The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Place 1 skill point on this one.  
* Place 1 skill point on this one.  
* Wall of Fog is a defensive skill that will protect ''anyone'' inside its 5x3 AoE from ranged targeted skills and ranged attacks, including opposing monsters and MVPs.
* Wall of Fog is a defensive skill that will protect ''anyone'' inside its 5x3 AoE from ranged targeted skills and ranged attacks, including opposing monsters and MVPs.
* This does '''not give''' total immunity against ranged physical attacks and skills unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts.
* This '''does''' '''not give''' total immunity against ranged physical attacks and skills unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts.
* Ranged targeted skills (<u>both physical and magical</u>) will have a 75% chance to miss.  
* Ranged targeted skills—'''both physical and magical'''—will have a 75% chance to miss.  
* This skill also gets doubled duration when placed under '''{{#skill:286}}'''. Note that you have to cast Deluge first before placing this skill or else they won't overlap.
* This skill also gets doubled duration when placed under '''{{#skill:286}}'''. Note that you have to cast Deluge first before placing this skill or else they won't overlap.
* Only two (2) Wall of Fogs can coexist at the same time until the first one expires or either of them gets cleared by  '''{{#skill:288}}''' or any of the ground-effect clearing skills such as the High Wizard's '''{{#skill:483}}''' skill or the Geneticist's '''{{#skill:2483}}''' skill.
* Only two (2) Wall of Fogs can coexist at the same time until the first one expires or either of them gets cleared by  '''{{#skill:288}}''' or any of the ground-effect clearing skills such as the High Wizard's '''{{#skill:483}}''' skill or the Geneticist's '''{{#skill:2483}}''' skill.
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Insignias can be overlapped with one another and I mean all four (4) of them. When you want to benefit from all effects of the insignias, you must be standing at least in one of the three (3) cells available. It doesn't matter which cells you stand on so long as you and the MVP are within its AoE. Depending how far apart the MVP away from you, it's ideal you place the insignias you want to use to purely debuff the MVP underneath him. If you plan to use an insignia both offensively and defensively, you can place it in the middle between you and the MVP so that way you are debuffing him and at the same time buffing yourself. Remember that some insignias give good effects for you too (i.e. '''Lvl. 3''' '''<span style="color:brown;">{{#skill:2468}}</span>''' can give you +50 '''MDef''' and +25% <span style="color:brown;">Earth</span> property magical damage like in the image above). When overlapping two or more Level 2 Insignias of any element, the one most recently placed will take priority and would endow the monsters' weapon according to the element of that insignia.  
Insignias can be overlapped with one another and I mean all four (4) of them. When you want to benefit from all effects of the insignias, you must be standing at least in one of the three (3) cells available. It doesn't matter which cells you stand on so long as you and the MVP are within its AoE. Depending how far apart the MVP is away from you, it's ideal you place the insignias you want to use to purely debuff the MVP underneath him. If you plan to use an insignia both offensively and defensively, you can place it in the middle between you and the MVP so that way you are debuffing him and at the same time buffing yourself. Remember that some insignias give good effects for you too (i.e. '''Lvl. 3''' '''<span style="color:brown;">{{#skill:2468}}</span>''' can give you +50 '''MDef''' and +25% <span style="color:brown;">Earth</span> property magical damage like in the image above). When overlapping two or more Level 2 Insignias of any element, the one most recently placed will take priority and would endow the monsters' and your allies' weapon according to the element of that insignia.  


=== Land Protector & Insignia Interaction ===
=== Land Protector & Insignia Interaction ===
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| <center>{{#item:12434}}</center>
| <center>{{#item:12434}}</center>
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|
*Petite Tail Noodle gives '''+20 LUK''' which gives a bit of StatusMAtk, FLEE, and Perfect FLEE.
*Petite Tail Noodle gives '''+20 LUK''' which grants a bit of StatusMAtk, FLEE, and Perfect FLEE.
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]].
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]].
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15''').
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15''').
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