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Now since our spirits don't have their own '''<big>UI</big>''' unlike the [[Homunculus]] of Biolos, we will be following the following equations to formulate their individual stats: | Now since our spirits don't have their own '''<big>UI</big>''' unlike the [[Homunculus]] of Biolos, we will be following the following equations to formulate their individual stats: | ||
{| style="background: #FAFAFA; width: 100%; border:4px; border-style: ridge; border-color: lightgrey" | |||
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'''Max HP''' = [(SummonerMaxHP ÷ 3) + (SummonerINT x 10) + (SummonerJobLv x 20)] × [(SummonLv + 2) ÷ 3] | '''Max HP''' = [(SummonerMaxHP ÷ 3) + (SummonerINT x 10) + (SummonerJobLv x 20)] × [(SummonLv + 2) ÷ 3] | ||
'''Max SP''' = (SummonerMaxSP ÷ 4) | '''Max SP''' = (SummonerMaxSP ÷ 4) | ||
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'''FLEE|Flee Rate''' = SummonerFLEE + [(SummonerBaseLv) ÷ (5 − SummonLv)] | '''FLEE|Flee Rate''' = SummonerFLEE + [(SummonerBaseLv) ÷ (5 − SummonLv)] | ||
'''HIT|Hit Rate''' = SummonerHIT + SummonerBaseLv | '''HIT|Hit Rate''' = SummonerHIT + SummonerBaseLv | ||
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If the called Spirit is: | If the called Spirit is: | ||
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