Illusion of Labyrinth: Difference between revisions

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|[[File:19428.png|center|middle]]
|[[File:19428.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Hood [1]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Hood [1]
|INT + 10, MDEF + 15, MaxSP + 20%.<br />Reduces variable casting time by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, MATK + 30.<br />If the refine rate is 9 or higher, Skill casting can't be interrupted.<br /> + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1]<br />INT + 5, MaxSP + 10%, DEF + 100.<br />Increases water, earth and neutral property magical damage by 10%.<br />If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40.<br />If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%.<br />If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters.<br />Class: Headgear<br />Defense: 15<br />Location: Upper<br />Weight: 20<br />Required Level: 130<br />Usable Jobs: All.
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| +7 Morpheus's Hood<br /> 100 Illusion Stones<br /> 100 Fluffy Cloth Pieces<br /> 30 Cold Holy Waters
| +7 Morpheus's Hood<br /> 100 Illusion Stones<br /> 100 Fluffy Cloth Pieces<br /> 30 Cold Holy Waters
|-
|-
|[[File:20948.png|center|middle]]
|[[File:20948.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Shawl [1]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Shawl [1]
|MaxSP + 10%, MDEF + 5.<br />If refine rate is 7 or higher, reduces variable casting time by 10%.<br />If refine rate is 9 or higher, further reduces variable casting time by 10%.<br />Class: Garment<br />Defense: 8<br />Weight: 60<br />Required Level: 130<br />Usable Jobs: All.
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| +7 Morpheus's Shawl<br /> 100 Illusion Stones<br /> 100 Autumn Light Jelly Pieces<br /> 30 Medicinal Bags
| +7 Morpheus's Shawl<br /> 100 Illusion Stones<br /> 100 Autumn Light Jelly Pieces<br /> 30 Medicinal Bags
|-
|-
|[[File:42238.png|center|middle]]
|[[File:42238.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Ring [1]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Ring [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Bracelet [1]<br />Reduces variable casting time by 10%.<br />Class: Accessory (Right)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
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| Morpheus's Ring<br /> 100 Illusion Stones<br /> 100 Very Solid Purple Shells<br /> 30 Pretty Little Candles<br /> 4 Demonic Essences
| Morpheus's Ring<br /> 100 Illusion Stones<br /> 100 Very Solid Purple Shells<br /> 30 Pretty Little Candles<br /> 4 Demonic Essences
|-
|-
|[[File:42239.png|center|middle]]
|[[File:42239.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Bracelet [1]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Bracelet [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Ring [1]<br />MATK + 10%.<br />Class: Accessory (Left)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
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| Morpheus's Bracelet<br /> 100 Illusion Stones<br /> 100 Mysterious Saps<br /> 30 Small Flashlights<br /> 4 Demonic Essences
| Morpheus's Bracelet<br /> 100 Illusion Stones<br /> 100 Mysterious Saps<br /> 30 Small Flashlights<br /> 4 Demonic Essences
|-
|-
|[[File:28254.png|center|middle]]
|[[File:28254.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Butcher [2]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Butcher [2]
|Increases long ranged physical damage by 2% every 15 base STR.<br />ATK + 10 per refine rate.<br />If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%.<br />If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%.<br />If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.<br /> + Illusion Boots [1]<br />ATK + 10%.<br />If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20%<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip.<br />Class: Gatling Gun<br />Attack: 210<br />Weight: 250<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
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| +7 Butcher [1]<br /> 120 Illusion Stones<br /> 150 Delicious Juices
| +7 Butcher [1]<br /> 120 Illusion Stones<br /> 150 Delicious Juices
|-
|-
|[[File:21050.png|center|middle]]
|[[File:21050.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Tae Goo Lyeon [2]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Tae Goo Lyeon [2]
|Perfect Dodge + 10.<br />Increases long ranged physical damage by 2% per refine rate.<br />If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%.<br />If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.<br /> + Illusion Boots [1] <br />Increases long ranged physical damage by 3%.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds.<br />If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%.<br />Class: Two-handed Sword<br />Attack: 250<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman third classes.
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| +7 Tae Goo Lyeon [2]<br /> 120 Illusion Stones<br /> 150 Short Binding Ropes
| +7 Tae Goo Lyeon [2]<br /> 120 Illusion Stones<br /> 150 Short Binding Ropes
|-
|-
|[[File:42301.png|center|middle]]
|[[File:42301.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gold Lux [2]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gold Lux [2]
|HIT + 10.<br />Increases long ranged physical damage by 3% per 2 refine rates.<br />If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%.<br />If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds.<br />If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%.<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 30.<br />If the refine rate of each is 7 or higher, ATK + 5%.<br />If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance.<br />Class: Pistol<br />Attack: 160<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
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| +7 Gold Lux<br /> 120 Illusion Stones<br /> 150 Snake's Venoms
| +7 Gold Lux<br /> 120 Illusion Stones<br /> 150 Snake's Venoms
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|-
|[[File:28762.png|center|middle]]
|[[File:28762.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Bazerald [2]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Bazerald [2]
|INT + 5, MATK + 170.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases fire property magical damage by 10%.<br />If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%.<br />If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%.<br /> + Illusion Fancy Flower [1] <br />MATK + 50.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds.<br />Class: Dagger<br />Attack: 120<br />Weight: 50<br />Property: Fire<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
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| +7 Bazerald<br /> 120 Illusion Stones<br /> 150 Mantis Flowers
| +7 Bazerald<br /> 120 Illusion Stones<br /> 150 Mantis Flowers
|}
|}
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|- style="background-color: rgb(220, 220, 220); text-align: center; height: 16px;" data-mce-style="background-color: #dcdcdc; text-align: center; height: 16px;"
|- style="background-color: rgb(220, 220, 220); text-align: center; height: 16px;" data-mce-style="background-color: #dcdcdc; text-align: center; height: 16px;"
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Card
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Card
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Type
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Description
| style="width: 70%; height: 16px;" data-mce-style="width: 70%; height: 16px;"|Effect
|- style="height: 16px;" data-mce-style="height: 16px;"
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Acolyte Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Acolyte Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Accessory (Left)
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|
| style="height: 16px;" data-mce-style="height: 16px;"|Reduces After Cast Delay by 4%
|- style="height: 71px;" data-mce-style="height: 71px;"
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic Baphomet Jr. Card
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic Baphomet Jr. Card
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Shoes
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|
| style="height: 71px;" data-mce-style="height: 71px;"|CRIT + 1 every 15 base AGI.+Baphomet Jr. Card<br />Increases critical damage by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic SidewinderCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic SidewinderCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from poison property monsters by 15%.<br />Reduces damage taken from brute race monsters by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic Hunter FlyCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic Hunter FlyCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from wind property monsters by 15%.<br />Reduces damage taken from insect race monsters by 15%.
|- style="height: 71px;" data-mce-style="height: 71px;"
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic MantisCard
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic MantisCard
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Accessory
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|
| style="height: 71px;" data-mce-style="height: 71px;"|STR + 3.+ Mantis Card<br />ATK + 7%, HIT + 12.
|- style="height: 82px;" data-mce-style="height: 82px;"
|- style="height: 82px;" data-mce-style="height: 82px;"
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Chaotic GhostringCard
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Chaotic GhostringCard
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Weapon
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|
| style="height: 82px;" data-mce-style="height: 82px;"|ATK + 20.<br />Increases physical damage against small and large size monsters by 25%.<br />+Ghostring Card<br />ATK + 10%.
|- style="height: 72.9031px;" data-mce-style="height: 72.9031px;"
|- style="height: 72.9031px;" data-mce-style="height: 72.9031px;"
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Chaotic Killer MantisCard
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Chaotic Killer MantisCard
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Accessory
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|
| style="height: 72.9031px;" data-mce-style="height: 72.9031px;"|Increases critical damage by 3%.+ Angra Mantis Card<br />Further increases critical damage by 5%.
|- style="height: 23px;" data-mce-style="height: 23px;"
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Poporing Card
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Poporing Card


| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Shield
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|
| style="height: 23px;" data-mce-style="height: 23px;"|Reduces damage taken from water property monsters by 15%.<br />Reduces damage taken from fish race monsters by 15%.
|- style="height: 23px;" data-mce-style="height: 23px;"
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Stem Worm Card
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Stem Worm Card
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Garment
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|
| style="height: 23px;" data-mce-style="height: 23px;"|HIT + 10.<br />Reduces damage taken from earth property damage by 20%.<br />Reduces damage taken from neutral property damage by 10%
|- style="height: 16px;" data-mce-style="height: 16px;"
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Baphomet Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Baphomet Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Armor
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|
| style="height: 16px;" data-mce-style="height: 16px;"|ATK + 25%.<br />Increases damage taken from demon race monsters by 5%.
|}
|}

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