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End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles, HN build, and consumables consumption patterns (e.g. with {{#item:4580}} you will want to use {{#item:2113}}) and all the elemental proof potions, while making {{#item:4128}} almost redundant most of the time while freeing up the precious shield card slot. So we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS in defining the BiS towards itemization choices, and whatnots and that the BiS designation probably should also consider other aspects beside damage on HN case and as long as things work well (shout out to get the DPS envy immunity people!). | End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles, HN build, and consumables consumption patterns (e.g. with {{#item:4580}} you will want to use {{#item:2113}}) and all the elemental proof potions, while making {{#item:4128}} almost redundant most of the time while freeing up the precious shield card slot. So we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS in defining the BiS towards itemization choices, and whatnots and that the BiS designation probably should also consider other aspects beside damage on HN case and as long as things work well (shout out to get the DPS envy immunity people!). | ||
[[File: | [[File:gang gang.jpg|300px]] | ||
=General Overview= | =General Overview= | ||
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