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* '''Skill%:''' [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15 {{#item:400723}} and {{#item:300595}} and even more with {{#item:24912}} and {{#item:24913}}. | * '''Skill%:''' [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15 {{#item:400723}} and {{#item:300595}} and even more with {{#item:24912}} and {{#item:24913}}. | ||
* '''Enemy_Race%:''' [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment. | * '''Enemy_Race%:''' [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment. | ||
* '''Res_Ignore%:''' The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use {{#item:400723}} and that {{#item:24912}} and {{#item:24913}} you could pair them with {{#item:1270015}} and {{#item:1270016}} for even more Res_Ignore%. | * '''Res_Ignore%:''' The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use {{#item:400723}} and that {{#item:24912}} and {{#item:24913}} you could pair them with {{#item:1270015}} and {{#item:1270016}} for even more Res_Ignore% from the latter. | ||
* '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% from {{#item:400539}}. In my case I only have around 175 critical without {{#item:300530}} that is the reason of the sudden high demand as people realized this very thing. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | * '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% from {{#item:400539}}. In my case I only have around 175 critical without {{#item:300530}} that is the reason of the sudden high demand as people realized this very thing. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | ||
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}} | * Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}} | ||
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