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*For a list of possible enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize. | *For a list of possible enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize. | ||
*Can be carded with the following | *Can be carded with the following combination (be aware of the individual combos): | ||
**{{#item:4399}} & {{#item:27361}} & {{#item:300610}} | **{{#item:4399}} & {{#item:27361}} & {{#item:300610}} | ||
**{{#item:300519}} & {{#item:300506}} | **{{#item:4399}} & {{#item:300519}} & {{#item:300506}} | ||
**{{#item:300240}} & {{#item:300240}} & {{#item:300240}} | **{{#item:300240}} & {{#item:300240}} & {{#item:300240}} | ||
**{{#item:300659}} & {{#item:300665}} & {{#item:300661}} | **{{#item:300659}} & {{#item:300665}} & {{#item:300661}} | ||
**etc | **etc | ||
*{{#item:4399}} in my opinion is in stronger position now because it only occupy one third of all available three slot, unlike the previous meta that only have 2 card slots, opening up new possibilities. | |||
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|'''Garment''' | |'''Garment''' | ||
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*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}} | *The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}} | ||
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}} | *Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}} | ||
*BiS for garment is still unlisted because I don't know yet which one is better (I'm unable to do the needed test as of <11 April 2026>. The | *<11 April 2026> BiS for garment is still unlisted because I don't know yet which one is better (I'm unable to do the needed test as of <11 April 2026>. The theoretical reason is that we are no longer be using {{#item:470260}} or {{#item:470303}} which synchronized well with {{#item:300530}} on the critical and crit% numbers, beside the existence of {{#item:300610}} which crit bonus could saturates bonus from {{#item:300530}}. | ||
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* {{#item:313938}}(BiS) or {{#item:313932}}(Experimental) should be fine (negligible differences). Personal preferences/situational factor {{#item:313932}} works better for me because I can share the POW bonus with my crit DK. | |||
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | *'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | ||
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead. | *Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead. | ||
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