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Last Updated - 5 April, 2026 <br />
Last Updated - 5 April, 2026 <br />
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide


== Introduction ==
== Introduction ==
This guide aims to provide a low investment solution to luring / tanking in Poring Village Unreal (PVU). <br />
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). <br />
Once you are able to lure / tank the porings in PVU, the instance itself boils down to getting enough DPS to clear the poring mobs quickly.
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.


'''What is Poring Village Unreal?'''
'''What is Poring Village Unreal?'''
# Poring Village Unreal (PVU), is a custom endgame version of the Poring Village instance. Completing the Unreal version of the instance rewards 2x {{#item:50209}}
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}
# The mechanics of the instance itself is pretty much the same as the normal version of the instance, except that the Porings themselves are heavily buffed in terms of HP, Damage Reduction and Attack.
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.


== How it works ==
== How it works ==
# All the porings in PVU do normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack etc.)
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)
# All the porings have very high damage, movement speed, attack speed, and are non-aggressive
# All porings have very high damage, movement speed, and attack speed, and are non-aggressive
# All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
# The goal here is to reach 100 perfect dodge (PD), so that all the normal physical attacks can be evaded.  
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.  
# Damage from physical skills cannot be evaded by perfect dodge, so we will use a combination of Formless resist, Small resist, Def and Res to reducing damage from those.
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage.
# Biolo is general is the best lurer for PVU because they can use illusion doping to get aggro of monsters from a large AOE, however this gear build can be use by any class
# Biolo is generally the best lurer for PVU because it can use Illusion Doping to gain aggro from monsters in a large AOE, but this gear build can be used by any class


==== Gear Build ====
==== Gear Build ====
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with Luk enchants
with Luk enchants
|{{#item:27111}}
|{{#item:27111}}
|Small resists from Set with {{#item:27110}}
|Small resists from set with {{#item:27110}}
|-
|-
|Shadow Armor
|Shadow Armor
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==== Consumables (Buffs) ====
==== Consumables (Buffs) ====
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables needed, especially if you don't have a Devo IG or Cardi in party.
Note: Heal-over-time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don't have a Devo IG or Cardi in the party.
* {{#item:12883}} - +10 Luk to reach 100 PD
* {{#item:12883}} - +10 Luk to reach 100 PD
* {{#item: 23204}} - Reduce incoming damage
* {{#item: 23204}} - Reduces incoming damage
* {{#item:14534}} - if you don't have a Devo IG or Cardi in party
* {{#item:14534}} - Use if you don't have a Devo IG or Cardi in the party
* {{#item:14535}} - if you don't have a Devo IG or Cardi in party
* {{#item:14535}} - Use if you don't have a Devo IG or Cardi in the party
* {{#item:12832}} - if you don't have a Devo IG or Cardi in party
* {{#item:12832}} - Use if you don't have a Devo IG or Cardi in the party
* {{#item:50122}} - needs cooking; Only if you have no other way to reach 100 PD (ideally this is not needed)
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)


==== Consumables (Healing) ====
==== Consumables (Healing) ====
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== Play Style ==
== Play Style ==
As lurer here are the key priorities / things to keep in mind
As a lurer, here are the key priorities / things to keep in mind


* As lurer, make sure run in front / ahead of party members to get aggro of the monsters.
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.
* The size of mob you can pull depends on your party composition. Here is a quick rule of thumb
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:
** Solo (with no IG Devo or Cardi) - 10 to 11 porings at a time
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time
** IG Devo + Cardi - ~25-30+ porings at a time (you are pretty much immortal at this point)
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)
* All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
** Which also means that the DPS must wait for the monsters to aggro the lurer before starting to DPS the monsters
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS
* The poring move very fast and are looters.
* Porings move very fast and are looters.
** If there are other porings nearby which are un-aggro when the DPS are attacking the lured mobs, there is a chance the un-aggro poring could randomly come into DPS AOE range and get aggro on the DPS. The easiest way to avoid this is to move back and away from other un-aggro monster before starting to DPS.
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.
** All party members must have @autoloot 100. If not, when a poring dies and drops is loot nearby un-aggro porings will come into DPS AOE to loot the dropped items, and get aggro on the DPS.
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.
* All the porings are Small, Formless. The DPS can optimise for this to maximise their Damage.
* All porings are Small and Formless. DPS can optimize for this to maximize damage.
* The small porings are Fire, Water and Wind. So poison element will provide increase damage against all small porings.
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.
 


== Changelog ==
== Changelog ==
64

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