The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Prior to Level 100, no Daily Hunt Quests are available. This stage marks the availability of Daily Hunt Quests.
* Turn-in quests (only Daily Hunts) are available at Eden.
* Turn-in quests (only Daily Hunts) are available at Eden.
* Prior to Level 100, no Daily Hunt Quests are available. This stage marks the availability of Daily Hunt Quests.  
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Reach Level 100 first then speak to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden''') to accept the Daily Hunt Quests.  
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* {{#linkmob:3762}} is <span style="color:blue;">Water 2</span> element and <span style="color:blue;">Water</span> '''{{#skill:2449}}''' will miss so stick to <span style="color:gray;">Neutral</span> PW.
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* Turn-in quests (only Daily Hunts) are available at Eden.
* Turn-in quests (only Daily Hunts) are available at Eden.
* If you feel like EXP gain is getting slower at Illusion of Moonlight, you may start leveling at Illusion of Frozen once you are Level 120.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills.
* All the mobs here are <span style="color:blue;">Water</span> element. Endow your '''{{#skill:2449}}''' to <span style="color:green;">Wind</span> or leave it at <span style="color:gray;">Neutral</span> element.
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* Turn-in quests (only Daily Hunts) are available at Eden.
* Turn-in quests (only Daily Hunts) are available at Eden.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* {{#linkmob:20259}} and {{#linkmob:20256}} are <span style="color:blue;">Water 1</span> and <span style="color:green;">Wind 1</span> element, respectively. <span style="color:blue;">Water</span> '''{{#skill:2449}}''' will deal reduced damage against them; stick to <span style="color:gray;">Neutral</span> PW to damage all the monsters evenly.
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*If you intend to farm [[Zero Cell Sector]], '''Deviling Card''' will give you great survivability to tank the <span style="color:gray;">Neutral</span> physical hits of the monsters, but you must always pair it with a {{#icon:4128}}{{#linkitem:4128|(MVP) Golden Thief Bug}} to partly counteract Deviling's side effect of you receiving increased 50% damage from other elemental attacks.  
*If you intend to farm [[Zero Cell Sector]], '''Deviling Card''' will give you great survivability to tank the <span style="color:gray;">Neutral</span> physical hits of the monsters, but you must always pair it with a {{#icon:4128}}{{#linkitem:4128|(MVP) Golden Thief Bug}} to partly counteract Deviling's side effect of you receiving increased 50% damage from other elemental attacks.  
**You will still have to watch out for '''Zero Cell Lux'''/'''Vita''''s Rune Knight's '''{{#skill:2008}}''' and kill him immediately since his DB skill is inherently <span style="color:red;">Fire</span> element and is a physical attack.  
**You will still have to watch out for '''Zero Cell Lux'''/'''Vita''''s Rune Knight's '''{{#skill:2008}}''' and kill him immediately since his DB skill is inherently <span style="color:red;">Fire</span> element and is a physical attack.  
**As for '''Zero Cell Nox'''/'''Ark''''s Geneticist mob, wearing Deviling Card and activating your '''{{#skill:157}}''' skill will make you survive one cast of his '''{{#skill:2477}}''' skill. However if he casted '''{{#skill:2481}}''' first then proceeded that with Cart Cannon, you will die instantly due to Spore Explosion's debuff. When surrounded by multiple Geneticists and they all cast their Cart Cannons all at the same time unto you, you will die no matter what; Cart Cannon by nature ignores Res and Flee, and treats Hard Def as Soft Def so your only line of defense against him will be Deviling Card and Energy Coat.   
**As for '''Zero Cell Nox'''/'''Ark''''s Geneticist mob, wearing Deviling Card and activating your '''{{#skill:157}}''' skill will make you survive one cast of his '''{{#skill:2477}}''' skill. However if he casted '''{{#skill:2481}}''' first then proceeded that with Cart Cannon, you will die instantly due to Spore Explosion's debuff. When surrounded by multiple Geneticists and they cast their Cart Cannons all at the same time unto you, you will die no matter what you do; Cart Cannon by nature ignores Res and Flee, and treats Hard Def as Soft Def so your only line of defense against him will be Deviling Card and Energy Coat.   
**When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills.
**When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills.
**{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists.
**{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva Card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists.
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