The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}}that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}}that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are refined <u>up 'til at least +9</u>, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}}{{#linkitem:50033|Shadows}}and {{#icon:25729}}{{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this:
** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are refined to +10, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}}{{#linkitem:50033|Shadows}}and {{#icon:25729}}{{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this:




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In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}} at Level 99 or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so much from INT.  
In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}} at Level 99 or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so much from INT.  


Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era where Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter options.
Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter options.


====Leveling as an Elemental Master (200-275)====
====Leveling as an Elemental Master (200-275)====
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|- style="height:28em"
|- style="height:28em"
|'''Shadow Weapon'''
|'''Shadow Weapon'''
| align="center" | +10 {{#item:24770}} <br> or <br> +9 to +10 {{#item:24297}} <br> or <br> +10 {{#item:24753}} <br> or <br> +10 {{#item:24792}}
| align="center" | +10 {{#item:24770}} <br> or <br> +10 {{#item:24297}} <br> or <br> +10 {{#item:24753}} <br> or <br> +10 {{#item:24792}}
|
|
* '''Experience Shadow Weapon''' and '''Magical Spell Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Experience Shadow Weapon''' and '''Magical Spell Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
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|- style="height:28em"
|- style="height:28em"
|'''Shadow Shield'''
|'''Shadow Shield'''
| align="center" | +10 {{#item:24683}} <br> or <br> +9 to +10 {{#item:24310}}<br> or <br> +10 {{#item:24754}} <br> or <br> +10 {{#item:24793}}
| align="center" | +10 {{#item:24683}} <br> or <br> +10 {{#item:24310}}<br> or <br> +10 {{#item:24754}} <br> or <br> +10 {{#item:24793}}
|
|
* '''Experience Shadow Shield''' and '''Magical Spell Shadow Shield''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Experience Shadow Shield''' and '''Magical Spell Shadow Shield''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
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For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].
For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].


The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}}can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +9/+10 {{#item:24297}} or +9/+10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear.
The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}}can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +10 {{#item:24297}} or +10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear.


As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your EXP Shadow Gears and Lord Bearer's to '''Trait''' '''Shadow Gears''' and '''Trait'''-'''Enhanced Shadow Gears''' comprising of {{#item:24753}}, {{#item:24754}}, {{#item:24883}}, and {{#item:24884}} or the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]] if you already have them in your possession. What I did with mine was I used EXP Shadow Gears, Full Tempest, and Lord Bearer's for all hunting dungeons that are not [[Varmundt's Biosphere Depth 2]]. For farming Depth 2, I have a condition if I want to use EXP Shadow Gears and that is I should always upkeep the '''{{#skill:2434}}''' from my Troubadour so that I can OHKO the mobs in Depth 2. Without this specific buff, I can't kill efficiently with EXP Shadow Gears and thus I started using my Skill Master Shadow Gears; yes, in case you're wondering, "Shouldn't you always have your performer slave for the '''{{#skill:307}}''' buff anyway?", well in my case sometimes I don't like logging in a second account because it makes my turtle net sluggish and so I just log-in only 1 character; however if you have God-like connection, then by all means log-in 2 characters, equip your EXP Shadow Gears, and buff yourself with Humming Bird and Mr. Kim.
As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your EXP Shadow Gears and Lord Bearer's to '''Trait''' '''Shadow Gears''' and '''Trait'''-'''Enhanced Shadow Gears''' comprising of {{#item:24753}}, {{#item:24754}}, {{#item:24883}}, and {{#item:24884}} or the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]] if you already have them in your possession. What I did with mine was I used EXP Shadow Gears, Full Tempest, and Lord Bearer's for all hunting dungeons that are not [[Varmundt's Biosphere Depth 2]]. For farming Depth 2, I have a condition if I want to use EXP Shadow Gears and that is I should always upkeep the '''{{#skill:2434}}''' from my Troubadour so that I can OHKO the mobs in Depth 2. Without this specific buff, I can't kill efficiently with EXP Shadow Gears and thus I started using my Skill Master Shadow Gears; yes, in case you're wondering, "Shouldn't you always have your performer slave for the '''{{#skill:307}}''' buff anyway?", well in my case sometimes I don't like logging in a second account because it makes my turtle net sluggish and so I just log-in only 1 character; however if you have God-like connection, then by all means log-in 2 characters, equip your EXP Shadow Gears, and buff yourself with Humming Bird and Mr. Kim.
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