Mega Fire Arch Mage Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction purely from items (instead of stats)
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction purely from items (instead of stats)
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for Arch Mage because the single instance of any of the skills in the rotation ({{#skill:5235}} (0.3s CD, single target), {{#skill:5222}} (6s CD, puddle), and {{#skill:5217}} (4s CD, puddle)), and perhaps {{#skill:5220}} (0.7s CD, single target affecting small area around target) all have decent damage and either way if it doesn't OH, the cooldown is either very short so you just hit the mobs again or the skills are '''puddle''' type (lingering on area DPS).  You will want to use {{#skill:5235}} or/and {{#skill:5220}} mostly for your farming depending on the map, while {{#skill:5222}} and {{#skill:5217}} is very nice puddle type skills but the cooldowns are relatively high and you could just throw them out before teleporting away if the map is of high mobs density.
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for Arch Mage because the single instance of any of the skills in the rotation ({{#skill:5235}} (0.3s CD, single target), {{#skill:5222}} (6s CD, puddle), and {{#skill:5217}} (4s CD, puddle)), and perhaps {{#skill:5220}} (0.7s CD, single target affecting small area around target) all have decent damage and either way if it doesn't OH, the cooldown is either very short so you just hit the mobs again or the skills are '''puddle''' type (lingering on area DPS).  You will want to use {{#skill:5235}} or/and {{#skill:5220}} mostly for your farming depending on the map, while {{#skill:5222}} and {{#skill:5217}} is very nice puddle type skills but the cooldowns are relatively high and you could just throw them out before teleporting away if the map is of high mobs density.
# <Only For Bossing otherwise this can be skipped> DPS and Damage Flow: ASPD requirement is quite high for full rotation spam maybe above 188 ASPD (4 actions per second peak activity: 3 CA, 1 All Bloom) or even as high as 190 ASPD (5 actions per second peak activity:  3 CA, 1 All Bloom, 1 Comet). The reason is {{#skill:5235}} (0.3s CD) alone has requirement of 3.33 actions per second (round it down to 185 ASPD, 3 actions per second), and that with higher acd% we can cram in 1 or 2 other skills in the rotation faster (also that we have revamped the '''Turbo Mode''' into something even better than before, Thanks Mr Muh).
# <Only For Bossing otherwise this can be skipped> DPS and Damage Flow: ASPD requirement is quite high for full rotation spam maybe above 188 ASPD (4 actions per second peak activity: 3 CA, 1 All Bloom) or even as high as 190 ASPD (5 actions per second peak activity:  3 CA, 1 All Bloom, 1 Comet). The reason is {{#skill:5235}} (0.3s CD) alone has requirement of 3.33 actions per second (round it down to 185 ASPD, 3 actions per second), and that with higher acd% we can cram in 1 or 2 other skills in the rotation faster (also that we have revamped the '''Turbo Mode''' into something even better than before, Thanks Mr Muh). Not sure if it works like this (?) but I can confirm increased DPS as ASPD is increased, assuming the comparative methodology is not wrong.
# Survivability: HP pool, damage resistance in general, and/or evasion (Arch Mage is very glass cannon and the two handed staff build means we don't use shield)
# Survivability: HP pool, damage resistance in general, and/or evasion (Arch Mage is very glass cannon and the two handed staff build means we don't use shield)
# Curse immunity
# Curse immunity
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