189
edits
Kriogenika (talk | contribs) (Created page with "On Skills: <images> First job: Exactly like that Second Job: Exactly like that probs. Third job: Doesn't matter lol. Max Document, Purification, Universe Stance. Get New Moon Kick lv1 for cloaking Fourth Job: Max Warbook. Get your main skills. Get a decent level you feel confortable with on Enchanting Sky. Sky mastery at 10 if you have points to spare. otherwise take points from here to make up for what you want since it's mod is so low. Skill Rotation: Use Flying K...") |
Kriogenika (talk | contribs) m (some formatting) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
== Skills == | |||
<images> | |||
First job: Exactly like that. | |||
Second Job: Exactly like that probs. | |||
Third job: Doesn't matter lol. Max {{#skill:2588}}, {{#skill:2589}}, {{#skill:2583}}. Get {{#skill:2579}} lv1 for cloaking. | |||
Fourth Job: Max {{#skill:5464}}. Get your main skills. Get a decent level you feel confortable with on {{#skill:5475}}. {{#skill:5463}} at 10 if you have points to spare. Otherwise take points from here to make up for what you want since it's mod is so low. | |||
=== Skill Rotation === | |||
Use {{#skill:421}} to gap close. | |||
Skill rotation: Put both {{#skill:5469}} and {{#skill:5470}} on turbo. Hold both. | |||
Skill Rotation: | Skill Rotation plus: Add in {{#skill:5471}} and {{#skill:5472}} to the rotation when they're off cd. | ||
Skill Rotation plus ultra: If you wanna bother, add in {{#skill:5466}} after all your skills are on cooldown. | |||
Skill Rotation plus ultra: If you wanna bother, add in | |||
==== Buffs ==== | |||
On Buffs and beneficial effects to keep in mind: | On Buffs and beneficial effects to keep in mind: | ||
{{#item:12883}} for stat IC. | |||
{{#skill:420}} for dodging attacks (Turn off against turret type enemies unless you wanna {{#skill:421}} away from where you wanna go and die) | |||
{{#skill:2583}} for +5 All Stats for IC | |||
{{#skill:2591}} if you can get IC on your own and want extra damage. (Eg Cardi buffs giving you IC overflow) ''(Editor's note: ATK% is weak offensive stat nowadays)'' | |||
Arc Wand Clan | |||
{{#item:657}} if you wanna get higher ASPD. | |||
{{#item:100232}} if you feel you need more damage. | |||
{{#item:100231}} if dealing with reflect. | |||
{{#skill:5475}} to maximize dps and convenience | |||
Sun/Moon/Star Buffs whenever available. | |||
''(Editor's note: {{#item:50035}} is very useful for overall efficiency.)'' | |||
''(Editor's note: {{#item:12710}} for extra movement speed and mobility.)'' | |||
=== Explaining this class skills === | |||
==== Explainer on first class skills ==== | |||
Leap: With your fct reduction, this becomes an incredible mobility skill. It can jump over obstacles but is disabled on maps where teleport is disabled. | Leap: With your fct reduction, this becomes an incredible mobility skill. It can jump over obstacles but is disabled on maps where teleport is disabled. | ||
| Line 66: | Line 61: | ||
Kihop: Final damage modifier. | Kihop: Final damage modifier. | ||
Explainer on second class skills | ==== Explainer on second class skills ==== | ||
This is the main source of damage for the Taekwon Class. Mastering these mechanics is essential to playing it correctly. | This is the main source of damage for the Taekwon Class. Mastering these mechanics is essential to playing it correctly. | ||
| Line 99: | Line 93: | ||
Union: I ran out of space check pins. | Union: I ran out of space check pins. | ||
==== Explainer on third class skills ==== | |||
Third class doesn't have much to learn compared to second. | Third class doesn't have much to learn compared to second. | ||
| Line 123: | Line 117: | ||
Idk. I heard Gravity Control is insane. | Idk. I heard Gravity Control is insane. | ||
Explainer on fourth class skills | ==== Explainer on fourth class skills ==== | ||
ºPassives | ºPassives | ||
-War book Mastery: Raw patk buff. Always good to max out | -War book Mastery: Raw patk buff. Always good to max out | ||
| Line 147: | Line 140: | ||
Their timings vary between every one of them, but all of them require you to use Twinkling galaxy first before using Star burst or cannon. They last a long time in the field so this is supposed to be used as an additional Damage Over Time instead of your main damage source. | Their timings vary between every one of them, but all of them require you to use Twinkling galaxy first before using Star burst or cannon. They last a long time in the field so this is supposed to be used as an additional Damage Over Time instead of your main damage source. | ||
===== Explaining the phases of the day ===== | |||
Okay so you want to use your skills but it says it needs sunset, moonrise or whatever the hell those are. This is the part I explain you that | Okay so you want to use your skills but it says it needs sunset, moonrise or whatever the hell those are. This is the part I explain you that | ||
| Line 157: | Line 150: | ||
To set the position for sun skills, you use Rising Sun, to set the position for Moon skills, you use Rising moon. The images should help exemplify what works best. | To set the position for sun skills, you use Rising Sun, to set the position for Moon skills, you use Rising moon. The images should help exemplify what works best. | ||
Explaining the phases of the day when using Enchanting Sky | |||
Everything just works the best and you can completely ignore the part above. | Everything just works the best and you can completely ignore the part above. | ||
| Line 185: | Line 178: | ||
In current patch, since acute is back in the meta, you'll probably end up with a lot more cdmg compared to melee. Try to find a sweet spot with that in mind. | In current patch, since acute is back in the meta, you'll probably end up with a lot more cdmg compared to melee. Try to find a sweet spot with that in mind. | ||
== Stats == | |||
This is the stat screen. | |||
Buffs: The One Potion, Healer bless and agi, berserk potion | |||
How you should distribute your stats: | |||
Your focus is on getting instant cast, so for that you'll need 0.5s of Fixed Cast time reduction plus 530 status points on dex*2+int | |||
For that first you'll need to find a balance between your dexterity and inteligence so you don't spend too much or too little getting your IC. This will depend on what armor you are using since some armors/cards give you dex/int enchants and almighty will give you a majority of those. | |||
After this you should get between 120~130 str. I decided to get 130 because of the extra damage and extra carry weight you can't get anywhere else. Reminder that any carry weight you get from base stats is doubled by the 2nd job skill Knowledge of Sun, Moon and Stars. | |||
After this you can put to your heart's desire between vit and agi. You'll have incredibly good aspd even with one agi so don't feel the need to put that much in agi if you have party members that buff it. The main benefit agi gives is for solo play and for flee. | |||
Vit helps you not die. | |||
Luk is the least important stat. The return of investment on it is so low that I feel that it isn't useful at all. | |||
=== Traits === | |||
you want Pow, Crt and Con. You're a critical melee class so those buff your damage the most. C. Rate being the secondary trait stat that gives you the most return for your damage since your patk is already so high. | |||
edits