Rakugaki's PvM Hyper Novice: Difference between revisions

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→‎Tips and Tricks: Just did another run in the Eroded Badlands, so some more changes to the Strategy
(→‎Mage: Replaced Depth2 screenshot with Eroded Badlands from Muhncraft)
(→‎Tips and Tricks: Just did another run in the Eroded Badlands, so some more changes to the Strategy)
Line 1,596: Line 1,596:
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.


*'''Enemy no. 1 - TOXIT. WOW, THEY ARE SO TOXIC!!! KILL ON SIGHT, even if they're alone!''' They're almost always the main reason for dying here because they cast Power Up when they see you, followed by unleashing a barrage of skills and sometimes pulling you in with Phantom Thrust. Always stay away from Toxit Monsters even as it pulls you towards it, and deal with it ASAP. Still not as toxic as getting stripped by Depth Lava Toads though.
*'''Enemy no. 1 - TOXIT. WOW, THEY ARE SO TOXIC!!! KILL ON SIGHT, even if they're alone!''' They're almost always the main reason for dying here because they cast Power Up when they see you, followed by unleashing a barrage of skills and sometimes pulling you in with {{#skill:2020}}, which is like Grasp of Death from Depth1 and Depth2 but worse because it actually deals damage when it hits. Always stay away from Toxit Monsters even as it pulls you towards it, and deal with it ASAP. Still not as toxic as getting stripped by Depth Lava Toads though.
*'''Enemy no. 2 - Lunarina.''' Can be dangerous because if {{#skill:2492}} connects, your casting will slow down significantly for a duration. Having uninterruptible cast is actually BAD with them around. Imagine having 100% VCT with your extremely expensive fully-enchanted billion-zeny equips and now your {{#skill:5457}} suddenly has a 5-second cast time for about 10 seconds, which can reset if another Lunarina howls on you. Even instant-cast skills like {{#skill:28}} will have a 2-second cast time! High VIT and/or LUK decreases the chances of getting howled on. Once you see them casting, interrupt it ASAP or keep distance.
*'''Enemy no. 2 - Lunarina.''' Can be dangerous because if {{#skill:2492}} connects, your casting will slow down significantly for a duration. Having uninterruptible cast is actually BAD with them around. Imagine having 100% VCT with your extremely expensive fully-enchanted billion-zeny equips and now your {{#skill:5457}} suddenly has a 5-second cast time for about 10 seconds, which can reset if another Lunarina howls on you. Even instant-cast skills like {{#skill:28}} will have a 2-second cast time! High VIT and/or LUK decreases the chances of getting howled on. Once you see them casting, interrupt it ASAP, keep distance, or one-shot them if possible.
*'''Enemy no. 3 - High Incubus.''' A significantly less annoying version of the Yoscopus Sorcerer and Guardian, they can fully drain your SP pool but not on the same frequency as the cultists. Still, make sure you have SP potions ready just in case. Likes casting Soul Strike of Darkness.
*'''Enemy no. 3 - High Incubus.''' A significantly less annoying version of the Yoscopus Sorcerer and Guardian, they can fully drain your SP pool but not on the same frequency as the cultists. Still, make sure you have SP potions ready just in case. Likes casting Soul Strike of Darkness.
*'''Enemy no. 4 - High Succubus.''' Can cast some sort of "All Stats Down" skill, but it doesn't seem to be too frequent. Having 100% VCT Reduction and keeping distance from enemies should mitigate its effects.
*'''Enemy no. 4 - High Succubus.''' Can cast some sort of "All Stats Down" skill, but it doesn't seem to be too frequent. Having 100% VCT Reduction and keeping distance from enemies should mitigate its effects. They're squishy, and if you think "All Stats Down" is a downer, be tempted to dispose of them quickly.
*'''Enemy no. 5 - Chief Knight of Abyss.''' Having High Flee (preferably over 900) should be enough to deal with its powerful Spiral Pierce... most of the time. They cast Earthquake at low HP, but it takes a long time for them to do so. Simply move away, which is easier said than done if puller mobs like Toxits and Shadiests are around. Or kill before it can cast Earthquake.
*'''Enemy no. 5 - Chief Knight of Abyss.''' Having High Flee (preferably over 900) should be enough to deal with its powerful Spiral Pierce... most of the time. Because even with infinity Flee, there will ALWAYS be a 5% chance for attacks to hit. They cast Earthquake at low HP, but it takes a long time for them to do so. Simply move away, which is easier said than done if puller mobs like Toxits and Shadiests are around. Or kill before it can cast Earthquake.
*'''Enemy no. 6 - Shadiest.''' Has a pull in the form of Phantom Thrust and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but Phantom Thrust can be deadly if it's in a horde.
*'''Enemy no. 6 - Bloody Slasher.''' High Flee and constantly moving should solve most problems. In addition to Ignition Break from their adult forms, they have Break Equipment Skills and likes casting them too. They're the tankiest of the bunch in this Eroded Bad Land.
*'''Enemy no. 7 - Bloody Slasher.''' Has a bunch of Break Equipment skills, but as long as they don't hit, I guess it shouldn't be much of a problem. They're the tankiest of the bunch in this Eroded Bad Land.
*'''Enemy no. 7 - Shadiest.''' Has Break Armor, a pull in the form of {{#skill:2020}} and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but {{#skill:2020}} can be deadly if it's in a horde. While it has Break Armor, it isn't used frequently.
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