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A priori reasoning would define our '''Long-term Goals''' (listed here by priority of importance) and permanent/temporary condition of losing would simply be defined by its a posteriori : | A priori reasoning would define our '''Long-term Goals''' (listed here by priority of importance) and permanent/temporary condition of losing would simply be defined by its a posteriori : | ||
#'''Ability to keep playing''': this covers both non-physical aspects (e.g. master account integrity) and physical aspects (e.g. mood). And therefore losing conditions would be if you cannot play anymore (e.g. banned/jailed/muted, bad mood, deteriorating sanity). | #'''Ability to keep playing''': this covers both non-physical aspects (e.g. master account integrity, social integrity, etc) and physical aspects (e.g. mood, attention, etc). And therefore losing conditions would be if you cannot play anymore (e.g. banned/jailed/muted, bad mood, deteriorating sanity). | ||
#'''Gaining strength in-game''': this covers strength defined loosely (e.g. economic strength, network strength). And therefore losing conditions would be if you cannot make progress (e.g. you got enslaved by a bad guild/bad actor-> real case but I will not namedrop but it did happen). | #'''Gaining strength in-game''': this covers strength defined loosely (e.g. economic strength, network strength). And therefore losing conditions would be if you cannot make progress (e.g. you got enslaved by a bad guild/bad actor-> real case but I will not namedrop but it did happen). | ||
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