A low investment guide to surviving Poring Village Unreal: Difference between revisions

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# The instance limits maximum resistance from a single source to a maximum of 90%.
# The instance limits maximum resistance from a single source to a maximum of 90%.
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.  
# '''The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.'''
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.
# '''Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.'''
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class
# (Unverified) Removing Battle Log & Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs


==== Gear Build ====
==== Gear Build ====
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