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===Mid Game=== | ===Mid Game=== | ||
====Part I==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | ||
!Type | !Type | ||
| Line 3,307: | Line 3,308: | ||
<sup><span style="font-size: 0.55rem;">★</sup></span>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | <sup><span style="font-size: 0.55rem;">★</sup></span>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | ||
====Part II==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Card | |||
!Notes | |||
|- style=height:12.5em | |||
|'''Upper''' | |||
| align="center" | +11 to +12 [A] {{#item:400536}} | |||
| | |||
<small> | |||
*{{#item:4366}} | |||
</small> | |||
| | |||
*Enchanted with at least {{#item:312718}} or {{#item:312700}}, and any of the raw stats. | |||
**You may now start enchanting your TDRC up 'til its 3rd enchant. Your 3rd enchant can either be {{#icon:312718}}{{#linkitem:312718|Time Dimension Jewel (Wisdom) Lv3}} or {{#icon:312700}}{{#linkitem:312700|Time Dimension Jewel (Agility) Lv3}}. Pick '''Wisdom''' if you need more VCT% (particularly helpful when you're using drop rate shoes) or choose '''Agility''' if you need more ASPD% for a more fluid skill rotation. | |||
|- style=height:10em | |||
|'''Middle''' | |||
| align="center" | {{#item:400002}} <br> or <br> {{#item:410092}} | |||
| | |||
<small> | |||
*{{#item:4169}} | |||
</small> | |||
| | |||
*A remainder gear from Early Game Progression: Parts I-III and Mid Game: Part I. | |||
|- style=height:3em | |||
|'''Lower''' | |||
| align="center" | {{#item:420003}} | |||
| <center><small> N/A </center></small> | |||
| | |||
*A remainder gear from Early Game Progression: Parts I-III and Mid Game: Part I. | |||
|- style=height:9em | |||
|'''Armor''' | |||
| align="center" | +10 to +12 [B] {{#item:450173}} | |||
| | |||
<small> | |||
*{{#item:300472}} | |||
*{{#item:300665}} | |||
*{{#item:300529}} | |||
*{{#item:300376}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
*At '''Grade B''' and with the correct enchants, it will start outperforming {{#icon:450178}}{{#linkitem:450178|Gray Wolf Robe}}. You may now start working on this armor at this stage as this will be your endgame armor and it functions as a set with your so-called [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. | |||
|- style=height:17.7em | |||
|'''Weapon''' | |||
| align="center" | +12 [A] {{#item:540079}} <br> or <br> +12 [A] {{#item:540080}} | |||
| | |||
<small> | |||
*{{#item:300662}} | |||
*{{#item:300660}} | |||
*{{#item:27384}} | |||
*{{#item:300455}} | |||
</small> | |||
| | |||
*You can fully refine and grade your Dimensions books. Once you have access to [[Varmundt's Biosphere Depth 2]], you can start the enchanting process. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
*Can be carded with the following combo: | |||
**{{#item:300662}} & {{#item:300660}} | |||
**{{#item:300662}} & {{#item:27384}} | |||
**{{#item:300662}} & {{#item:300455}} | |||
**{{#item:300660}} & {{#item:27384}} | |||
**{{#item:300660}} & {{#item:300455}} | |||
|- style=height:7.5em | |||
|'''Shield''' | |||
| align="center" | +10 to +11 [C] {{#item:460040}} | |||
| | |||
<small> | |||
*{{#item:27385}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | |||
|- style=height:12.3em | |||
|'''Garment''' | |||
| align="center" | +10 to +12 [A] {{#item:480347}} | |||
| | |||
<small> | |||
*{{#item:300424}} | |||
</small> | |||
| | |||
*Manteau of Mystical Beast Autumn is the unreformed version of {{#item:480351}}. | |||
**A +12, unreformed, unenchanted, and max graded Autumn Garment will perform almost on par with a {{#icon:480233}}{{#linkitem:480233|Death Rune Manteau}}. You may now start working on this garment at this stage as this will be your endgame garment and it functions as a set with your so-called [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. | |||
*Reforming will not lose its grade, prior enchants, and refine level. | |||
**For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. | |||
|- style=height:7em | |||
|'''Shoe''' | |||
| align="center" | +10 to +12 [A] {{#item:470204}} | |||
| | |||
<small> | |||
*{{#item:300458}} | |||
</small> | |||
| | |||
*Keep refining evenly if possible as it will give you huge increase in damage. | |||
*Can be refined using the {{#item:50052}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40'''). | |||
|- style=height:12.5em | |||
|'''Accessory (Right)''' | |||
| align="center" | {{#item:490136}} | |||
| | |||
<small> | |||
*{{#item:300469}} | |||
*{{#item:300464}} | |||
*{{#item:300652}} | |||
</small> | |||
| | |||
*Enchanted with at least {{#item:310711}} and {{#item:310711}}. | |||
**For more info on how to enchant, check this [[Stellar_Seal_Accessories_Enchants|page]]. | |||
**Two {{#icon:310711}}{{#linkitem:310711|Star of Spells Lv5}} will give you instant 30% VCT. This will help you reach instant cast a lot easier which will leave open spaces for other gears and card combinations. Though not necessarily need to be rushed, you may now start working on this accessory's [[Stellar_Seal_Accessories_Enchants#Perfect_Enchant_Slot_2|2nd slot enchant]] at this stage as this will be your endgame accessory and it functions as a set with your so-called [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. | |||
|- style=height:14em | |||
|'''Accessory (Left)''' | |||
| align="center" | {{#item:490485}} | |||
| | |||
<small> | |||
*{{#item:300216}} | |||
*{{#item:300371}} | |||
</small> | |||
| | |||
*Enchanted with at least {{#item:312992}} and {{#item:312981}}. | |||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | |||
*Prepare your zeny and your sanity because this Signet is the point where you'll start spending a huge amount of zeny to gradually complete your Hall of Life (HoL) gears. | |||
*Both 3rd and 4th slot enchants have [[Circulation_of_Life_Accessories#Circulation_of_Life_Accessory_Enchantment|determined options]]. | |||
**[[Circulation_of_Life_Accessories#Perfect_Enchant_-_Slot_3|3rd slot's determined enchant]] is reasonably much more expensive than [[Circulation_of_Life_Accessories#Perfect_Enchant_-_Slot_4|4th slot's]]; I would advise you take your time farming and saving up for the required materials. | |||
|} | |||
Your first exposure to the Hall of Life farming fever will officially start here in Mid Game's Part II. To prepare yourself for the next big leap of upgrades, you will start working on four (4) new pieces of equipment: {{#item:450173}}, {{#item:480347}}, {{#item:490136}}, and {{#item:490485}}. These gears will work as a set and each of them have enchants that will combo with the other gear's enchant which is why they are called the [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. | |||
The '''Nebula Robe of Spell''' and its enchants are obtained from [[Constellation Tower]]. Clearing the instance and defeating '''Betelgeuse''' will reward you with {{#item:1000372}}, {{#item:1000402}} {{#item:1000373}}, and {{#item:1000446}} which will be all needed for upgrading your Nebula Robe of Spell. Some other stat fragments like {{#item:1001599}}, {{#item:1000443}} and {{#item:1000444}} will also be dropped here which will be used for enchanting and upgrading your '''Spell Signet of Star'''. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party. For more detailed pieces of information regarding Nebula Robe of Spell's and Spell Signet of Star's enchantment system, you may visit this [[Constellation_Tower#Nebula_Armor_Enchantment|page]]. . | |||
The '''Manteau of Mystical Beast Autumn''' is still in its unreformed version, but you can already start refining and grading it and worry about enchanting it later. You will need to farm the [[Lake of Fire]] instance to get the needed materials to buy one copy of this manteau, which is also the same case with your '''Signet of Circulation Autumn'''. For more info about the Autumn Manteau, ckindly check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. Though with the Signet, you will have to either buy the mats or farm the [[Hall of Life]] instance on a weekly basis to get {{#item:1001457}} and {{#item:1001458}} so you can purchase yourself one signet. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party. If you're looking to enchant your signet as early as now, you will need to farm '''Zones 1 & 2''' of the [[Forgotten Time]] dungeon and the '''big three (3) Glast Heim instances'''—[[Old Glast Heim]], [[Fall of Glastheim]], and [[Old Glast Heim Challenge Mode]]. The drops such as {{#item:6608}}, {{#item:6755}}, {{#item:25739}}, {{#item:25865}}, and {{#item:25866}} from these three instances will be used to exchange them to the '''NPC Vending Machine''' {{#navi:t_garden|132|117}} for items like {{#item:1001461}}, {{#item:1001464}}, {{#item:1001465}}, and {{#item:1001600}} which will be used for enchanting your signet and eventually your reformed {{#item:480351}}. For more info about the Signet and its enchanting process, you can check this [[Circulation_of_Life_Accessories|page]] and for its material costs you may check this [[Garden_of_Time#Various_Goods_Vending_Machine|one]]. | |||
===Endgame=== | ===Endgame=== | ||
====Part I==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | ||
!Type | !Type | ||
| Line 3,316: | Line 3,446: | ||
|- style=height:13em | |- style=height:13em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | +12 | | align="center" | +12 [A] {{#item:400536}} | ||
| | | | ||
<small> | <small> | ||
| Line 3,370: | Line 3,500: | ||
|- style=height:26.5em | |- style=height:26.5em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | +12 | | align="center" | +12 [A] {{#item:540079}} <br> and/or <br> +12 [A] {{#item:540080}} | ||
| | | | ||
<small> | <small> | ||
| Line 3,394: | Line 3,524: | ||
|- style=height:20em | |- style=height:20em | ||
|'''Shield''' | |'''Shield''' | ||
| align="center" | + | | align="center" | +12 [C] {{#item:460040}} <br> or <br> +12 [A] {{#item:460020}} | ||
| | | | ||
<small> | <small> | ||
| Line 3,412: | Line 3,542: | ||
|- style=height:21em | |- style=height:21em | ||
|'''Garment''' | |'''Garment''' | ||
| align="center" | +12 to +15 [A] {{#item:480351}} | | align="center" | +12 [A] {{#item:480351}} | ||
| | |||
<small> | |||
*{{#item:300145}} | |||
*{{#item:300382}} | |||
*{{#item:27362}} | |||
*{{#item:4576}} | |||
*{{#item:4671}} | |||
*{{#item:300424}} | |||
*{{#item:300521}} | |||
*{{#item:300522}} | |||
</small> | |||
| | |||
*Needs to [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reform]] {{#item:480347}}. | |||
*Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312518}}. | |||
**For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. | |||
|- style=height:17em | |||
|'''Shoe''' | |||
| align="center" | +12 [A] {{#item:470204}} | |||
| | |||
<small> | |||
*{{#item:300458}} | |||
*{{#item:300248}} | |||
*{{#item:300262}} | |||
*{{#item:4441}} | |||
*{{#item:300281}} | |||
</small> | |||
| | |||
*At +14, MoC will give a total of +'''56''' '''SPL''' which provides strong oomph and boost to your damage so try to aim refining yours to +14 so you can reap its full benefits. | |||
**Can be refined using the {{#item:50052}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40'''). | |||
*'''Icewind Card''' will serve as your general all-purpose card while the rest of the racial cards will be for targeting specific MVPs in instances and for maps where those specific races are abundant or common. | |||
|- style=height:14em | |||
|'''Accessory (Right)''' | |||
| align="center" | <br> {{#item:490136}} | |||
| | |||
<small> | |||
*{{#item:300175}} | |||
*{{#item:300469}} | |||
*{{#item:300464}} | |||
*{{#item:27107}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313038}}, {{#item:310711}}, and {{#item:310711}}. | |||
**For more info on how to enchant, check this [[Stellar_Seal_Accessories_Enchants|page]]. | |||
|- | |||
|'''Accessory (Left)''' | |||
| align="center" | {{#item:490485}} | |||
| | |||
<small> | |||
*{{#item:300216}} | |||
*{{#item:300371}} | |||
*{{#item:300364}} | |||
*{{#item:300211}} | |||
*{{#item:300222}} | |||
*{{#item:27108}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:312996}} and {{#item:312981}}. | |||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | |||
|} | |||
Endgame now finally and this is the second to the last stage of your gear progression but certainly not the end (<s>costumes?</s>). Here, most of the things you will do is going to be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in endgame. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills. | |||
Gears that are new in this section are the [[Alice_Twisted_Madness#Gear|Alice gears]] {{#item:460020}}, {{#item:410233}}, and {{#item:420213}}. The Mad Bunny is sought for the utility that it gives. It gives more ASPD and ACD plus 10% resistance against all element. Damage-wise, it didn't perform significantly better than {{#item:460040}} in my tests, but having more utility is nice to those who prefer it over damage. On the other hand, the middle and lower headgears Gambler's Seal and Ace of Spades are your next new upgrade in those slots. They were upgraded last because they give little improvement in damage as compared to the costs of crafting them and your other core gears. | |||
If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part (or earlier before now) where you should have a {{#item:400536}} to pair with one of your books. To [[Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|craft]] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [[Varmundt%27s_Biosphere_Depth_2#Normal_Enchants|page]]. | |||
You may also now begin [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reforming]] your {{#item:480347}} to {{#item:480351}} and then start maximizing its enchant altogether with the {{#item:490485}} and {{#item:490136}}. All four (4) pieces of these Hall of Life equipment have noteworthy enchants such as {{#item:310688}} from the Nebula Robe, {{#item:313018}} from the Manteau, {{#item:312996}} and {{#item:312981}} from the Signet, and {{#item:313038}} from the Spell Signet that will combo with one another to give you considerable amounts of damage modifiers, stats, and boosts. Completing all of them will exceedingly improve your DPS potential, and they will pretty much be needed to let you comfortably farm endgame dungeons such as Depth 2 and Chapter 1 areas. | |||
====Part II – Absolute Endgame==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Card | |||
!Enchants and Notes | |||
|- style=height:13em | |||
|'''Upper''' | |||
| align="center" | +15 [A] {{#item:400536}} | |||
| | |||
<small> | |||
*{{#item:300377}} | |||
*{{#item:4556}} | |||
*{{#item:300560}} | |||
*{{#item:4366}} | |||
*{{#item:300456}} | |||
*{{#item:4583}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:312763}}, {{#item:312718}} or {{#item:312700}}, and any of the raw stats. | |||
**Never ever settle for either {{#icon:312773}}{{#linkitem:312773|Spell Jewel Lv5}}or {{#icon:312709}}{{#linkitem:312709|Time Dimension Jewel (Intelligence) Lv3}} for the 2nd and 3rd slot enchants, respectively. The underwhelming values they provide pale in comparison to '''Magic Essence Jewel Lv5'''<nowiki/>''''s''', '''Wisdom Lv3'''<nowiki/>''''s''', and '''Agility Lv3'''<nowiki/>''''s''' added damage and utilities. | |||
**At this point you already get too much %All Property Magical damage and S.MAtk modifiers that they become negligible and make you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] if invested too much on. | |||
|- style=height:11em | |||
|'''Middle''' | |||
| align="center" | {{#item:410233}} | |||
| | |||
<small> | |||
*{{#item:4403}} | |||
*{{#item:4480}} | |||
*{{#item:27396}} | |||
*{{#item:4583}} | |||
</small> | |||
| | |||
*Can be enchanted using {{#item:100487}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | |||
*Enchanted with any of the following: | |||
**MAtk + 5% & MAtk + 5% | |||
**ACD + 5% & ACD + 5% | |||
**VCT + 5% & VCT + 5% | |||
|- style=height:11em | |||
|'''Lower''' | |||
| align="center" | {{#item:420213}} | |||
| <center><small> N/A </center></small> | |||
| | |||
*Can be enchanted using {{#item:100488}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | |||
*Enchanted with any of the following: | |||
**'''1st line''': Any of the raw stats | |||
**'''2nd line''': +7% All property magical damage ''or'' +7 S.MAtk | |||
|- style=height:9em | |||
|'''Armor''' | |||
| align="center" | +15 [A] {{#item:450173}} | |||
| | |||
<small> | |||
*{{#item:300472}} | |||
*{{#item:300665}} | |||
*{{#item:300529}} | |||
*{{#item:300376}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- style=height:26.5em | |||
|'''Weapon''' | |||
| align="center" | +15 [A] {{#item:540079}} <br> and/or <br> +15 [A] {{#item:540080}} | |||
| | |||
<small> | |||
*{{#item:300662}} | |||
*{{#item:300660}} | |||
*{{#item:27384}} | |||
*{{#item:300455}} | |||
*{{#item:300594}} | |||
*{{#item:300495}} | |||
*{{#item:300497}} | |||
</small> | |||
| | |||
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
*Can be carded with the following combo: | |||
**{{#item:300662}} & {{#item:300660}} | |||
**{{#item:300662}} & {{#item:27384}} | |||
**{{#item:300662}} & {{#item:300455}} | |||
**{{#item:300660}} & {{#item:27384}} | |||
**{{#item:300660}} & {{#item:300455}} | |||
**{{#item:300495}} & {{#item:300497}} | |||
*If '''Dimensions Elemental Spell Book''' is your main weapon, you may replace either Shadiest Card, Lunarina Card, Copo Card or Mutating White Knight Card with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} for more skill modifiers for your '''{{#skill:5370}}''' and '''{{#skill:5373}}''' (+15% LL/TD mods when weapon is refined to +15). | |||
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. | |||
|- style=height:20em | |||
|'''Shield''' | |||
| align="center" | +15 [A] {{#item:460020}} <br> or <br> +15 [C] {{#item:460040}} | |||
| | |||
<small> | |||
*{{#item:4128}} | |||
*{{#item:300239}} | |||
*{{#item:27298}} | |||
*{{#item:4636}} | |||
*{{#item:300275}} | |||
*{{#item:27385}} | |||
*{{#item:4253}} | |||
*{{#item:300379}} | |||
</small> | |||
| | |||
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310853}} or {{#item:310863}}. | |||
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | |||
*In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | |||
|- style=height:21em | |||
|'''Garment''' | |||
| align="center" | +15 [A] {{#item:480351}} | |||
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<small> | <small> | ||
| Line 3,428: | Line 3,730: | ||
*Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312518}}. | *Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312518}}. | ||
**For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. | **For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. | ||
|- style=height: | |- style=height:29em | ||
|'''Shoe''' | |'''Shoe''' | ||
| align="center" | | | align="center" | +15 [A] {{#item:470337}} | ||
| | | | ||
<small> | <small> | ||
| Line 3,440: | Line 3,742: | ||
</small> | </small> | ||
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* | *Dimension World Spell Shoes will be enchanted with: | ||
**'''2nd slot''': {{#item:313920}} | **'''2nd slot''': {{#item:313920}} | ||
**'''3rd slot''': Any of the elemental property damage modifiers of your choice. | **'''3rd slot''': Any of the elemental property damage modifiers of your choice. | ||
**'''4th slot''': Any of the racial damage modifiers of your choice. | **'''4th slot''': Any of the racial damage modifiers of your choice. | ||
*'''Icewind Card''' will serve as your general all-purpose card while the rest of the racial cards will be for targeting specific MVPs in instances and for maps where those specific races are abundant or common. | *'''Icewind Card''' will serve as your general all-purpose card while the rest of the racial cards will be for targeting specific MVPs in instances and for maps where those specific races are abundant or common. | ||
*As part of the newly added [[Chapter 1]] content, Dimension World Spell Shoes will be your <u>absolute endgame</u> boots that will be made ''at the very last'', altogether with your '''Skill Master Shadow Gears''' and '''Demigod Rune Tablet''' since all the materials needed to craft and enchant the boots will cost you approximately 30 billion zeny or more, depending on the fluctuating market price. | *As part of the newly added [[Chapter 1]] content, Dimension World Spell Shoes will be your <u>absolute endgame</u> boots that will be made ''at the very last'', altogether with your '''Skill Master Shadow Gears''' and '''Demigod Rune Tablet''' since all the materials needed to craft and enchant the boots will cost you approximately 30 billion zeny or more, depending on the fluctuating market price. | ||
| Line 3,479: | Line 3,779: | ||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | ||
|} | |} | ||
Endgame | Endgame's Part II, aka Absolute Endgame, will be your very last stage of gear progression (<s> no, really, it's costumes</s>). This is the part where all your gears <u>has to be refined to +15</u> to reap the full effects and benefits of your cards and enchants. This is also the part where equipment that will cost you more than 10 billion zeny will be bought and upgraded last. Farming [[Villa of Deception]] to get both {{#item:300228}} and {{#item:300227}} to complete your [[The_Complete_Elemental_Master_Guide_by_Goldie#Rune_Tablet|Demigod Rune Tablet]] and conquering [[Tower of Trials]] to obtain the currency {{#item:50209}} to buy yourself the [[The_Complete_Elemental_Master_Guide_by_Goldie#Shadow_Gears_2|Skill Master Shadow Gears]] will all be part of this last stage. In other words, this is the stage of min-maxing everything until you wait again for the next big update to come to the server. | ||
Put as much attention as you can on the Dimensions Rune Crown and Dimensions Book and refine them to +15 if you can because besides allowing you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', these two will also give you Elemental Buster skill modifier. At +15 for both pieces of equipment, it'll be a total of '''60% Elemental Buster skill modifier'''! No other classes besides EM and only EM gets the privilege and the prestige of autocasting their ultimate and on top of that gets skill modifier for it, so make sure to capitalize on that. | |||
The only brand new equipment that got added to this part is the overly expensive {{#item:470337}}. This boots is part of the [[Chapter 1]] content, and you will need to farm two new dungeons, namely [[Chapter 1#Fields/Monsters|Encroached Geffenia]] and [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and an instance called [[Recreated Dark Whisper]]. In '''Encroached Geffenia''', monsters here will drop {{#item:1001998}} while monsters at '''Ruined Valkyrie Realm''' will drop {{#item:1002012}}. These two items are needed to craft and enchant your Dimension World Shoes. What's good in these dungeons is that they benefit with the '''party loot drop system''' exclusive to the server. This means that each loot is rolled individually per member and all members will get what the other person is looting which is why partying up is highly advisable in these dungeons. More mobs killed and ground covered in a party mean more drops so enjoy! | |||
On the other hand, | On the other hand, the '''Recreated Dark Whisper''', after a successful clear, will reward you with the {{#item:1001972}}. This currency is used to exchange items to '''NPC Root Gold Exchanger''' {{#navi:ygg_fruit|168|124}} such as {{#item:1002007}}, {{#item:1002008}}, {{#item:1002009}}, and {{#item:1002010}} which will be all needed to upgrade your boots. The NPC will also exchange these gold coins to {{#item:1001996}} which can be used to get an hour buff that will let you enter and farm the two (2) aforementioned Chapter 1 dungeons. If you think and feel farming and completing our Hall of Life equipment is already grindy to the max, you will probably lose all hope and scratch the back of your head out of frustration because this piece of equipment is undeniably costly to craft and fully enchant. But my best advise for you is to take things slowly, do not rush everything, and just progress on your own pace. This content is meant to be completed within a year anyway, and not within a span of a month. Bask in the joy of being in endgame, and do not forget to rest from time to time so as to avoid burning out. | ||
=== Shadow Gears === | === Shadow Gears === | ||
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