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| ==Skills== | | ==When do I change job?== |
| {| class="wikitable mw-collapsible" style="width: 100%;" | | |
| |- style="background-color:#B2D8FF;text-align:center;" | | # As Novice job level 10 you can change to Archer. |
| | width: 20%"|Skill
| | # As Archer job level 40-50 you can change to Hunter. |
| | style="width: 50%" |Description | | # As Hunter base level 99 and job level 50 you can do rebirth or change to 3rd class Ranger. |
| | style="width: 30%"|Level
| | #;'''Note:''' |
| | #;* '''Only Rebirth Chars can change to 4th Class!''' |
| | #;* '''You will miss out rebirth skills and stats points!''' |
| | # As rebirth Novice job level 10 you can change to Archer. |
| | # As Archer with job level 40-50 you can change to 2nd class Sniper. |
| | # As Sniper base level 99 and job level 70 you can change to 3rd class Ranger. |
| | # As Ranger base level 200 an job level 70 you can change to 4th class Wind Hawk. |
| | ==Archer== |
| | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" |
| | |- style="background-color:#B2D8FF;" |
| | | colspan="3" | Skills |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Advanced Trap</u>''' | | | {{#skillDesc:43}} |
| | | {{#skillDesc:44}} |
| | | {{#skillDesc:45}} |
| |- | | |- |
| | | | | {{#skillDesc:46}} |
| Max level:5
| | | colspan="2" | {{#skillDesc:47}} |
| <br>Prerequisite skills:Trap Research level 3
| | |} |
| <br>Group:Passive
| | |
| | Increases the effects of Wind Hawk traps. | | ==Hunter== |
| Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
| | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" |
| | | | |- style="background-color:#B2D8FF;" |
| <br>[Level 1]:Increases duration:3 seconds/increases damage:20%.
| | | colspan="3" | Skills |
| <br>[Level 2]:Increases duration:6 seconds/increases damage:40%.
| |
| <br>[Level 3]:Increases duration:9 seconds/increases damage:60%/increases AP gained:1.
| |
| <br>[Level 4]:Increases duration:12 seconds/increases damage:80%/increases AP gained:1.
| |
| <br>[Level 5]:Increases duration:15 seconds/increases damage:100%/increases AP gained:1.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Wind Sign</u>''' | | | {{#skillDesc:115}} |
| | | {{#skillDesc:116}} |
| | | {{#skillDesc:117}} |
| |- | | |- |
| | | | | {{#skillDesc:118}} |
| Max level:5
| | | {{#skillDesc:119}} |
| <br>Prerequisite skills:Nature Friendly level 5
| | | {{#skillDesc:120}} |
| <br>Group:Active
| |
| Type:Debuff
| |
| <br>Target:Single target
| |
| | Marks the target with the sign of wind for the skill duration.
| |
| Has a chance to gain AP when dealing long ranged physical damage on marked target.
| |
| The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
| |
| | | |
| <br>[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
| |
| <br>[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
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| <br>[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
| |
| <br>[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
| |
| <br>[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Nature Friendly</u>''' | | | {{#skillDesc:121}} |
| | | {{#skillDesc:122}} |
| | | {{#skillDesc:123}} |
| |- | | |- |
| | | | | {{#skillDesc:124}} |
| Max level:5
| | | {{#skillDesc:125}} |
| <br>Prerequisite skills:Nature Friendly level 5
| | | {{#skillDesc:126}} |
| <br>Group:Active
| |
| Type:Debuff
| |
| <br>Target:Single target
| |
| | Marks the target with the sign of wind for the skill duration.
| |
| Has a chance to gain AP when dealing long ranged physical damage on marked target.
| |
| The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
| |
| | | |
| <br>[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
| |
| <br>[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
| |
| <br>[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
| |
| <br>[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
| |
| <br>[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Rush</u>''' | | | {{#skillDesc:127}} |
| | | {{#skillDesc:128}} |
| | | {{#skillDesc:129}} |
| |- | | |- |
| | | | | {{#skillDesc:130}} |
| Max level:5
| | | colspan="2" | {{#skillDesc:131}} |
| <br>Prerequisite skills:Hawk Mastery level 1
| | |} |
| <br>Group:Active
| | |
| Type:Long ranged physical
| | ==Sniper== |
| <br>Target:Single target
| | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" |
| | Orders the hawk to deals long ranged physical damage to the target. | | |- style="background-color:#B2D8FF;" |
| Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON.
| | | colspan="3" | Skills |
| Deals additional damage depends on user's base level and CON.
| |
| Has a chance to trigger critical, critical chance is the user's Cri.
| |
| The effectiveness of critical modifier is applied by half.
| |
| The skill only be triggered when equipping bow.
| |
| | | |
| <br>[Level 1]:100% Atk.
| |
| <br>[Level 2]:200% Atk.
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| <br>[Level 3]:300% Atk.
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| <br>[Level 4]:400% Atk.
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| <br>[Level 5]:500% Atk.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Mastery</u>''' | | | {{#skillDesc:380}} |
| | | {{#skillDesc:381}} |
| | | {{#skillDesc:382}} |
| |- | | |- |
| | | | | colspan="3" | {{#skillDesc:383}} |
| Max level:1
| | |} |
| <br>Prerequisite skills:Steel Crow level 1
| | |
| <br>Group:Active/Special
| | ==Ranger== |
| | Trains the hawk to follow the order. | | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" |
| The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together.
| | |- style="background-color:#B2D8FF;" |
| Requires [Hawk Flute] to calls the hawk.
| | | colspan="3" | Skills |
| | | |
| <br>[Level 1]:Summons hawk.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Calamity Gale</u>''' | | | {{#skillDesc:2233}} |
| | | {{#skillDesc:2234}} |
| | | {{#skillDesc:2235}} |
| |- | | |- |
| | | | | {{#skillDesc:2236}} |
| Max level:1
| | | {{#skillDesc:2237}} |
| <br>Prerequisite skills:Gale Storm level 5, Wind Sign level 5
| | | {{#skillDesc:2238}} |
| <br>Group:Active (AP)
| |
| Type:Buff
| |
| <br>Target:Self
| |
| <br>Consumes AP:200
| |
| | Endows the user's body with the rage of windblast. | |
| The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%.
| |
| Can't be used with No Limits.
| |
| |
| |
| <br>[Level 1]:Grants the user powerful buff.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Boomerang</u>''' | | | {{#skillDesc:2239}} |
| | | {{#skillDesc:2240}} |
| | | {{#skillDesc:2241}} |
| |- | | |- |
| | | | | {{#skillDesc:2242}} |
| Max level:5
| | | {{#skillDesc:2243}} |
| <br>Prerequisite skills:Hawk Rush level 5
| | | {{#skillDesc:2244}} |
| <br>Group:Active (AP)
| |
| Type:Long ranged physical
| |
| <br>Target:Single target
| |
| <br>Consumes AP:50
| |
| | Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.
| |
| Deals 50% more damage against brute and fish race monsters.
| |
| Deals additional damage depends on user's base level and trait stats.
| |
| The effectiveness of critical modifier is applied by half.
| |
| The skill only be used when equipping bow.
| |
| | | |
| <br>[Level 1]:500% Atk/damage against brute and fish:750% Atk.
| |
| <br>[Level 2]:1000% Atk/damage against brute and fish:1500% Atk.
| |
| <br>[Level 3]:1500% Atk/damage against brute and fish:2250% Atk.
| |
| <br>[Level 4]:2000% Atk/damage against brute and fish:3000% Atk.
| |
| <br>[Level 5]:2500% Atk/damage against brute and fish:3750% Atk.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Gale Storm</u>''' | | | {{#skillDesc:2245}} |
| | | {{#skillDesc:2246}} |
| | | {{#skillDesc:2247}} |
| |- | | |- |
| | | | | {{#skillDesc:2248}} |
| Max level:10
| | | {{#skillDesc:2249}} |
| <br>Prerequisite skills:Crescive Bolt level 3
| | | {{#skillDesc:2250}} |
| <br>Group:Active
| |
| Type:Long ranged physical
| |
| <br>Target:Single target
| |
| Recovers AP:10 when hits 3 targets or more
| |
| | Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.
| |
| Recovers AP if the skill hits 3 targets or more.
| |
| Deals additional damage depends on user's base level and CON.
| |
| Consumes 5 equipped arrows.
| |
| | | |
| <br>[Level 1]:250% Atk/area of effect:5x5 cells.
| |
| <br>[Level 2]:500% Atk/area of effect:5x5 cells.
| |
| <br>[Level 3]:750% Atk/area of effect:5x5 cells.
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| <br>[Level 4]:1000% Atk/area of effect:5x5 cells.
| |
| <br>[Level 5]:1250% Atk/area of effect:7x7 cells.
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| <br>[Level 6]:1500% Atk/area of effect:7x7 cells.
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| <br>[Level 7]:1750% Atk/area of effect:7x7 cells.
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| <br>[Level 8]:2000% Atk/area of effect:9x9 cells.
| |
| <br>[Level 9]:2250% Atk/area of effect:9x9 cells.
| |
| <br>[Level 10]:2500% Atk/area of effect:11x11 cells.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Deep Blind Trap</u>''' | | | {{#skillDesc:2251}} |
| | | {{#skillDesc:2252}} |
| | | {{#skillDesc:2253}} |
| |- | | |- |
| | | | | colspan="2" | {{#skillDesc:2254}} |
| Max level:5
| | | {{#skillDesc:5002}} |
| <br>Prerequisite skills:Advanced Trap level 3
| | |} |
| <br>Group:Active
| | |
| Type:Trap
| | ==Wind Hawk== |
| <br>Target:1 cell ground target
| | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" |
| Recovers AP:3~4
| | |- style="background-color:#B2D8FF;" |
| | Places the trap that deals shadow property melee physical damage over time for the trap duration.
| | | colspan="3" | Skills |
| Targets hit by this trap have a chance to receive pitch-darkness status.
| |
| Trap damage interval is reduced and trap duration is increased depends on skill level.
| |
| Consumes 2 Special Alloy Trap.
| |
| Deals additional damage depends on user's base level and CON.
| |
| | | |
| <br>[Level 1]:250% Atk/trap duration:12 seconds.
| |
| <br>[Level 2]:500% Atk/trap duration:24 seconds.
| |
| <br>[Level 3]:750% Atk/trap duration:36 seconds.
| |
| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
| |
| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
| |
| |-
| |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Solid Trap</u>''' | |
| |-
| |
| |
| |
| Max level:5
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| <br>Prerequisite skills:Advanced Trap level 3
| |
| <br>Group:Active
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| Type:Trap
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| <br>Target:1 cell ground target
| |
| Recovers AP:3~4
| |
| | Places the trap that deals earth property melee physical damage over time for the trap duration.
| |
| Targets hit by this trap have a chance to receive concretion status.
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| Trap damage interval is reduced and trap duration is increased depends on skill level.
| |
| Consumes 2 Special Alloy Trap.
| |
| Deals additional damage depends on user's base level and CON.
| |
| |
| |
| <br>[Level 1]:250% Atk/trap duration:12 seconds.
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| <br>[Level 2]:500% Atk/trap duration:24 seconds.
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| <br>[Level 3]:750% Atk/trap duration:36 seconds.
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| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
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| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
| |
| |- | |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Swift Trap</u>'''
| |
| |- | | |- |
| | | | | {{#skillDesc:5323}} |
| Max level:5
| | | {{#skillDesc:5324}} |
| <br>Prerequisite skills:Deep Blind Trap level 3
| | | {{#skillDesc:5325}} |
| <br>Group:Active
| |
| Type:Trap
| |
| <br>Target:1 cell ground target
| |
| Recovers AP:3~4
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| | Places the trap that deals wind property melee physical damage over time for the trap duration.
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| Targets hit by this trap have a chance to receive torrent status.
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| Trap damage interval is reduced and trap duration is increased depends on skill level.
| |
| Consumes 2 Special Alloy Trap.
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| Deals additional damage depends on user's base level and CON.
| |
| | | |
| <br>[Level 1]:250% Atk/trap duration:12 seconds.
| |
| <br>[Level 2]:500% Atk/trap duration:24 seconds.
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| <br>[Level 3]:750% Atk/trap duration:36 seconds.
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| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
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| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
| |
| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Crescive Bolt</u>''' | | | {{#skillDesc:5326}} |
| | | {{#skillDesc:5327}} |
| | | {{#skillDesc:5328}} |
| |- | | |- |
| | | | | {{#skillDesc:5329}} |
| Max level:10
| | | {{#skillDesc:5330}} |
| <br>Prerequisite skills:Aimed Bolt level 3
| | | {{#skillDesc:5331}} |
| <br>Group:Active
| |
| Type:Long ranged physical
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| <br>Target:Single target
| |
| Recovers AP:1
| |
| | Fires 1 shot of long ranged physical damage to the single target.
| |
| Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times).
| |
| The stack is reset if the user move out from standing cell or changing position with skill.
| |
| The stack is reset after 10 seconds of latest cast.
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| Deals additional damage depends on user's base level and CON.
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| Consumes 1 equipped arrow.
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| Has a chance to trigger critical, critical chance is the user's Cri.
| |
| The effectiveness of critical modifier is applied by half.
| |
| | | |
| <br>[Level 1]:300% Atk.
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| <br>[Level 2]:600% Atk.
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| <br>[Level 3]:900% Atk.
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| <br>[Level 4]:1200% Atk.
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| <br>[Level 5]:1500% Atk.
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| <br>[Level 6]:1800% Atk.
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| <br>[Level 7]:2100% Atk.
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| <br>[Level 8]:2400% Atk.
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| <br>[Level 9]:2700% Atk.
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| <br>[Level 10]:3000% Atk.
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| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Flame Trap</u>''' | | | {{#skillDesc:5332}} |
| | | {{#skillDesc:5333}} |
| | | {{#skillDesc:5334}} |
| |- | | |- |
| | | | | colspan="3" | {{#skillDesc:5335}} |
| Max level:5
| |
| <br>Prerequisite skills:Solid Trap level 3
| |
| <br>Group:Active
| |
| Type:Trap
| |
| <br>Target:1 cell ground target
| |
| Recovers AP:3~4
| |
| | Places the trap that deals fire property melee physical damage over time for the trap duration.
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| Targets hit by this trap have a chance to receive blaze status.
| |
| Trap damage interval is reduced and trap duration is increased depends on skill level.
| |
| Consumes 2 Special Alloy Trap.
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| Deals additional damage depends on user's base level and CON.
| |
| | | |
| <br>[Level 1]:250% Atk/trap duration:12 seconds.
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| <br>[Level 2]:500% Atk/trap duration:24 seconds.
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| <br>[Level 3]:750% Atk/trap duration:36 seconds.
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| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
| |
| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
| |
| |} | | |} |
| | [[File:WH.png|center|frameless|937x937px]] |