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** As an example, a summoned '''Lvl. 2''' '''{{#skill:2457}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:red;">Fire</span> property. | ** As an example, a summoned '''Lvl. 2''' '''{{#skill:2457}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:red;">Fire</span> property. | ||
* Gets the most benefit from INT among all the Sorcerer's AoE skills. The higher your INT value, the harder it hits as it's got triple the potency for INT as observed in its skill formula: <code>'''[{Base_Damage + (<u>INT × 3</u>)} × (BaseLv ÷ 100)]%'''</code>. With items like {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}, {{#icon:470094}}{{#linkitem:470094|Hero Boots-LT}} with {{#icon:310911}}{{#linkitem:310911|Knowledge of Wise Man}}, and {{#icon:470074}}{{#linkitem:470074|Boots of Unknown Magic Power}}'s unique passive, PW will hit like a truck. | * Gets the most benefit from INT among all the Sorcerer's AoE skills. The higher your INT value, the harder it hits as it's got triple the potency for INT as observed in its skill formula: <code>'''[{Base_Damage + (<u>INT × 3</u>)} × (BaseLv ÷ 100)]%'''</code>. With items like {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}, {{#icon:470094}}{{#linkitem:470094|Hero Boots-LT}} with {{#icon:310911}}{{#linkitem:310911|Knowledge of Wise Man}}, and {{#icon:470074}}{{#linkitem:470074|Boots of Unknown Magic Power}}'s unique passive, PW will hit like a truck. | ||
* Frequently disregarded once the leveling phase is over, this skill will still have its uses once you've transitioned to Elemental Master. This is your widest lingering DoT skill, your [[The Complete Elemental Master Guide by Goldie#Psychic Wave|most | * Frequently disregarded once the leveling phase is over, this skill will still have its uses once you've transitioned to Elemental Master. This is your widest lingering DoT skill, your [[The Complete Elemental Master Guide by Goldie#Psychic Wave|most effective build]] to farm low to mid game dungeons, and your 4th job High Elementals would still give you ability to endow this skill's property to the four (4) basic elements + <span style="color:purple;">Poison</span> eventually. Oftentimes you'll find yourself finished with your set-ups but the MVP is too far away and you want to maintain distance between you and him as much as possible, PW is there to reach and lure him towards you, and besides with 4th job traits and gears PW will still deal a considerable amount of damage so consider adding this to your skill set. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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