A low investment guide to surviving Zero Cell: Difference between revisions

Jump to navigation Jump to search
Updated the tactics in the Play Style section, and a few other minor updates
No edit summary
(Updated the tactics in the Play Style section, and a few other minor updates)
 
Line 168: Line 168:
* {{#item:50036}}
* {{#item:50036}}
* {{#item:50106}}
* {{#item:50106}}
* {{#skill:479}}
* {{#item:50116}} - needs cooking
* {{#item:50122}} - needs cooking; might be useful to get {{#skill:2318}} to 100% magic immunity


==== Consumables (Healing) ====
==== Consumables (Healing) ====


* {{#item:1100005}}
* {{#item:1100005}} - spammable
* {{#item:607}}
* {{#item:607}} - warning: 4 seconds cooldown
* {{#item:608}}
* {{#item:608}} - warning: 2 seconds cooldown
* {{#item:12196}}
* {{#item:12196}} - spammable, no cooldown


== Play Style ==
== Play Style ==
Line 181: Line 182:


# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
# If you are playing duo party - make sure the DPS is always Devo-ed (note: Dispell removes Devo).
# If you are playing duo party - make sure the DPS is always devo-ed (note: Dispell removes Devo).
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn't have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo  
# If you are playing larger parties - be careful how many people you have devo-ed. This build doesn't have as much of a max HP as other Devo focused builds. You might not be able to have more than 2 party members in your Devo.
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)
# Defensive buffs you'll generally want to keep up at all times: {{#skill:5255}}, {{#skill:2313}}, {{#skill:2315}} (level 2 only), {{#skill:2325}}, {{#skill:2318}}, {{#skill:249}}.
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}} whenever available
#* If you're devo-ing as well: {{#skill:5257}}. It cuts half off the damage received through devo. This 50% reduction applies on top of all reductions of the player you have devo-ed.
# Use skills such as {{#skill:5266}} to recover AP to help keep {{#skill:5256}} up whenever off cooldown
#* If you're devo-ing: note that {{#skill:249}} also blocks damage received through devo, effectively applying itself to the devo target.
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets
#* Optionally: {{#skill:5262}}.
#* Optionally: {{#skill:2322}} in Vita, unless you have a Holy enchant on your {{#item:15388}} - for better protection against holy skill attacks from Arch Bishops there.
# You will get dispelled. Dispel is dangerous as it removes most of your defensive buffs. Keep an eye on your buff icons and promptly reapply them after dispels. Start with {{#skill:249}} as it has no cooldown. At such moments your {{#skill:2325}} is always on cooldown, and {{#skill:2318}} is often on cooldown too.
# You will get accessories stripped. This is dangerous as it breaks the {{#item:27112}} and {{#item:27111}} combo, lowering your damage reduction from 96% to 76%, which effectively increases incoming damage 6x (24% starts getting through compared to 4% normally).
# If you're devo-ing, keep {{#skill:5256}} up and re-buff once it's off cooldown. If you're mostly luring, use a tactic that better fits your play style:
#* Pre-buff before luring and reapply once off cooldown.
#* Don't pre-buff. Cast it if you get hitlocked by mobs or get your accessories stripped.
#* Pre-buff but lure less while it's on cooldown; lure aggressively once it's off cooldown.
# Once you die, get back to the party as soon as possible and ask your biolo to reapply {{#skill:479}}. Switch your chat to party mode and bind a message like <code>FCP please</code> to your Alt+# hotkeys.
# You might get gears broken. Bind a message like <code>brb need repair</code> in case you need to travel to your savepoint and back for repairs. Bind <code>@load</code> and <code>@lastwarp</code> for fast warps.
# You will get trapped in Electric Shocker. Use {{#skill:2309}} to remove it.
# You will get stopped by Extreme Vacuum. Use {{#skill:2323}} to remove it.
# Mind your AP as you need it for {{#skill:5256}}. To generate AP:
#* Aggro mobs with {{#skill:5265}} while luring. {{#skill:5265}} no longer requires switching to the Attack Stance and is now the most convenient way to regen AP if there're mobs around.
#* Spam {{#skill:5267}} if there're no mobs around and you're short on AP.
# Since devo depends on the reductions of players being devo-ed, suggest other party members use at least reach at least {{#item:4253}} and other reduction gears if possible.
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)
# {{#skill:5013}} is useful in situations when you're luring a large mob and can no longer handle it but your party is too far away. Casting {{#skill:5013}} gives your 5 seconds to prepare your next move and allows your party to catch up while keeping you alive.
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25%. Not a priority since there is only 1 demon monster per map.
# {{#skill:2322}} can be cast on allies to protect them from Arch Bishop's skills as well.
# If you mostly use {{#item:1100005}} for healing, you can bind one of the hotkey slots to Space, and set Space as a turbo key (<code>Key1=SPACE</code> in its config). Thus hold Space = emergency heal.


P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
28

edits

Navigation menu