Thunder and Rain HN Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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=== Stats&Traits ===
=== Stats&Traits ===
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast (hurt others faster than they can hurt you)
# Instant Cast (hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool)
# One Hit (OH) damage capability and 217 critical rate (if they're dead they can't hurt you)
# One Hit (OH) damage capability and 217 critical rate (if they're dead they can't hurt you)
# Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck face spawn but somehow have to survive it)
# Survivability, HP pool, damage resistance in general, and evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree)
# Curse immunity
# Curse immunity
# Non-priority niches (carry weight, ASPD, Gale Storm spammability)
# Non-priority niches (carry weight, ASPD, skill rotation spammability)


====== Stats ======
====== Stats ======


* STR - 50-100; Carry weight
* STR - 0-90; Carry weight but you already have inc. weigh skill and can add even more with gym vouchers.


* AGI - 80-120; (all remaining points here); reaching 183 ASPD should be easy
* AGI - 80-130; Allocate some to reach 184 ASPD in case you want to also spam {{#skill:5460}} without resetting stats (to farm on certain spots like nif2) otherwise just put minimum amounto be spammy in general (you will rotate {{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD). HN in general have ASPD problem but it doesn't really matter as the skill cooldowns are huge as well (all rotational skills are above 1 sec cooldown).


* VIT -  77-110; Should adjust it yourself so that you don't get yeeted by D1/D2 mobs that facespawn on you. Can put minimum amount when in a party with devo
* VIT -  84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as HN have small base HP.


* INT - 100-120; For Instant Cast, SP pool.
* INT - 100-120; SP pool (HN have a little problem on this aspect but not as severe as SA).


* DEX - 120-130; For Instant Cast, Damage.
* DEX - 0; Not really needed because you want the instant cast to come purely through items.


* LUK - 80-100; For Curse Immunity, Critical rate.
* LUK - 84-100; For Curse Immunity.


Example (My stats when wearing {{#item:300530}} or {{#item:300473}}:
Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glasscannon):
 
* STR - 80
 
* AGI - 82
 
* VIT - 77
 
* INT - 110
 
* DEX - 130
 
* LUK - 99
 
other variation stats (adjusting my dex and int with existing gears to give just enough instant cast):


* STR - 90
* STR - 90


* AGI - 90
* AGI - 115


* VIT - 90
* VIT - 120


* INT - 113
* INT - 120


* DEX - 122
* DEX - 2


* LUK - 89
* LUK - 84


====== Traits ======
====== Traits ======


* POW - 110; Damage (non-crit related)
* SPL - 90-110; Magic Damage  
* CRT - 110; Damage (crit related)
* CON - 90-110; Magic Damage
* CON - 72; Little more damage and evasion/survivability, otherwise can be put into WIS or STA (so far no content needs it though)
* WIS/STA - 72-112 total; Evasion/survivability


=== Core Skills ===
=== Core Skills ===
1,196

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