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===== Active Skills ===== | ===== Active Skills ===== | ||
You will rotate ({{#skill: | You will rotate ({{#skill:5235}} (0.3s CD), {{#skill:5222}} (6s CD, either climax 3 or climax 4 type), {{#skill:2213}} (20s CD, debuff) and {{#skill:5217}} (4s CD, optional)) lets define these as rotational skills and it is the utmost of importance on this build. I play the rotation like this and this is the reason why the '''Objective''' parts was formulated as such. But I am not saying that this is the only correct way to play around with Arch Mage skills rotations/combinations. For example: When solo DPS fighting Betel on CT, you will always use {{#skill:5222}} with climax 4 and you will not use {{#skill:5217}}, in contrast to other playstyle like party centered plays in HoL. If you want to modify this playstyle, you only need to alter and adapt the '''objectives''' accordingly yourself and it is not a problem. | ||
Swap Equip: You might want to quickly swap between pure glass cannon magic build and into tank build depending on the map/instance. | Swap Equip: You might want to quickly swap between pure glass cannon magic build and into tank build depending on the map/instance. | ||
{{#skill: | {{#skill:5235}} (0.3s CD): Your main bread and butter. Fire element locked. Single Target. | ||
{{#skill: | {{#skill:5222}} (6s CD): Your adaptive debuff/area damage skill. Fire element locked. | ||
{{#skill: | {{#skill:5217}} (4s CD): Area damage skill. Dark element locked. | ||
{{#skill:5220}} (0.7s CD): Single target skill to be use on situations where Fire element usage is sub-optimal. | |||
= Gears and Min-Max Technicalities: Darkening - Red Flame Cannon Build = | = Gears and Min-Max Technicalities: Darkening - Red Flame Cannon Build = | ||
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