The Imperial Guard Immortal Warrior Guide: Difference between revisions

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(More about this in the <span style="color:Red;">True Endgame</span> section).
(More about this in the <span style="color:Red;">True Endgame</span> section).
|-
|-
| Accessory 2 || {{#item:490132}} with:
| Accessory 2 || {{#item:490483}} with:
{{#item:312986}}
{{#item:312986}}


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and also Small/Mediam/Large
and also Small/Mediam/Large
|| {{#mob:22480}}
|| {{#mob:22480}}
|}
=== SHIELDS ===
==== Shields Configurations ====
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Armors
|-
! Shield !! Enchants !! Cards || Where to use
|-
| +12[C] {{#item:460040}} || {{#item:312094}},
any of the other enchants.
|| {{#item:4253}}  || Zerocell Nox/Ark Map.
Highest General Defense and ASPD.
|-
| +12[C] {{#item:460040}} || {{#item:312094}},
any of the other enchants.
|| {{#item:4128}}  || Zerocell Nox/Ark Map.
Good General Defense, Best Damage
and ASPD.
|-
| +12[C] {{#item:460040}} || {{#item:312095}},
any of the other enchants.
|| {{#item:300465}}  || Highest Damage and HP.
Carefull about the Luk loss.
Check Prestige Stats.
|-
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD
or
{{#item:310875}} to max Tankiness
|| Same Cards as Glacier || Same as Glacier configuration.
This Shield is just for 5-10% more ACD.
|-
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:
Generally good to survive more
elemental damage if not having
GTB Card.
|-
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:
Needed to reach 100% Fire Resistance.
Tower of Trials:
Generally good in ToT.
|-
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.
Highest Specialized CC Defense.
Nice ASPD.
|-
| +12 {{#item:28946}} || - || - || -
|-
|}
|}


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|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes !! Monster
|-
| {{#item:4302}}
{{#itemDesc:4302}}
|| This Card will allow you to farm in the hardest maps,
where being able to tank high damage is essential.
Also makes {{#skill:5256}} a lot stronger.
Since the latest updates this is my new default card to use everywhere.
|| {{#mob:1583}}
|-
|-
| {{#item:300533}}
| {{#item:300533}}
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments
|-
|-
! Garment !! Enchants !! Monster
! Garment !! Enchants !! Notes
|-
|-
| +15[A] {{#item:480349}} || {{#item:313012}}
| +15[A] {{#item:480349}} || {{#item:313012}}
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{{#item:312513}}
{{#item:312513}}
|| Notes
|| The most important enchant is {{#item:313012}},
followed by {{#item:312538}}.
 
Get the Life of Spring maxed as soon as you can,
 
then slowly progress to maxing the other ones.
|-
|-
|}
|}
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|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes !! Monster
|-
| {{#item:4174}}
{{#itemDesc:4174}}
|| A very old card that is still useful after 20+ years.
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.
Must be used in the right conditions and with the right support from
{{#skill:2318}} and/or {{#item:4128}}.
At the moment this and the very next one are my go to cards.
|| {{#mob:21345}}
|-
| {{#item:4580}}
{{#itemDesc:4580}}
|| Almost the opposite of {{#item:4174}}.
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.
The basic effect is especially useful vs Matk dealers Monsters.
Like the Deviling, this too have to be used in the right conditions and with the right support from
{{#skill:2318}} and/or {{#item:4128}}.
The Holy weakness is also nullified by {{#skill:2322}}.
|| {{#mob:2255}}
|-
|-
| {{#item:300474}}
| {{#item:300474}}
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Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters.
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters.
|| {{#mob:21980}}
|| {{#mob:21980}}
|-
| {{#item:300644}}
{{#itemDesc:300644}}
|| An hybrid card that gives both Damage and Neutral Resistance.
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.
|| {{#mob:22454}}
|-
|-
|}
|}
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Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>.
Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>.


The <span style="color:green;">best setup</span> is from <span style="color:green;">350.000</span> HP to <span style="color:green;">450.000</span> HP.
The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP.
|| {{#mob:22495}}
|| {{#mob:22495}}
|-
|-
| {{#item:27150}}
| {{#item:27150}}
{{#itemDesc:27150}}
{{#itemDesc:27150}}
|| The second best HP% card for your Shoes slot.
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
|| {{#mob:3633}}
|-
|-
|}
|}
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* Added EXP items for the 1x EXP Challenge
* Added EXP items for the 1x EXP Challenge
* Added Weapon section for the 1x EXP Challenge
* Added Weapon section for the 1x EXP Challenge
* 18/03/2025 - Updated Endgame Gears
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