Thunder and Rain HN Luxury Sub-Guide by Sophie/Joan: Difference between revisions

Jump to navigation Jump to search
Line 27: Line 27:
=== Stats&Traits ===
=== Stats&Traits ===


You will rotate {{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD) lets define it as rotational skill and it is the utmost of importance on this build, while {{#skill:5460}} is a skill spammable by itself and function as some sort of side arms (could be useful to clear weak targets on some farming spots and also act as AA attack types agains plants types).
You will rotate {{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD) lets define it as rotational skill and it is the utmost of importance on this build; these skills hits very hard like cannon. While {{#skill:5460}} is a skill spammable by itself and function as some sort of side arms (could be useful to clear weak targets on some farming spots and also act as AA-like attack types agains plants types when you are using turbo).


The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast (hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool)
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool.
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability.
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for HN because the single instance of any of the skills in the rotational have big damage.
# <Only For Bossing otherwise this can be skipped> Damage Flow: ASPD (only need for 184 for {{#skill:5460}} and is not a concern for the rotational skills), acd% at 40% for {{#skill:5460}} and also is not really needed for the rotational skills.
# <Only For Bossing otherwise this can be skipped> Damage Flow: ASPD is only need for 184 for {{#skill:5460}} and is not a concern for the rotational skills, acd% at 40% for {{#skill:5460}} but is not needed for the rotational skills.
# Survivability, HP pool, damage resistance in general, and/or evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree)
# Survivability, HP pool, damage resistance in general, and/or evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree).
# Curse immunity
# Curse immunity
# Non-priority niches (carry weight, ASPD, skill rotation spammability)
# Non-priority niches (carry weight, ASPD, skill rotation spammability)
Line 39: Line 39:
====== Stats ======
====== Stats ======


* STR - 0-90; Carry weight but you already have inc. weigh skill and can add even more with gym vouchers.
* STR - 0-90; Carry weight but you already have inc. weight skill and can add even more with gym vouchers.


* AGI - 80-130; Allocate some to reach 184 ASPD in case you want to also spam {{#skill:5460}} without resetting stats (to farm on certain spots like nif2) otherwise just put minimum amount to be spammy in general. HN in general have ASPD problem but it doesn't really matter as the skill cooldowns are huge as well (all rotational skills are above 1 sec cooldown).
* AGI - 80-130; Allocate some to reach 184 ASPD in case you want to also spam {{#skill:5460}} without resetting stats (to farm on certain spots like nif2) otherwise just put minimum amount for some ASPD. HN in general have ASPD problem but it doesn't really matter as the skill cooldowns are huge as well (all rotational skills are above 1 sec cooldown).


* VIT -  84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as HN have small base HP.
* VIT -  84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as HN have small base HP.


* INT - 100-120; SP pool (HN have a little problem on this aspect but not as severe as SA).
* INT - 100-120; SP pool (HN have SP consumption/pool problem but not as severe as SA).


* DEX - 0; Not really needed because you want the instant cast to come purely through items.
* DEX - 0; Not really needed because you want the instant cast to come purely through items.
1,196

edits

Navigation menu