Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).  
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).  


[[File:OPM fist.jpg|300px]]
[[File:OPM fist.jpg|300px|thumb|left|Ultimate One Hit Experience (10/10 recommended)]]


=General Overview=
=General Overview=
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{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.
{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.


= Gears and Min-Max Technicalities: Calamity Gale Build =
= Gears and Min-Max Technicalities: Gale Storm Build =


=== About Physical Damage Modifiers for Gale WH Build ===
=== About Physical Damage Modifiers for Gale Storm WH Build ===


The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)


===Gears===
===Gears (Gale WH Build)===


Recommended gears (as of Date: 28/Aug/2025):
Recommended gears (as of Date: 28/Aug/2025):
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=== Stats&Traits ===
=== Stats&Traits ===
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast (hurt others faster than they can hurt you and Damage Flow)
# Instant Cast (most important part of the Damage Flow)
# Critical Magic number: I think it is 217 (as of 10 Dec 2025)
# Critical Magic number: I think it is 217 (as of 10 Dec 2025)
# Survivability, HP pool to survive boss mechanism (put it on lowest on priority if you have devo on the team)
# Survivability, HP pool to survive boss damage/boss fight mechanism (put it on lowest on priority if you have devo on the team)
# Damage Flow: acd% at around 50% (could be less if ur laggy like me), ASPD 184 (or more)
# Damage Flow (how to manage the bottlenecks of your DPS): CB needs acd% at 50% (could be a little less if ur laggy like me, I am standing at 48% just fine), ASPD 183 (or more). More if you rotate between CB and Gale but I think it's not really needed.
# Non-priority niches (carry weight, Curse immunity)
# Non-priority niches (carry weight, Curse immunity)


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=== About Physical Damage Modifiers for Crescive Bolt Build ===
=== About Physical Damage Modifiers for Crescive Bolt Build ===


The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual discussion of this part will rely heavily on Calamity Gale Build part as the precedent (or as The Standard); if there's any confusion arise please go back and try again to regain the contextual sauce. I was only able to start to talk about this matter as I only completed all the needed gears for the test recently and I also do not provide the guarantee that this setup and version of min-max understanding will provide absolute peak damage but y'all are welcome to bump me to test with stuff listed. TL;DR this part is, beside it is for CB instead of Gale Build, is when we ditch {{#item:400539}} for +15[A] {{#item:400723}} and {{#item:300595}}.
The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier.  
 
The contextual discussion of this part will rely heavily on Calamity Gale Build part as the precedent (or as The Standard); if there's any confusion arise please go back and try again to regain the contextual sauce. I was only able to start to talk about this matter as I only completed all the needed gears for the test recently and I also do not provide the guarantee that this setup and version of min-max understanding will provide absolute peak damage but y'all are welcome to bump me to test with stuff listed. TL;DR this part is, beside it is for CB instead of Gale Build, is when we ditch {{#item:400539}} for +15[A] {{#item:400723}} and {{#item:300595}}.


Listed from most precious to least worthy, type @bs in game to see yours:
Listed from most precious to least worthy, type @bs in game to see yours:


* '''Class%:''' [stays the same] still the hardest and most expensive to get and even slightly harder to get because you will generally want to to go with {{#item:300530}} instead of {{#item:300473}} (will be discussed later). You will have 20%-75%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
* '''Class%:''' [stays the same] still the hardest and most expensive to get and even slightly harder to get because you will generally want to to go with {{#item:300530}} instead of {{#item:300473}} (the meta shift will be discussed later). You will have 20%-75%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
* '''Enemy_Element%:''' [moves 1 upwards] Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. The reason it moves upwards in the worth list is in the case you will want to use {{#item:470260}} or {{#item:470303 }} instead of {{#item:470174}} (the shift will be discussed later). Main Sources: {{#item:27126}}-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Enemy_Element%:''' [stays the same] Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. The reason it is harder to get now specifically for one specific enemy element is the case that you will want to use {{#item:470260}} or {{#item:470303 }} instead of {{#item:470174}} (the meta shift will be discussed later) but for all enemy element, it balances out and that you get more for all enemy elements when Yorscalp Crown procs. Main Sources: {{#item:27126}}-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Enemy_Size%:''' [moves 2 upwards]  Harder to get now that your weapon slot which is now occupied by {{#item:300595}}. Even harder if the other slot is filled with {{#item:4399}}. This is where {{#item:470260}} or {{#item:470303 }} comes into play, while {{#item:24912}} and {{#item:24913}} gives a little. You will have around 45%-140%. Main Sources: Cards on Weapon slots, Shadow Gears.  
* '''Enemy_Size%:''' [moves 2 upwards]  Harder to get now that your weapon slot which is now occupied by {{#item:300595}}. Even harder if the other slot is filled with {{#item:4399}}. This is where {{#item:470260}} or {{#item:470303 }} comes into play, while {{#item:24912}} and {{#item:24913}} gives a little. You will have around 45%-140%. Main Sources: Cards on Weapon slots, Shadow Gears.  
* '''Skill%:''' [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15 {{#item:400723}} and {{#item:300595}} and even more with {{#item:24912}} and {{#item:24913}}.
* '''Skill%:''' [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15[A] {{#item:400723}} and {{#item:300595}} and even more with {{#item:24912}} and {{#item:24913}}.
* '''Enemy_Race%:''' [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment.
* '''Enemy_Race%:''' [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment.
* '''Res_Ignore%:''' The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use {{#item:400723}} and that {{#item:24912}} and {{#item:24913}} you could pair them with {{#item:1270015}} and {{#item:1270016}} for even more Res_Ignore% from the latter.  
* '''Res_Ignore%:''' The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use {{#item:400723}} and that {{#item:24912}} and {{#item:24913}} you could pair them with {{#item:1270015}} and {{#item:1270016}} for even more Res_Ignore% from the latter.  
* '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% as we do not use {{#item:400539}} anymore and that {{#item:312753}} is big on critical and critical%. In my case I only have around 175 critical without {{#item:300530}}, that is most likely the reason of the sudden high demand as people realized this very thing. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
* '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% as we do not use {{#item:400539}} anymore and that {{#item:312753}} is big on critical and critical%. I think this is the primary reason for the meta shift. In my case I only have around 175 critical without {{#item:300530}}, that is most likely the reason of the sudden high demand as people realized this problem. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}
* '''Range%:''': We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above.
* '''Range%:''': We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above.
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build.
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build.


===Gears===
===Gears(Crescive Bolt Build)===


Recommended gears (as of Date: 10/Dec/2025):
Recommended gears (as of Date: 10/Dec/2025):
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**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
**{{#item:24912 }} and {{#item:24913}} most likely becoming the new BiS, but unconfirmed (10 Dec 2025) because I have yet to test it myself.
**{{#item:24912 }} and {{#item:24913}} most likely becoming the new BiS, but unconfirmed (10 Dec 2025) because I have yet to test it myself. Be prudent on this issue because chances that the added skill% which we have tons of, will be worse than Enemy_Element% modifier from Maximum Mammoth combo.
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:24912}}, {{#item:24913}}
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:24912}}, {{#item:24913}}


= Sophie's Industrious Alts Mass Production Recommendation =
= Sophie's Industrious Alts Mass Production Recommendation (WH) =
 
=== Preparation Phase ===
Not going to be your typical leveling guide, because this approach will prioritize:
Not going to be your typical leveling guide, because this approach will prioritize:
* Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for WH will be highlighted on this guide.
* Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for HN will be highlighted on this guide.
* Monotonous, but will be predictable.
* Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons
* Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250.
* Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that  farming hours loss.


Undergoing Assumptions:
Undergoing Assumptions:
* Exp Event ongoing and you use the Novice Battle Manual (very important for efficiency). You are also spend on episode ticket 16, 17.1, and 17.2.
* Exp Event ongoing and you use the {{#item:7803}} (very important for efficiency). When {{#item:7803}} expires you will use {{#item:12411}} or {{#item:100351}}
* Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars).
* You spend on episode ticket 16, 17.1, and 17.2.
* You are using Guyak Pudding(very important), Eden Food buff separately / {{#item:50035}} / or at the very least {{#item:23204}}. Teleport items, infinite fly wing, fly wing, or creamy card is mandatory.
* Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part.
* You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.:  
* You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.:  
** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives (red/blue but not really recommended unless you need HP/SP leech early and you don't need acd% this early) starting at level 1
** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives ({{#item:490100}}/{{#item:490101}} but not really recommended unless you need HP/SP leech early and you don't need acd% nor fct this early) starting at level 1.
** Temporal boots and manteaus for level 100 and up
** [[Old_Glast_Heim#Temporal_Boots|Temporal Boots]] and [[Temporal_Manteaus|Temporal Manteaus ]]for level 100 and up.
** Illusions set starting at level 120/130 up to 150/160
** [[17.1_Illusion#Illusion_Equipment_and_OS_Weapons| Illusions Set]] starting at level 120/130 up to 150/160.
** Convertible wings/Automatic set starting at level 150/160
** [[Convertible_Wings|Convertible Wings]]/[[Horror_Toy_Factory#Equipment|Celine Set]]/[[Automatic_Equipments_and_Enchants_(17.2)|Automatic]]/[[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Fallen_Warrior_Manteau|FWM]]/[[Bioresearch_Laboratory#Edda_Weapons|EDDA]] set starting at level 150/160/170.
** Grey Wolf set starting at level 190
** [[18_Direction_of_Prayer#Gray_Wolf_Armor|Grey Wolf]] set starting at level 190.
** MVP equips (e.g. PCC)/Good and Evil set starting at level 200/205
** [[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|MVP equips]] (e.g. +9[C] or +11[C] PCC is nice, don't over invest for leveling item)/[[Good_and_Evil_Headgears|Good and Evil]] set starting at level 200/205.
** Varmundts pieces/Glacier set starting at level 230
** [[Varmundt_Equipment_Reform#Varmundt_Equipment_Reform|Varmundts]] pieces (e.g. +9[C] or +11[C] Death Rune Manteau is nice)/Glacier set starting at level 230.
* Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min, and 250 in around to 1-2h depending on your performance and investment level.
* Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min when I do it myself, and roughly at worst you will be able to reach lvl 250 in around to 1-2h depending on your performance and investment level.


Non-core Equipment will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption.
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption.


=== Phase 1: lvl 1 to post-Rebirth lvl 100 ===
=== Phase 1: lvl 1 to post-Rebirth lvl 100 ===


Primary Skill: Arrow Shower
Primary Skill: {{#skill:47}}


Core item:  
Core item:  


{{#item:1702}} with 4x {{#item:27361}}
{{#item:1702}} with 4x {{#item:27361}}
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes


Steps:
Steps:
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=== Phase 2: lvl 100 Job 3 to lvl 200 ===
=== Phase 2: lvl 100 Job 3 to lvl 200 ===


Primary Skill: Arrow Storm -> Aim to reduce 0.3 seconds fixed casting time.
Primary Skill: {{#skill:2233}} (AS)-> Aim to reduce 0.3 seconds fixed casting time. Ignis cap + virtual bow combo eliminates the skill cooldown making it very spammable.


Core item:  
Core item:  
*+9~+11 {{#item:18110}} with 2x {{#item:27361}} at lvl 100.
*+9~+11 {{#item:18110}} with 2x {{#item:27361}} at lvl 100. The allure of this item is that it's AS boosting weapon that is equippable as soon as you're job changing
*+9~+11 {{#item:400022}} and +9~+11 {{#item:18178}} with 2x {{#item:27361}} at lvl 130. Recommended setup is either +11 {{#item:400022}} combined with cheaper {{#item:1000521}} or +9 {{#item:400022}} combined with more expensive {{#item:1000522}} at lvl 170. Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement.
*+9~+11 {{#item:400022}} and +9~+11 {{#item:18178}} with 2x {{#item:27361}} at lvl 130. Recommended setup is either +11 {{#item:400022}} combined with cheaper {{#item:1000521}} or +9 {{#item:400022}} combined with more expensive {{#item:1000522}}. Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement.
*+9~+11 {{#item:400266}} (upgrade hammer exist) with 2x {{#item:700054}} or Yormi-Scalleg combo. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably.
*+9~+11 {{#item:400266}} (upgrade hammer exist) with 2x {{#item:700054}} or Yormi-Scalleg combo at lvl 170. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably.
 
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 10-15 minutes


Steps:
Steps:
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5. Do and claim Varmundt's Powerplant2 until job 4. Should be viable if your AS is strong and spammable enough, otherwise just do Illusion of Twins until you get into job 4.
5. Do and claim Varmundt's Powerplant2 until job 4. Should be viable if your AS is strong and spammable enough, otherwise just do Illusion of Twins until you get into job 4.


=== Phase 3: Job 4 lvl 200 to 250 ===
6. (optional, credit to Mango's guide [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]]) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these {{#item:7436}}, {{#item:7437}}, {{#item:7438}} and {{#item:7439}}.
 
=== Phase 3: Job 4 lvl 200 to 250 and beyond===
 
Primary Skill: {{#skill:2233}} (early levels), {{#skill:5330}}
 
Core item: {{#item:19484}} with acute and +9 {{#item:700052}} fully enchanted at level 230. Get one with 1st slot enchant Gale Storm if you can. Other enchantments could be double elements and physical(ATK).
 
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 15 minutes or more
 
Steps:
 
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice.
 
2. Do and claim Amiticia 2 until you are 240.


Primary Skill Gale Storm
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower).


Core item: {{#item:1702}} with 4x {{#item:27361}}
4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing.


= Glossary=
= Glossary=
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*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
*Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
*Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
*Damage Flow: Your continuous stream of damage flowing through, it is considered good if you have only skill unique CD as your bottleneck. If your bottleneck is anything else (could be your non-instacast, your ASPD, your aftercast delay,etc) it means your damage flow is not good and you will have to improve upon that. If your bottleneck is PC power or connection (like me) well then it's too bad can't do anything about that but also it means you can be more relaxed and be a bit below theoretical values on some aspects like your '''acd%''' reduction.


= Acknowledgements =
= Acknowledgements =
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