The Complete Elemental Master Guide by Goldie: Difference between revisions

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** You may argue that {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}}{{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability.
** You may argue that {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}}{{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability.
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you.
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you.
** Endgame dungeons such as Varmundt's Biosphere Depth 2 and [[Forgotten Time]] do not allow teleportation and thus restricts skills such as the [[Soul Ascetic]] (SA) skill '''{{#skill:426}}'''—but not Psychic Stream. This gives the class a sharper edge than SA in terms of mobility in these dungeons, because even with a 15x15 AoE SAs will still need to walk to get closer to each mob to be in range of their self-centered AoE skills '''{{#skill:5427}}''' + '''{{#skill:5429}}''', while EMs have farther reach, can pliantly maneuver their ground skills to any directions, have crowd control effects, and can swiftly zoom in/out with Psychic Stream.
** Endgame dungeons such as Varmundt's Biosphere Depth 2 and [[Forgotten Time]] do not allow teleportation and thus restricts skills such as the [[Soul Ascetic]] (SA) skill '''{{#skill:426}}'''—but not Psychic Stream. This gives the class a sharper edge than SA in terms of mobility in these dungeons, because even with their 11x11 to 15x15 AoEs SAs will still need to walk to get closer to each pack of mobs to be in range of their self-centered AoE skills '''{{#skill:5427}}''' + '''{{#skill:5429}}''', while EMs have farther reach, can pliantly maneuver their ground skills to any directions, have crowd control effects, and can swiftly zoom in/out with Psychic Stream.
* Unlimited supply of '''Activity Point''' ('''AP''') and mana.
* Unlimited supply of '''Activity Point''' ('''AP''') and mana.
** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; in the event you die which brings down your AP to 0 in a dungeon or inside an instance, you will never find the need to go back to town to talk to the NPC Healer just to fully recover your AP.
** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; in the event you die which brings down your AP to 0 in a dungeon or inside an instance, you will never find the need to go back to town to talk to the NPC Healer just to fully recover your AP.
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* '''Cursed'''/'''Bloody Knight's Shield''' and '''Magic Absorber''' enchanted with Resistance against Dragon race.
* '''Purified'''/'''Cursed'''/'''Bloody Knight's Shield''' and '''Magic Absorber''' enchanted with Resistance against Dragon race.
** '''1st line''': 2%~7%
** '''1st line''': 2%~7%
** '''2nd line''': 2%~7%
** '''2nd line''': 2%~7%
** '''3rd line''': ASPD + 1 (Only for Purified)
* '''Cursed Knight's Shield''' can be enchanted with {{#item:23545}}, dropped by '''Strange Knights''' in the '''Forgotten Land''' {{#navi:um_dun01}} or bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
* '''Cursed Knight's Shield''' can be enchanted with {{#item:23545}}, dropped by '''Strange Knights''' in the '''Forgotten Land''' {{#navi:um_dun01}} or bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
* '''Bloody Knight's Shield''' can be enchanted with {{#item:23546}}, bought from '''NPC Muzaszir''' {{#navi:muh_market|168|209}} at Market (@go 37) for 500k zeny each.
* '''Bloody Knight's Shield''' can be enchanted with {{#item:23546}}, bought from '''NPC Muzaszir''' {{#navi:muh_market|168|209}} at Market (@go 37) for 500k zeny each.
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The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]].
The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]].


For more added Dragon resistance, you will need to get a {{#item:460005}}from [[Geffen Night Arena]] or a {{#item:28942}} and {{#item:28945}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to finish the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a {{#item:28946}}; '''Purified Knight's Shield''' is the most preferred among the three because it gets a 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possess 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants).
For more added Dragon resistance, you will need to get a {{#item:460005}}from [[Geffen Night Arena]] or a {{#item:28942}} and {{#item:28945}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to do the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a {{#item:28946}}; '''Purified Knight's Shield''' is the most preferred among the three because it gets an additional 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possess 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants).


Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters.
Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters.
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