The Complete Elemental Master Guide by Goldie: Difference between revisions

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==== Elemental Spirits {{#icon:540114}} ====
==== Elemental Spirits {{#icon:540114}} ====
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! Spirits !! Notes !! Content
|- style="height:35.3em"
| [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:#966606;">TERREMOTUS</span></center>'''
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* Surprise, surprise, the once neglected <span style="color:brown;">Earth</span> element is now your primary element and it's about time for our stalwart <span style="color:#966606;">Terremotus</span> to get his fair share of the spotlight! With {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} now as your main weapon for endgame, most of your modifiers will be funneled towards <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> elements. This is even further backed up when you pair {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} with {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. This combo will give you '''75%''' '''{{#skill:5373}}''' and '''{{#skill:5370}}''' modifiers when both your Yorscalp Crown and Elemental Spirits are refined to +15, and then on top of that you can capitalize on the 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses from {{#item:27362}}.
* Due to the insane amounts of skill modifiers that you will reap off of the Episode 21 card Ilse El Heine and Yorscalp Crown combo, this gives <span style="color:#966606;">Terremotus</span> a sharper edge than Diluvio even though both of them will benefit from other sources of damage modifiers.
* In a party composition where you will benefit from all kinds of buffs, <span style="color:brown;">Earth</span> proves to be the strongest element to choose from. The Arch Mage class will act as a dedicated debuffer via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5218}}''' ('''Climax Earth''') to reduce the affected enemies' <span style="color:brown;">Earth</span> resistance by 100%. <span style="color:blue;">Water</span> element doesn't get such debuffs from the Arch Mage, but <span style="color:red;">Fire</span> will get some via '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom'''), which will reduce the opponents' <span style="color:red;">Fire</span> element resistance by 100%. Combine all these debuffs with your own elemental insignias and you will for sure shine the brightest among all the magical classes in your party.
* Apart from increasing the base MAtk% of your Terra Drive skill, <span style="color:#966606;">Terremotus</span> will also grant you the ability to endow your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' to the <span style="color:brown;">Earth</span> element. Both skills are burst type and their main purpose is to either delete monsters in a single cast or melt them fast enough to end the fight immediately. Elemental Spirits gives you the ability for both skills to coexist at the same time via autocasting, so I would advise you to utilize this advantage.
* One of the best areas where <span style="color:#966606;">Terremotus</span> is ideally used is in the endgame dungeon '''Zero Cell Sector''' ('''Nox''' & '''Ark'''). Granted the monsters '''M.GN-6059''', '''M.GN-0001''' and their partner homunculus are <span style="color:red;">Fire</span> and <span style="color:brown;">Earth</span> element and thus resists and are immune against <span style="color:brown;">Earth</span>—respectively, <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will hit all the mobs here. Nox Floor mobs are also generally less tanky than Ark Floor's and they will die instantly with your Double Busters when you're endgame geared.
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* [[Niflheim|Niflheim 2]]
* [[Mjolnir Underground Cave]]
* [[Clock Tower Unknown Basement]]
* [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Temple)]]
* [[Varmundt's Biosphere Depth]]
* [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]]
* [[Chapter 1#Fields/Monsters|Encroached Geffenia]]
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]]
* [[Lake of Fire]]
* [[Alice Twisted Madness]]
* [[Immortal|The Immortal]]
* [[Constellation Tower]]
* [[Hall of Life]]
* [[Tower of Trials]]
|- style="height:26.7em"
| [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:#0685CF;">DILUVIO</span></center>'''
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* <span style="color:#0685CF;">Diluvio</span> also gets a glow up alongside <span style="color:#966606;">Terremotus</span> because she also benefits from {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}'s autocast shenanigan. Every time you cast '''{{#skill:5369}}''', you will autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and when you use the card {{#item:27362}} you will get 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses. As had been previously mentioned, the two primary reasons why Diluvio ranked 2nd and below Terremotus is because Diamond Storm won't get any skill modifiers from {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}+ {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}, and <span style="color:blue;">Water</span> won't get any less 100% resistance from Arch Mage's debuffs. However, Arch Mage can give you '''30%''' <span style="color:blue;">Water</span> property elemental modifier with their skill '''Level 1''' '''{{#skill:5232}}''' + '''{{#skill:5225}}''', but with the enormous amount of elemental modifier you will have and due to the so-called diminishing returns, the added bonuses won't be as impactful as compared to when elemental resistance is reduced by 100%.
* <span style="color:blue;">Water</span> gets access to one of your elemental floor buffs via '''{{#skill:286}}''', and this skill boosts any <span style="color:blue;">Water</span> property elemental attacks by 20% including your Diamond Storm and <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. The damage boost you get from Deluge will make it on par with <span style="color:brown;">Earth</span>'s Ilse El Heine and Yorscalp Crown combo. One of the key reasons why both <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> builds are comparable to one another for solo-play, but differ greatly once placed in a party scenario.
* <span style="color:#0685CF;">Diluvio</span> will retain all of its utility including endowing your armor to the <span style="color:blue;">Water</span> property to give you 100% resistance against <span style="color:blue;">Water</span>-based attacks via '''Level 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). This will make you survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}'''. Even with no access to {{#item:4128}}, you can easily cheese your way and make instance farming effortless.
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* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]]
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Lux|Zero Cell Sector (Lux & Vita)]]
* [[Mysterious Ghost Ship]]
* [[Final Battle]]
|- style="height:26.5em"
|  [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>'''
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*<span style="color:purple;">Serpens</span> for the most part is only really used for '''Varmundt's Biosphere Depth 2''' and '''Forgotten Time'''. Nothing much has changed for <span style="color:purple;">Serpens</span> with the addition of {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}. Despite losing some <span style="color:purple;">Poison</span> property modifiers from Time Dimensions combo, that was compensated with the ability to double cast your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' without ever needing to switch books. It just made your farming speed faster for these two dungeons honestly. And if you worry too much about the loss of <span style="color:purple;">Poison</span> property modifier, you can always find a good distribution of <span style="color:purple;">Poison</span> magical enchants on your {{#item:540109}} first before reforming it to Elemental Spirits.
*In Depth 2 and Forgotten Time, all the mobs, with the exception of the Valkyrie and the Contaminated Spirits, are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties and if you still remember from the previous section we've talked about—<span style="color:purple;">Poison</span> is strong against the four (4) basic elements. Levels 1 & 2 monsters of these elements take '''150% damage''' against <span style="color:purple;">Poison</span> while Levels 3 & 4 mobs receive '''125% damage'''. <span style="color:purple;">Serpens</span> is perfect for these two dungeons.
*<span style="color:purple;">Serpens</span> outside of Depth 2 and Forgotten Time is not technically bad; you may still use him but there are just better High Elementals for those areas. <span style="color:purple;">Poison</span> element is also mostly for coverage where it's there to hit the mobs that the four (4) basic elements resist.
*When using <span style="color:purple;">Serpens</span>, avoid using '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). While <span style="color:purple;">Poison</span> element is strong offensively against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, it is also weak against them defensively; if you endow your armor to <span style="color:purple;">Poison 1</span>, you'll receive '''150% damage'''. Better to just leave him in Passive Mode or Waiting Mode.
||
* [[Forgotten Time]]
* [[Varmundt's Biosphere Depth 2]]
|-
| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>'''
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* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whispe'''r instances. You will survive  '''Lasgand''' and '''Immortal Monarch'''<nowiki/>'s '''{{#skill:83}}s''' and resist their '''{{#skill:91}}''' skill; likewise, if you use Ardor for Mjolnir Underground Cave, you will survive the Aferdes that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.
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* [[Mjolnir Underground Cave]]
* [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass, Death, & Venom)]]
* [[Varmundt's Biosphere Depth]]
* [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]]
* [[Immortal|The Immortal]]
* [[Recreated Dark Whisper]]
|- style="height:25em"
| [[File:High Elemental Procella.v2.png|center|200x200px|]] <br>'''<center><span style="color:limegreen;">PROCELLA</span></center>'''
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* The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}.
* Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}}you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which it will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time!
* I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let's rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>.
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* [[Abandoned_Pit#Floor_1|Abandoned Pit Flr. 1]]
* [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]]
|- style="height:18em"
| [[File:Child Ventus.v2.png|center|130x130px]] <br>'''<center><span style="color:green;">VENTUS</span> </center>'''
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*<span style="color:green;">Ventus</span> will always going to make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>!
*We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us  for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light!
*Baby Ventus with her Adolescent and Adult Forms can also provide easy access to 1 second FCT reduction when '''Lvl. 1''' '''{{#skill:2456}}''' ('''Passive Mode''') is activated which helps newbies early on in their journey.
*Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' since this skill requires you to have your High Elementals present to activate.
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* [[Kill_Quests_and_Item_Collection_Boards|Main Board & Eden Board Quests]]
* Low to Mid Tier Instances:
** [[Old Glast Heim]]
** [[Fall of Glastheim]]
** [[Old Glast Heim Challenge Mode]]
* Casual Farming
|- style="height:18.5em"
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
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*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
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*[[WoE_SE|WoE]]
*[[Battlegrounds|Battlegrounds (BG)]]
|}


===How to Keep Our Spirits Alive and Healthy===
===How to Keep Our Spirits Alive and Healthy===
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