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| == Future == | | == Future == |
| In the recent updates to kRO branded as [[Chapter_1|Chapter 1]]: [[Zero_Cell_Sector|Zero Cell (Abandoned Research Institute)]], there will be some planned upgrades that will improve the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> and '''{{#skill:2445}}''' builds of Elemental Master. To know more about the new equipment, check the external links affixed to their respective names. You will need to log-in to your account to check the full description of the items or via the in-game command '''@ii itemnumber''' (e.g. @ii 540114).
| | Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, Frontier/Another Dimensions equipment, Chapter 1, and Zero Cell Sector contents. There are plans from kRO to give all the available classes new skills as well as increasing the Base Level cap and Job Level cap to 285/65, but this is not yet live in kRO. |
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| === Elemental Spirits ===
| | We can only deduce but it seems like the new skill for Elemental Master is like a self-buff skill since this is one of the things that the class is lacking. |
| <center>[[File:Chapter 1 Elemental Spirits.png|400px]]</center>
| | 5 shades of color can be seen from the skill icon which I suppose are the five elements (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, & <span style="color:purple;">Poison</span>) that EM primarily focuses on. My wild guess is that it will be a self-buff that will let us increase the base MAtk% of our AoE skills even without a summoned High Elemental spirit for that particular skill. So even if I have Ardor summoned, AoE skills like Diamond Storm, Terra Drive, Lightning Land, and Venom Swamp will all have increased MAtk% as if Diluvio, Terremotus, Procella, and Serpens are also summoned. |
| | | No information have been released yet, nothing is made official, and this is just me hoping for the best so if you got any crazy good ideas, share it and we can all guess together! |
| For Elemental Buster, it will get a new weapon in the form of {{#item:540114}} as part of the [[Another Dimension Weapon|Another Dimension Weapon series]] obtained from the [[Zero Cell Sector]]. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and '''{{#skill:5369}}''' to autocast Elemental Buster! This will be a huge game changer for our class because we will no longer be forced to <s>break our fingers</s> bring two books just to spam Elemental Buster barely half a second. Currently, when opting to do the [[The_Complete_Elemental_Master_Guide_by_Goldie#Double_Book|Double Book rotation]], our DPS is not smooth and consistent due to the delay of equipping and casting. Weaving in some DoT skills in between is also not optimal as the two Dimensional books have different modifiers for them. For example, having '''{{#skill:5370}}''' linger on the ground and then swapping to Dimensions Magic Book would decrease LL's succeeding damage until you go back again to Dimensions Spell Book. This dilemma is anticipated to be solved by the Elemental Spirits weapon.
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| With Elemental Spirits, our DPS will be expected to increase drastically because this Chapter 1 book won't need a partner crown or headgear just to activate the autocast shenanigan. We can finally start using {{#item:400724}} with its crazy OP enchant of {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}+ its combo with {{#item:300594}}. The tradeoff is our Elemental Buster skill modifier will be reduced down to 25% from Time Dimension's 60%, but fret not because this will be compensated with '''every''' '''half a second''' '''spammability of Elemental Buster''', {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs, and '''up to''' '''209%''' '''{{#skill:5373}}''' skill modifiers!
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| <center>
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| {| class= "wikitable" style="width: 88.5%;
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| | style="background-color:#E8EAED; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''Breakdown of Overall Terra Drive''', '''Diamond Storm''', '''Lightning Land''', '''Conflagration''', '''& Venom Swamp Skill Modifiers''' </span></center>
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| | style="background-color:#RRGGBB;" |
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| * '''209%''' TD skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''95%''' (Elemental Spirits) + '''10%''' (Costume Enchant Stones) + '''14%''' (Terra Stream Skill Master Shadow Gears)
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| * '''111%''' DS skill mods = '''95%''' (Elemental Spirits) + '''16%''' (Diamond Skill Master Shadow Gears)
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| * '''104%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''14%''' (Lightning Swamp Skill Master Shadow Gears)
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| * '''26%''' Conflag skill mods = '''16%''' (Conflagrative Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
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| * '''24%''' VS skill mods = '''14%''' (Lightning Swamp Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
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| <small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
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| |}
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| </center>
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| With this much distribution of skill modifiers for our five primary skills, we can condense our skill rotation to something like this:
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| <center><code> '''{{#skill:5370}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code>
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| <code> '''{{#skill:5370}}''' —> '''{{#skill:5372}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code>
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| <code> '''{{#skill:5370}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code>
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| <code> '''{{#skill:5370}}''' —> '''{{#skill:5372}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code></center>
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| In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage.
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| Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills.
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| The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds.
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| <center>
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| {| class= "wikitable" style="width: 80%;
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| | style="background-color:#E8EAED; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''Theoretical Total DPS in MAtk% Within a Second Using 4th Rotation Cycle''' </span></center>
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| | style="background-color:#RRGGBB;" |
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| * '''54''','''100%''' (2x https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span>) + '''20''','''800%''' (<span style="color:#A35946;">Terra Drive</span>) + '''12''','''500%''' (<span style="color:#07C4D9;">Diamond Storm</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#44C769;">Lightning Land</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#ED3F13;">Conflagration</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#7E139E;">Venom Swamp</span>)
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| **'''Total MAtk%''' = '''143''','''200%'''
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| <small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">Total MAtk% presented in the table is the '''combined MAtk%''' of your skills, anticipated to be the overall value done for every second.
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| <small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">It is expected to produce this much damage every second when cycling all of your skills using the 4th rotation and with <span style="color:#966606;">Terremotus</span> as the summoned Spirit.
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| <br>
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| <small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">SPL scaling, buffs, debuffs, and other damage modifiers aren't yet accounted for. With both <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'s and <span style="color:#A35946;">Terra Drive</span>'s '''10 SPL scaling''', damage will be expected to skyrocket even more.
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| |}
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| </center>
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| To boot, you may also freely insert '''one''' ('''1''') '''manually'''-'''casted''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> right after Venom Swamp to make it five (5) undisrupted Elemental Busters (3 Busters within a second and 5 in total); however, this is <u>only applicable to the 1st series of rotation cycle</u> as your Elemental Buster goes into CD once it gets autocasted by either Terra Drive and Diamond Storm and it will struggle to be available again and keep up with the fast global CD of your skills.
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| In addition to the skill modifiers, we will also greatly benefit from the Cardinal skill '''{{#skill:5271}}''' as this will finally enable us to reach the '''cap of 50% MRes pierce'''—a feat that is only achievable by a selected few classes and EM will soon join the club!
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| <center>
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| {| class= "wikitable" style="width: 75%;
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| | style="background-color:#E8EAED; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''Breakdown of Total MRes Pierce''' </span></center>
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| | style="background-color:#RRGGBB;" |
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| * '''Solo'''
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| ** '''30%''' MRes Pierce = '''10%''' (Yorscalp) + '''20%''' (Skill Master Shadow Gears)
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| * '''Party'''
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| ** '''55%''' MRes Pierce <u>but capped at 50%</u> = '''25%''' (Argutus Vita) + '''10%''' (Yorscalp) + '''20%''' (Skill Master Shadow Gears)
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| |}
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| </center>
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| And lastly, we can maximize the effect of {{#item:27362}} and the Arch Mage's https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''' debuff and https://static.divine-pride.net/images/skill/5232.png + '''{{#skill:5225}}''' buff for more damage since we will most likely lean towards <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical build.
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| Other honorable mentions worth bringing up include easier gear progression for players since Elemental Spirits won't need a partner headgear to activate autocast Elemental Buster; that being said, aspiring EMs can use {{#icon:19436}}{{#linkitem:19436|Vesper Headgear}}as their early to mid game progression headgear before transitioning to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}for endgame, and {{#icon:19136}}{{#linkitem:19136|Spirit of Chung E}}could also be used when farming for loots to further increase your drop rate and get higher yields.
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| ====Elemental Spirits In Action====
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| Below are some of the replay videos showcased by a player in the official server kRO, highlighting {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} and its double https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> autocasts:
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| #[https://www.youtube.com/watch?v=NLq0zUdoDFM Dimensions Double Book Swap vs. Elemental Spirits]
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| #[https://www.youtube.com/watch?v=Djh_Ip7UVwM Zero Cell Field Farming with Elemental Spirits]
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| #[https://www.youtube.com/watch?v=Z99C7-Zlvs4 Depth 2 Field Farming with Elemental Spirits]
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| * Conditions that can be observed in the replay videos include no possession of {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}}, {{#icon:470337}}{{#linkitem:470337|Dimension World Spell Shoes}}, and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}, lack of MVP cards, and incomplete Hall of Life enchants.
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| * Confirmed that both '''{{#skill:5373}}''' and '''{{#skill:5369}}''' will activate autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span>.
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| * Spam and fire rate of double https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> is noticeably faster and much more fluid with Elemental Spirits as compared to Dimensions Double Book Swap.
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| === Frontier Rune Crown & Book ===
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| <center>[[File:Frontier Rune Crown EM & Elemental Book.png|770px]]</center>
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| For Spell Fist, it will get an upgrade from the current Furious set to the new combo consisting of {{#item:400982}} + {{#item:540110}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are also obtained from the [[Zero Cell Sector]]. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Don't get too overly excited now because it is still uncertain whether Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:420003}}.
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| The item description for the Frontier Crown on the website is just too ambiguous to make a concrete conclusion out of it. If it turns out that any sources of Soul Strike casts will be counted then this could also be a huge upgrade for Spell Fist for you will almost always autocast SVS at any given time. What's more, the added 2 seconds CD for Soul Strike convinces me that the developers are encouraging players to trigger autocast SVS from melee auto attacks instead of manually casting Soul Strike which is a preventive measure against abuse because Soul Strike naturally has 0 second CD.
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| It will also make {{#item:4576}} a viable card to use for this specific set-up since it will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time (which also means the glamorous <span style="color:limegreen;">Procella</span> would be a great choice at last!).
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| The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming.
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| == Summary == | | == Summary == |