Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

m
no edit summary
mNo edit summary
Line 11: Line 11:


= Introduction =
= Introduction =
<page under construction>
<page under construction (last update 10 Dec 2025)>


Hello I'm Sophie/Joan (Guide Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  
Hello I'm Sophie/Joan (Guide Start Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  


This guide is merely what I do on my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out to satisfy the demand after seeing some people asking in the #archer channel for a Gale Storm build guide from time to time. There's different requirements and priorities with GS build vs CB build (e.g. %acd reduction is not really needed for GS build, while 50% is needed for CB build) and the aim of GS build is strictly for farming (it is not for bossing). However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons and gambler's seal), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).
This guide is merely what I do on my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out to satisfy the demand after seeing some people asking in the #archer channel for a Gale Storm build guide from time to time. There's different requirements and priorities with GS build vs CB build (e.g. %acd reduction is not really needed for GS build, while 50% is needed for CB build) and the aim of GS build is strictly for farming (it is not for bossing). However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons and gambler's seal), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).
Line 60: Line 60:


* LUK - 99
* LUK - 99
other variation stats (adjusting my dex and int with existing gears to give just enough instant cast):
* STR - 90
* AGI - 90
* VIT - 90
* INT - 113
* DEX - 122
* LUK - 89


====== Traits ======
====== Traits ======
Line 95: Line 109:
{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.
{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.


= Gears and Min-Max Technicalities =
= Gears and Min-Max Technicalities: Calamity Gale Build=
 
=== About Physical Damage Modifiers for Gale WH Build ===
 
The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
 
Listed from most precious to least worthy, type @bs in game to see yours:
 
* '''Class%:''' Hardest and most expensive to get, generally speaking. You will have 30%-85%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, {{#item:300473}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
* '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. Main Sources: {{#item:27126}}-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Skill%:''' Quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory. You will have 35%-95%.
* '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment.
* '''Enemy_Size%:''' Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
* '''Res_Ignore%:''' Only '''relevant''' source for now is the Fatal Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
* '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 300-550% critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}
* '''Range%:''': We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above.
 
Trivia:
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)
 
===Gears===
 
Recommended gears (as of Date: 28/Aug/2025):
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
!Type
!Item
!Card
!Enchants and Notes
|- style=height:13em
|'''Upper'''
| align="center" | +12 to +15 [A] {{#item:400539}}
|
<small>
*{{#item:4529}}
*{{#item:300377}}
*{{#item:300363}}
</small>
|
*Enchanted with {{#item:312753}}, {{#item:312712}}.
*The reason we don't use {{#item:312700}} is because we dont need '''acd%''' for this build. Instead you just swap out for {{#item:400723}}(BiS for CB Build).
|- style=height:11em
|'''Middle'''
| align="center" | {{#item:410233}}
|
<small>
*{{#item:4529}}
*{{#item:300363}}
*{{#item:4198}}
</small>
|
*Enchanted with any of the following:
**Critical Atttack +8-10%
**Long Range Atttack +8-10%
**MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source modifiers.
|-
|'''Lower'''
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| <center><small> N/A </center></small>
|
*Enchanted with any of the following:
**'''1st line''': DEX +5 
**'''2nd line''': Critical Atttack +6-7% ''or''  Long Ranged Atttack +6-7%
|- style=height:9em
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450172}}
|
<small>
*{{#item:300533}} (BiS)
*{{#item:4602}}
*{{#item:27126}}
*{{#item:4408}}
*{{#item:300007}}
*{{#item:300021}}
*{{#item:300445}}
*{{#item:300524}}
*{{#item:300525}}
*{{#item:300381}}
</small>
|
*Enchanted with {{#item:310685}}, {{#item:310735}}, and {{#item:4723}}.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:18em
|'''Weapon'''
| align="center" | +12 to +15 [A] {{#item:700108}} <br> and/or <br> +12 to +15 [A] {{#item:700093}}
|
<small>
*{{#item:4399}}
*{{#item:27361}}
*{{#item:300519}}
*{{#item:300506}}
*{{#item:300240}}
*{{#item:300241}}
</small>
|
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
**{{#item:4399}} & {{#item:27361}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300240}} & {{#item:300240}}
**{{#item:4399}} & {{#item:300240}}
|- style=height:21em
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480352}}
|
<small>
*{{#item:300530}} (BiS)
*{{#item:300473}} (Experimental)
*{{#item:4676}} (old BiS)
*{{#item:300426}}
*{{#item:300517}}(Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
*or any other cheap Bio5 MVP card e.g. {{#item:4677}}
</small>
|
 
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}}
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}}
 
|- style=height:16em
|'''Shoes'''
| align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470175 }} and/or <br> +12 [A] {{#item:470197}}(Experimental)
|
<small>
*{{#item:300177}}
*{{#item:300380}} 
*{{#item:300280}}
*{{#item:27383}}
*{{#item:300511}}
*{{#item:300510}}
*{{#item:300508}}
*{{#item:300509}}
*{{#item:300514}}
*{{#item:300516}}
</small>
|
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
|- style=height:14em
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490135}}
|
<small>
*{{#item:300278}}
*{{#item:4084}}
</small>
|
*Enchanted with {{#item:313033}}, 
**{{#item:310701}} and {{#item:310701}}(BiS) or
**{{#item:310706}} and {{#item:310706}}.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|-
|'''Accessory (Left)'''
| align="center" | {{#item:490486}}
|
<small>
*{{#item:300278}}
*{{#item:4084}}
*{{#item:300471}}(Experimental)
</small>
|
*Enchanted with {{#item:313006}} and {{#item:312981}}.
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
*Pets: {{#item:9132}} or {{#item:9193}}
*Shadow Gears:
**Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair.
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
*Currently not-haves list: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}
 
= Glossary=
*BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
*Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
 
= Gears and Min-Max Technicalities: Calamity Gale Build=


=== About Physical Damage Modifiers for Gale WH Build ===
=== About Physical Damage Modifiers for Gale WH Build ===
1,196

edits