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* This skill does exactly what its name describes. It disrupts or breaks the spell chanting of monsters and players alike. | * This skill does exactly what its name describes. It disrupts or breaks the spell chanting of monsters and players alike. | ||
* Every successful Spell Breaks would let you absorb the SP expended by the monster's interrupted skills; when mastered at Level 5, it will also cut off 2% of the monster's MaxHP. Theoretically if you could perform 50 successful Spell Breaks without a way for the monster to recover their HP passively or overtime, then you could possibly kill it solely with this skill. | * Every successful Spell Breaks would let you absorb the SP expended by the monster's interrupted skills; when mastered at Level 5, it will also cut off 2% of the monster's MaxHP. Theoretically if you could perform 50 successful Spell Breaks without a way for the monster to recover their HP passively or overtime, then you could possibly kill it solely with this skill. | ||
* Often overlooked, | * Often overlooked, Spell Breaker is actually a pretty handy skill to have especially when you're tanking or supporting your party. It works 100% of the time when used on normal monsters and 10% against MVPs that have long-casting skills. | ||
|style="text-align: center;" | 3 | |style="text-align: center;" | 3 | ||
|style="text-align: center; background:#ccffff"| Defensive | |style="text-align: center; background:#ccffff"| Defensive | ||
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