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*'''Enemy no. 2 - Lunarina.''' Relatively dangerous because if {{#skill:2492}} connects, your casting will slow down significantly for a duration. Having uninterruptible cast is actually BAD with them around. Imagine the insta-cast {{#skill:28}} now having a 2-second cast time or something. High VIT and/or LUK decreases the chances of getting howled on. Once you see them casting, hit'em ASAP to interrupt or keep distance. | *'''Enemy no. 2 - Lunarina.''' Relatively dangerous because if {{#skill:2492}} connects, your casting will slow down significantly for a duration. Having uninterruptible cast is actually BAD with them around. Imagine the insta-cast {{#skill:28}} now having a 2-second cast time or something. High VIT and/or LUK decreases the chances of getting howled on. Once you see them casting, hit'em ASAP to interrupt or keep distance. | ||
*'''Enemy no. 3 - High Incubus.''' A significantly less annoying version of the Yoscopus Sorcerer and Guardian, they can fully drain your SP pool but not on the same frequency as the cultists. Still, make sure you have SP potions ready just in case. Likes casting Soul Strike of Darkness. | *'''Enemy no. 3 - High Incubus.''' A significantly less annoying version of the Yoscopus Sorcerer and Guardian, they can fully drain your SP pool but not on the same frequency as the cultists. Still, make sure you have SP potions ready just in case. Likes casting Soul Strike of Darkness. | ||
*'''Enemy no. 4 - High Succubus.''' Can cast some sort of "All Stats Down" skill, but it doesn't seem to be too frequent. | *'''Enemy no. 4 - High Succubus.''' Can cast some sort of "All Stats Down" skill, but it doesn't seem to be too frequent. Having 100% VCT Reduction and keeping distance from enemies should mitigate its effects. | ||
*'''Enemy no. 5 - Chief Knight of Abyss.''' Having High Flee (preferably over 900) should be enough to deal with its powerful Spiral Pierce... most of the time. They cast Earthquake at low HP, but it takes a long time for them to do so. Simply move away, which is easier said than done if puller mobs like Toxits and Shadiests are around. Or kill before it can cast Earthquake. | *'''Enemy no. 5 - Chief Knight of Abyss.''' Having High Flee (preferably over 900) should be enough to deal with its powerful Spiral Pierce... most of the time. They cast Earthquake at low HP, but it takes a long time for them to do so. Simply move away, which is easier said than done if puller mobs like Toxits and Shadiests are around. Or kill before it can cast Earthquake. | ||
*'''Enemy no. 6 - Shadiest.''' Has a pull in the form of Phantom Thrust and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but Phantom Thrust can be deadly if it's part of a horde. | *'''Enemy no. 6 - Shadiest.''' Has a pull in the form of Phantom Thrust and loves casting {{#skill:92}}. {{#item:12710}} solves the Quagmire problem, but Phantom Thrust can be deadly if it's part of a horde. | ||
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