Thunder and Rain HN Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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=== Stats&Traits ===
=== Stats&Traits ===


You will rotate {{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD) lets define it as rotational skill.  
You will rotate {{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD) lets define it as rotational skill and it is the utmost of importance on this build, while {{#skill:5460}} is a skill spammable by itself and function as some sort of side arms (could be useful to clear weak targets on some farming spots and also act as AA attack types agains plants types).


The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast (hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool)
# Instant Cast (hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool)
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability and 217 critical rate (if they're dead they can't hurt you)
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability.
# <Only For Bossing otherwise this can be skipped> Damage Flow: ASPD (only for 184 for {{#skill:5460}} not a concern for the rotational skills), acd% at 40% for {{#skill:5460}} otherwise is not really needed for the rotational skills.
# <Only For Bossing otherwise this can be skipped> Damage Flow: ASPD (only for 184 for {{#skill:5460}} not a concern for the rotational skills), acd% at 40% for {{#skill:5460}} and also is not really needed for the rotational skills.
# Survivability, HP pool, damage resistance in general, and evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree)
# Survivability, HP pool, damage resistance in general, and/or evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree)
# Curse immunity
# Curse immunity
# Non-priority niches (carry weight, ASPD, skill rotation spammability)
# Non-priority niches (carry weight, ASPD, skill rotation spammability)
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