
When equipped with Candy Bag Backpack(distance), Atk + 4%.
 
If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1.
|}
 
===Kitten Headdress===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:19242.png|frameless]]
| %reduces variable casting time || 1-5 || %ignores Mdef of demihuman race monster (except player)|| 30~60
|Kitten Headdress [1]
 
Upper Headgear
|All Stat + 1, reduces delay after attack by 5%.
 
If refine rate is 9 or higher, reduces variable casting time by 10%.
 
If refine rate is 12 or higher, skill casting can't be interrupted.
 
When equipped with Blush, increases heal effectiveness by 5%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23311.png|frameless]]
 
Magic Cat Hand can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
 
[[File:Image.png.8194d2091a9ad95b0a43de779822e016.png|frameless]]
 
|}
===Cursed Knight's Schild===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:Cursed.png|frameless]]
| MaxHP || 100~1000 || %ignores Mdef of brute race monster|| 30~60
|Cursed Knight's Shield [1]
|Increases attack speed (reduces delay after attack by 10%).
 
Atk + 3%, Matk + 3%.
 
Reduces damage taken from all properties by 7%.
 
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
 
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
 
If refine rate is 7 or higher, Atk + 10, Matk + 10.
 
If refine rate is 9 or higher, ASPD + 1.
 
If refine rate is 12 or higher, reduces delay after skill by 3%.
|Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
 
[[File:Silveridol.png|frameless]]
 
[[File:Cursedenchant.png|frameless]]
|-
|-
| colspan="4" |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
| MaxSP || 20~200 || %ignores Mdef of demon race monster|| 30~60
|-
|-
|[[File:Bloody.png|frameless]]
| Def || 3~10 || %ignores Mdef of undead race monster|| 30~60
|Bloody Knight's Shield [1]
|Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
 
Reduces damage taken from all properties by 7%.
 
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
 
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
 
If refine rate is 7 or higher, Atk + 10, Matk + 10.
 
If refine rate is 9 or higher, ASPD + 1.
 
If refine rate is 12 or higher, reduces delay after skill by 3%.
|Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.
[[File:Cursedbloody.png|frameless]]
 
[[File:Bloddyenchant.png|frameless]]
|-
|-
|[[File:Purified.png|frameless]]
| Mdef || 3~10 || %ignores Mdef of formless race monster|| 30~60
|Purified Knight's Shield [1]
|Increases attack speed (reduces delay after attack by 10%).
Atk + 5%, Matk + 5%.
 
Reduces damage taken from all properties by 10%.
 
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
 
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
 
If refine rate is 7 or higher, Atk + 20, Matk + 20.
 
If refine rate is 9 or higher, ASPD + 2.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:Goldangelpurifi.png|frameless]]
 
[[File:Goldangelenchatn purified.png|frameless]]
|}
 
===Shadow Gear Enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 80%"|Enchants
|-
|-
|[[File:23720.png|frameless]]
| %heal effectiveness || 5~10 || %ignores Mdef of insect race monster|| 30~60
|Shadow Random Option Tooktak Box
|All shadow gears except class shadow set can be enchanted by using Shadow Random Option Tooktak Box.
The shadow gear that player want to enchant must have refine rate at least 7 to process.
1 option will be given randomly as following table. (Shadow gear won't lost refine rate when enchantment finishes)
 
[[File:Image.png.15f187e059328ff2e4f0c94fbd659c9a.png|frameless]]
|}
 
===Class Shadow Enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
| rowspan="6" |[[File:23986odi.png|frameless]]
| colspan="2" rowspan="9" | || %ignores Mdef of angel race monster|| 30~60
|Class Shadow Tooktak Box (Shield)
|Agi, Luk
| rowspan="6" |Class shadow set can be enchanted by using "Class Shadow Tooktak Boxes"
 
There are 6 type of box for 6 part of shadow equipment categories.
 
The box only except corresponding shadow part to itself. (ex. Shield box shall only excepts shield shadow part)
 
Class shadow gear must have refine rate as 7 or more.
 
The box will transmute your class shadow gear by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value)
 
Each part of shadow box shall give the certain stat.
|-
|-
|Class Shadow Tooktak Box (Shoes)
| %ignores Mdef of plant race monster|| 30~60
|Vit, Agi
|-
|-
|Class Shadow Tooktak Box (Armor)
| %ignores Mdef of fish race monster|| 30~60
|Int, Vit
|-
|-
|Class Shadow Tooktak Box (Weapon)
| %ignores Mdef of dragon race monster|| 30~60
|Str, Int
|-
|-
|Class Shadow Tooktak Box (Earring)
| colspan="2" | Negates size penalty
|Dex, Str
|-
|-
|Class Shadow Tooktak Box (Pendant)
| %ignores Def of normal enemies|| 30~60
|Luk, Dex
|-
|-
| colspan="4" |Enchants with Tome
| %ignores Def of boss monsters|| 30~60
Class shadow set can be enchanted by using Class Shadow Tome (physical) or Class Shadow Tome (magical).
|-
|-
| rowspan="2" |[[File:100205.png|frameless]]
| %ignores Mdef of normal enemies|| 30~60
|Class Shadow Tome (physical)
| colspan="2" |[[File:1623535636 classphysical.png.391fac9e29482ca882b61d4067b7e51b.png|frameless]]
|-
|-
|Class Shadow Tome (magical)
| %ignores Mdef of boss monsters|| 30~60
| colspan="2" |[[File:220696919 classmagical.png.61c5b8009c8f11d9741a0c1385423060.png|frameless]]
|}
|}


===Skill Shadow Enchant===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| colspan="3" |{{#item:28942}}
| style="width: 15%"|Name
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 80%"|Enchants
|Effect
| colspan="2" |Enchants
|-
|-
| rowspan="2" |[[File:100205.png|frameless]]
|{{#itemDesc:28942}}Cursed Knight's Shield can be enchanted by using 1x {{#item:23545}} as enchant material. <br> {{#item:23545}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}.  
|Skill Shadow Tome (physical)
|'''1st enchant list — Min ~ Max'''
|[[File:Skillphysical.png|frameless]]
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|'''2nd enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces delay after attack — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|-
|-
|Skill Shadow Tome (magical)
| colspan="3" |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
|[[File:Skillmagical.png|frameless]]
|- style="background-color:#DC143C;color:white;text-align:center;"
| colspan="3" |{{#item:28945}}
|- style="background-color:#DC143C;color:white;text-align:center;"
|Effect
| colspan="2" |Enchants
|-
|{{#itemDesc:28945}}Bloody Knight's Shield can be enchanted by using 1x {{#item:23546}} as enchant material. <br> {{#item:23546}} can be bought at NPC [[Muzaszir]] with 500k zeny or 1x {{#item:6909}}.
|'''1st enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|'''2nd enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces delay after attack — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|- style="background-color:#DC143C;color:white;text-align:center;"
| colspan="3" |{{#item:28946}}
|- style="background-color:#DC143C;color:white;text-align:center;"
|Effect
| colspan="2" |Enchants
|-
|{{#itemDesc:28946}}Purified Knight's Shield can be enchanted by using 1x {{#item:23547}} as enchant material. <br> {{#item:23547}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}.  
|1st and 2nd enchant list — Min ~ Max
 
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|
* 3rd enchant list — Min ~ Max
** %increases physical damage to demihuman race monster (except player) — 5~10
** %increases physical damage to brute race monster — 5~10
** %increases physical damage to demon race monster — 5~10
** %increases physical damage to undead race monster — 5~10
** %increases physical damage to formless race monster — 5~10
** %increases physical damage to insect race monster — 5~10
** %increases physical damage to angel race monster — 5~10
** %increases physical damage to plant race monster — 5~10
** %increases physical damage to fish race monster — 5~10
** %increases physical damage to dragon race monster — 5~10
** %increases magical damage to demihuman race monster (except player) — 5~10
** %increases magical damage to brute race monster — 5~10
** %increases magical damage to demon race monster — 5~10
** %increases magical damage to undead race monster — 5~10
** %increases magical damage to formless race monster — 5~10
** %increases magical damage to insect race monster — 5~10
** %increases magical damage to angel race monster — 5~10
** %increases magical damage to plant race monster — 5~10
** %increases magical damage to fish race monster — 5~10
** %increases magical damage to dragon race monster — 5~10
** %ignores Def of demihuman race monster (except player) — 30~60
** %ignores Def of brute race monster — 30~60
** %ignores Def of demon race monster — 30~60
** %ignores Def of undead race monster — 30~60
** %ignores Def of formless race monster — 30~60
** %ignores Def of insect race monster — 30~60
** %ignores Def of angel race monster — 30~60
** %ignores Def of plant race monster — 30~60
** %ignores Def of fish race monster — 30~60
** %ignores Def of dragon race monster — 30~60
** %ignores Mdef of demihuman race monster (except player) — 30~60
** %ignores Mdef of brute race monster — 30~60
** %ignores Mdef of demon race monster — 30~60
** %ignores Mdef of undead race monster — 30~60
** %ignores Mdef of formless race monster — 30~60
** %ignores Mdef of insect race monster — 30~60
** %ignores Mdef of angel race monster — 30~60
** %ignores Mdef of plant race monster — 30~60
** %ignores Mdef of fish race monster — 30~60
** %ignores Mdef of dragon race monster — 30~60
** Negates size penalty
** %ignores Def of normal enemies — 30~60
** %ignores Def of boss monsters — 30~60
** %ignores Mdef of normal enemies — 30~60
** %ignores Mdef of boss monsters — 30~60
|}
|}
103

edits