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* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting! | * This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting! | ||
* Diamond Storm is also a burst skill. It's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an autocasted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | * Diamond Storm is also a burst skill. It's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an autocasted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | ||
* Diamond Storm has a 5% chance to inflict the <span style="color:#07C4D9;">'''Rapid Cooling'''</span> status effect. | * Diamond Storm has a 5% chance to inflict the <span style="color:#07C4D9;">'''Rapid Cooling'''</span> status effect. | ||
** <span style="color:#07C4D9;">'''Rapid Cooling'''</span>: Endows the target's elemental property to <span style="color:blue;">Water 1</span>, unable to move, use items or skills, and reduces Def and MDef; however, status debuff will be canceled upon taking damage. | ** <span style="color:#07C4D9;">'''Rapid Cooling'''</span>: Endows the target's elemental property to <span style="color:blue;">Water 1</span>, unable to move, use items or skills, and reduces Def and MDef; however, status debuff will be canceled upon taking damage. | ||
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* Lightning Land ('''LL''') is one of your three (3) main DoT skills alongside '''{{#skill:5372}}''' and '''{{#skill:5371}}''' with strong CC effects via "hit-locking" mobs. | * Lightning Land ('''LL''') is one of your three (3) main DoT skills alongside '''{{#skill:5372}}''' and '''{{#skill:5371}}''' with strong CC effects via "hit-locking" mobs. | ||
* It is a good skill to use when farming. You leave out your LL on the ground then teleport away. Kill the mobs offscreen and still get their loots. | * It is a good skill to use when farming. You leave out your LL on the ground then teleport away. Kill the mobs offscreen and still get their loots. | ||
*Lightning Land has a 5% chance to inflict the <span style="color:#44C769;">'''Torrent'''</span> status effect. | *Lightning Land has a 5% chance to inflict the <span style="color:#44C769;">'''Torrent'''</span> status effect. | ||
**<span style="color:#44C769;">'''Torrent'''</span>: Endows the target's elemental property to <span style="color:green;">Wind 1</span>, unable to move, use items or skills, and increases damage taken from <span style="color:brown;">Earth</span> property; however, status debuff will be canceled upon taking damage. | **<span style="color:#44C769;">'''Torrent'''</span>: Endows the target's elemental property to <span style="color:green;">Wind 1</span>, unable to move, use items or skills, and increases damage taken from <span style="color:brown;">Earth</span> property; however, status debuff will be canceled upon taking damage. | ||
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* It is a good skill to use when farming. You leave out your VS on the ground then teleport away. Kill the mobs offscreen and still get their loots. | * It is a good skill to use when farming. You leave out your VS on the ground then teleport away. Kill the mobs offscreen and still get their loots. | ||
* As a <span style="color:purple;">Poison</span> property skill, it provides great coverage against the four (4) basic elements. Poison deals increased damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>. Levels 1-2 monsters of these properties receive 150% more damage against <span style="color:purple;">Poison</span>, while Levels 3-4 monsters receive 125% more damage. For more info, refer to the [[Elements#Elemental_Attribute_Table|elemental table]]. | * As a <span style="color:purple;">Poison</span> property skill, it provides great coverage against the four (4) basic elements. Poison deals increased damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>. Levels 1-2 monsters of these properties receive 150% more damage against <span style="color:purple;">Poison</span>, while Levels 3-4 monsters receive 125% more damage. For more info, refer to the [[Elements#Elemental_Attribute_Table|elemental table]]. | ||
* Venom Swamp has a 3% chance to inflict the <span style="color:#7E139E;">'''Severe Poison'''</span> status effect. | * Venom Swamp has a 3% chance to inflict the <span style="color:#7E139E;">'''Severe Poison'''</span> status effect. | ||
** <span style="color:#7E139E;">'''Severe Poison'''</span>: Increases damage taken from <span style="color:purple;">Poison</span> property, reduces Def, and drains HP over time. Does not get canceled upon taking damage. | ** <span style="color:#7E139E;">'''Severe Poison'''</span>: Increases damage taken from <span style="color:purple;">Poison</span> property, reduces Def, and drains HP over time. Does not get canceled upon taking damage. | ||
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* Conflagration ('''Conflag''') is one of your three (3) main DoT skills alongside '''{{#skill:5371}}''' and '''{{#skill:5370}}''' with strong CC effect via "hit-locking" mobs. | * Conflagration ('''Conflag''') is one of your three (3) main DoT skills alongside '''{{#skill:5371}}''' and '''{{#skill:5370}}''' with strong CC effect via "hit-locking" mobs. | ||
* It is a good skill to use when farming. You leave out your Conflag on the ground then teleport away. Kill the mobs offscreen and still get their loots. | * It is a good skill to use when farming. You leave out your Conflag on the ground then teleport away. Kill the mobs offscreen and still get their loots. | ||
* Conflagration has a 3% chance to inflict the <span style="color:#ED3F13;">'''Blaze'''</span> status effect. | * Conflagration has a 3% chance to inflict the <span style="color:#ED3F13;">'''Blaze'''</span> status effect. | ||
** <span style="color:#ED3F13;">'''Blaze'''</span>: Endows target's elemental property to <span style="color:red;">Fire 1</span>, and drains HP over time. Does not get canceled upon taking damage. | ** <span style="color:#ED3F13;">'''Blaze'''</span>: Endows target's elemental property to <span style="color:red;">Fire 1</span>, and drains HP over time. Does not get canceled upon taking damage. | ||
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** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~ | ** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~ | ||
* Terra Drive is also a burst skill. It's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an autocasted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | * Terra Drive is also a burst skill. It's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an autocasted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | ||
* Terra Drive has a 5% chance to inflict the <span style="color:#A35946;">'''Concretion'''</span> status effect. | * Terra Drive has a 5% chance to inflict the <span style="color:#A35946;">'''Concretion'''</span> status effect. | ||
** <span style="color:#A35946;">'''Concretion'''</span>: Endows target's elemental property to <span style="color:brown;">Earth 1</span>, unable to move, use items or skills, and reduces MDef; however, status debuff will be canceled upon taking damage. | ** <span style="color:#A35946;">'''Concretion'''</span>: Endows target's elemental property to <span style="color:brown;">Earth 1</span>, unable to move, use items or skills, and reduces MDef; however, status debuff will be canceled upon taking damage. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:purple;">Serpens</span>, you need to summon first any of the Sorcerer's Elementals in their Adult Forms: <span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, or <span style="color:brown;">Tera</span>. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:purple;">Serpens</span>, you need to summon first any of the Sorcerer's Elementals in their Adult Forms: <span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, or <span style="color:brown;">Tera</span>. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage | * <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage, increases the damage of '''{{#skill:5371}}''' by 30%, and raises VS's default '''SPL scaling''' of <code>'''(5 x SPL)'''</code> to <code>'''(7 x SPL)'''</code>. | ||
* <span style="color:purple;">Serpens</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:purple;">Serpens</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:purple;">Serpens</span> assumes <span style="color:purple;">Poison 4</span> elemental property. He is naturally immune to all kinds of <span style="color:purple;">Poison</span> and <span style="color:#C95FB4;">Undead</span> property attacks, resists 50% of <span style="color:silver;">Holy</span>, <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span>, and <span style="color:#F0DF5D;">Ghost</span> property attacks, and receives 125% damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property attacks. | * <span style="color:purple;">Serpens</span> assumes <span style="color:purple;">Poison 4</span> elemental property. He is naturally immune to all kinds of <span style="color:purple;">Poison</span> and <span style="color:#C95FB4;">Undead</span> property attacks, resists 50% of <span style="color:silver;">Holy</span>, <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span>, and <span style="color:#F0DF5D;">Ghost</span> property attacks, and receives 125% damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property attacks. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:#BD0F1E;">Ardor</span>, you need to summon first the Adult Form of <span style="color:red;">Agni</span> using the skill '''Lvl. 3''' '''{{#skill:2457}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:#BD0F1E;">Ardor</span>, you need to summon first the Adult Form of <span style="color:red;">Agni</span> using the skill '''Lvl. 3''' '''{{#skill:2457}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:#BD0F1E;">Ardor</span> bestows the summoner with 10% <span style="color:red;">Fire</span> property magical damage | * <span style="color:#BD0F1E;">Ardor</span> bestows the summoner with 10% <span style="color:red;">Fire</span> property magical damage, increases the damage of '''{{#skill:5372}}''' by 30%, and raises Conflag's default '''SPL scaling''' of <code>'''(5 x SPL)'''</code> to <code>'''(7 x SPL)'''</code>. | ||
* <span style="color:#BD0F1E;">Ardor</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:#BD0F1E;">Ardor</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:#BD0F1E;">Ardor</span> assumes <span style="color:red;">Fire 4</span> elemental property. He is naturally immune to all kinds of <span style="color:red;">Fire</span> property attacks, resists 40% of <span style="color:brown;">Earth</span> property attacks, and receives 200% damage against <span style="color:blue;">Water</span> property attacks. | * <span style="color:#BD0F1E;">Ardor</span> assumes <span style="color:red;">Fire 4</span> elemental property. He is naturally immune to all kinds of <span style="color:red;">Fire</span> property attacks, resists 40% of <span style="color:brown;">Earth</span> property attacks, and receives 200% damage against <span style="color:blue;">Water</span> property attacks. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:#0685CF;">Diluvio</span>, you need to summon first the Adult Form of <span style="color:blue;">Aqua</span> using the skill '''Lvl. 3''' '''{{#skill:2458}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:#0685CF;">Diluvio</span>, you need to summon first the Adult Form of <span style="color:blue;">Aqua</span> using the skill '''Lvl. 3''' '''{{#skill:2458}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:#0685CF;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage | * <span style="color:#0685CF;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage, increases the damage of '''{{#skill:5369}}''' by 30%, and raises DS's default '''SPL scaling''' of <code>'''(5 x SPL)'''</code> to <code>'''(10 x SPL)'''</code>. | ||
* <span style="color:#0685CF;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:#0685CF;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:#0685CF;">Diluvio</span> assumes <span style="color:blue;">Water 4</span> elemental property. She is naturally immune to all kinds of <span style="color:blue;">Water</span> property attacks, resists 40% of <span style="color:red;">Fire</span> property attacks, and receives 200% damage against <span style="color:green;">Wind</span> property attacks. | * <span style="color:#0685CF;">Diluvio</span> assumes <span style="color:blue;">Water 4</span> elemental property. She is naturally immune to all kinds of <span style="color:blue;">Water</span> property attacks, resists 40% of <span style="color:red;">Fire</span> property attacks, and receives 200% damage against <span style="color:green;">Wind</span> property attacks. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:limegreen;">Procella</span>, you need to summon first the Adult Form of <span style="color:green;">Ventus</span> using the skill '''Lvl. 3''' '''{{#skill:2459}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:limegreen;">Procella</span>, you need to summon first the Adult Form of <span style="color:green;">Ventus</span> using the skill '''Lvl. 3''' '''{{#skill:2459}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:limegreen;">Procella</span> bestows the summoner with 10% <span style="color:green;">Wind</span> property magical damage | * <span style="color:limegreen;">Procella</span> bestows the summoner with 10% <span style="color:green;">Wind</span> property magical damage, increases the damage of '''{{#skill:5370}}''' by 30%, and raises LL's default '''SPL scaling''' of <code>'''(5 x SPL)'''</code> to <code>'''(7 x SPL)'''</code>. | ||
* <span style="color:limegreen;">Procella</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:limegreen;">Procella</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:limegreen;">Procella</span> assumes <span style="color:green;">Wind 4</span> elemental property. She is naturally immune to all kinds of <span style="color:green;">Wind</span> property attacks, resists 40% of <span style="color:blue;">Water</span> property attacks, and receives 200% damage against <span style="color:brown;">Earth</span> property attacks. | * <span style="color:limegreen;">Procella</span> assumes <span style="color:green;">Wind 4</span> elemental property. She is naturally immune to all kinds of <span style="color:green;">Wind</span> property attacks, resists 40% of <span style="color:blue;">Water</span> property attacks, and receives 200% damage against <span style="color:brown;">Earth</span> property attacks. | ||
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* Allot 1 skill point on this one. | * Allot 1 skill point on this one. | ||
* To summon High Elemental <span style="color:#966606;">Terremotus</span>, you need to summon first the Adult Form of <span style="color:brown;">Tera</span> using the skill '''Lvl. 3''' '''{{#skill:2460}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | * To summon High Elemental <span style="color:#966606;">Terremotus</span>, you need to summon first the Adult Form of <span style="color:brown;">Tera</span> using the skill '''Lvl. 3''' '''{{#skill:2460}}'''. Afterwards, you use this skill. Duration lasts for 25 minutes. | ||
* <span style="color:#966606;">Terremotus</span> bestows the summoner with 10% <span style="color:brown;">Earth</span> property magical damage | * <span style="color:#966606;">Terremotus</span> bestows the summoner with 10% <span style="color:brown;">Earth</span> property magical damage, increases the damage of '''{{#skill:5373}}''' by 30%, and raises TD's default '''SPL scaling''' of <code>'''(5 x SPL)'''</code> to <code>'''(10 x SPL)'''</code>. | ||
* <span style="color:#966606;">Terremotus</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | * <span style="color:#966606;">Terremotus</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels. | ||
* <span style="color:#966606;">Terremotus</span> assumes <span style="color:brown;">Earth 4</span> elemental property. He is naturally immune to all kinds of <span style="color:brown;">Earth</span> property attacks, resists 40% of <span style="color:green;">Wind</span> property attacks, and receives 200% damage against <span style="color:red;">Fire</span> property attacks. | * <span style="color:#966606;">Terremotus</span> assumes <span style="color:brown;">Earth 4</span> elemental property. He is naturally immune to all kinds of <span style="color:brown;">Earth</span> property attacks, resists 40% of <span style="color:green;">Wind</span> property attacks, and receives 200% damage against <span style="color:red;">Fire</span> property attacks. | ||
edits