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= Scope/For Whom this guide is Intended for = | = Scope/For Whom this guide is Intended for = | ||
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent or those who skips TDRC and trying around classes after getting their highly refined | End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent or those who skips TDRC and trying around classes after getting their highly refined {{#item:400724}} and various Episode 21 Past Heroes cards. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive HN guides such as [[Rakugaki%27s_PvM_Hyper_Novice|Rakugaki's PvM Hyper Novice]] (for returning players, y'all can refer to this guide as the continuation of the old meta of [[Psoron%27s_Magic_Hyper_Novice_Guide|Psoron's Magic Hyper Novice Guide]]). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). | ||
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles, HN build, and consumables consumption patterns (e.g. with {{#item:4580}} you will want to use {{#item:2113}}) and all the elemental proof potions, while making {{#item:4128}} redundant most of the time while freeing up the precious shield card slot. So we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS in defining the BiS towards itemization choices, and whatnots and that the BiS designation probably should also consider other aspects beside damage on HN case and as long as things work well (shout out to get the DPS envy immunity people!). | End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles, HN build, and consumables consumption patterns (e.g. with {{#item:4580}} you will want to use {{#item:2113}}) and all the elemental proof potions, while making {{#item:4128}} redundant most of the time while freeing up the precious shield card slot. So we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS in defining the BiS towards itemization choices, and whatnots and that the BiS designation probably should also consider other aspects beside damage on HN case and as long as things work well (shout out to get the DPS envy immunity people!). | ||
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