1,196
edits
m (→Introduction) |
m (→Introduction) |
||
| Line 15: | Line 15: | ||
Hello I'm Sophie/Joan (Guide Start Date: 10/Dec/2025). You would often see me playing in D1/D2/LoF/ToT/Mjol/Bio_Temple with my Hyper Novice char R.ClickToRename261960 or with characters of other jobs. Feel free to hit me up to join my #LFG calls. | Hello I'm Sophie/Joan (Guide Start Date: 10/Dec/2025). You would often see me playing in D1/D2/LoF/ToT/Mjol/Bio_Temple with my Hyper Novice char R.ClickToRename261960 or with characters of other jobs. Feel free to hit me up to join my #LFG calls. | ||
This guide is merely what I do on my | This guide is merely what I do on my magic build HN centered around wind elemental '''Jupitel Thunderstorm''' {{#skill:5456}} and water elemental '''Jack Frost Nova''' {{#skill:5457}} but is not optimized (dm me on discord/In-game if you can improve upon it). Making this character have been in my mind for a long time after I got my {{#item:60410}} (check it out guys). HN are inherently very flexible internally within its build itself. There's different requirements and priorities with depending on the task and challenge and the team composition (e.g. you can go full glasscannon when there is devo in the aprty and you can go fully HN tank build when you are going solo in contrast). However the flexibility also comes with inherent disadvantage of the build namely the low HP base, and the shape of the skill tree of which left a lot to be desired (as there's less degree of freedom in the skill tree compared to other classes such as WH and DK which leave many skill points even after you grabbed the vital skills, so I would advice you readers to familiarize yourself with the skill tree min-maxxing of the HN. | ||
= Scope/For Whom this guide is Intended for = | = Scope/For Whom this guide is Intended for = | ||
edits