The Complete Elemental Master Guide by Goldie: Difference between revisions

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** As an example, if any of your elemental bolt skills at max level would normally deal ≈'''300m per cast''', a Lvl. 10 Spell Fist will make it possible for you to deal ≈'''435m per melee auto attack''' that will be registered as magical damage (Base Level and Spell Fist Level applied in skill formula hence the higher damage scaling as compared to manually casting your bolt skill).
** As an example, if any of your elemental bolt skills at max level would normally deal ≈'''300m per cast''', a Lvl. 10 Spell Fist will make it possible for you to deal ≈'''435m per melee auto attack''' that will be registered as magical damage (Base Level and Spell Fist Level applied in skill formula hence the higher damage scaling as compared to manually casting your bolt skill).
** Meeting the requirement of '''193 ASPD''' gives you a maximum of '''7 hits per second''' thus letting you do ≈'''3.045b DPS''' just from your melee auto attacks alone (autocasted skills not yet accounted for).
** Meeting the requirement of '''193 ASPD''' gives you a maximum of '''7 hits per second''' thus letting you do ≈'''3.045b DPS''' just from your melee auto attacks alone (autocasted skills not yet accounted for).
* Since Spell Fist is considered melee magical damage, it is affected by the following skills and item to both its advantage and disadvantage:
* Since Spell Fist is considered melee magical damage, it is affected by the following skills and item to both its advantage and detriment:
** Hits are blocked by '''{{#skill:12}}'''.
** Hits are blocked by '''{{#skill:12}}'''.
** Hits are mirrored back by '''{{#skill:252}}'''.
** Hits are mirrored back by '''{{#skill:252}}'''.
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* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives.
* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives.
* Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer!
* Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer!
* Warmer removes the crystallization, frozen, and freezing debuffs.
* Warmer removes the <span style="color:#49AFFC;">crystallization</span>, <span style="color:#65BAD6;">frozen</span>, and freezing debuffs.
** Freezing is a status debuff brought about by skills such as the Warlock skill '''{{#skill:2203}}''' and the Rune Knight skill '''{{#skill:5004}}'''. Once inflicted by this ailment, it will cause the following effects to happen:
*** Movement Speed is reduced by 30%.
*** Attack Speed is reduced by 30%.
*** Hard DEF is reduced by 30% (10% against monsters).
*** Fixed Cast Time (FCT) is increased by 50%.
*** Damage received from '''{{#skill:2204}}''' is increased.
|style="text-align: center;" | 3
|style="text-align: center;" | 3
|style="text-align: center; background:#ccffcc"| Supportive
|style="text-align: center; background:#ccffcc"| Supportive
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