True End Game Secret Guide by Sophie/Joan: Difference between revisions

Jump to navigation Jump to search
Line 97: Line 97:
|
|
*Type: Overall '''Harmony''' (Yellow are next to Green in colour wheel so it harmonizes, but Gold are actually mix of Yellow and Red and actually partially contrasting)
*Type: Overall '''Harmony''' (Yellow are next to Green in colour wheel so it harmonizes, but Gold are actually mix of Yellow and Red and actually partially contrasting)
*Treatment: Adding White to break the harmony. Because White is strong colour in this palette (It has maximum value contrast against both Gold and Green), it doesn't need that much (from the front-side, only source is from {{#item:60949}} and partially from cloth colour)
*Treatment: Adding White to break the harmony. Because White is strong colour in this palette (It has maximum value contrast against both Gold and Green), it doesn't need that much (from the front-side, only source is from {{#item:60949}} and partially from cloth colour). The end result is a character who feels energetic and acts with constant confidence and determination.
</small>
</small>
|- style=height:11em
|- style=height:11em
Line 111: Line 111:
|
|
*Type: '''Harmony''' (Brown are next to Red in colour wheel so it harmonizes)
*Type: '''Harmony''' (Brown are next to Red in colour wheel so it harmonizes)
*Treatment: Adding White to break the harmony. Uplifting the entire palette so it wouldn't feel heavy and the end result will be a combination of feeling warm, bold, and grounded. While feeling approachable as a character. {{#item:70072}} was added for the feeling of festivity compounding on the playfulness from {{#item:61289}}.
*Treatment: Adding White to break the harmony. Uplifting the entire palette so it wouldn't feel heavy and the end result will be a combination of feeling warm, bold, and grounded. While feeling approachable as a character. {{#item:70072}} was added for the feeling of festivity compounding on the playfulness from {{#item:61289}}. The end result is a character who feels full of spirit and finesse, yet mischievous.
|- style=height:20em
|- style=height:20em
|Ghost Girl/'''Introverted'''
|Ghost Girl/'''Introverted'''
Line 118: Line 118:
<small>
<small>
Highlight Item: {{#item:40152}} because the blue moon looks cool.
Highlight Item: {{#item:40152}} because the blue moon looks cool.
*Hero: Pale White (60%-70%), purity, formality, “otherworldly/ghastly” vibe.
*Hero: Pale White (60-70%), purity, formality, “otherworldly/ghastly” vibe.
*Supporting: Blue (20-30%), seriousness, calmness.
*Supporting: Blue (20-30%), seriousness, calmness.
*Accent: Gold (1-5%)/Black(1-3%)
*Accent: Gold (1-5%)/Black(1-3%)
Line 124: Line 124:
|
|
*Type: '''Harmony''' (Blue and Pale white harmonizes because both are low energy, and also white does not create real contrast because it is neutral/achromatic colour).
*Type: '''Harmony''' (Blue and Pale white harmonizes because both are low energy, and also white does not create real contrast because it is neutral/achromatic colour).
*Treatment: Adding Gold/Black ensures the design doesn’t feel flat or too restrained. The only source for Gold is {{#item:410049}} and the hair colour, while Black is only from {{#item:61564}} just for matching theme (ghost + black cat).
*Treatment: Adding Gold/Black ensures the design doesn’t feel flat or too restrained. The only source for Gold is {{#item:410049}} and the hair colour, while Black is only from {{#item:61564}} just for matching theme (ghost + black cat). The end result is a character who feels calm, solitary, and polite.
|- style=height:9em
|- style=height:9em
|Demon Girl/'''Aloof'''
|Demon Girl/'''Aloof'''
Line 131: Line 131:
<small>
<small>
Highlight Item: {{#item:90181}} because this item feels complex and robust like a deep roasted coffee (usually I don't like wings type garments because they feels too fluffy for my taste).
Highlight Item: {{#item:90181}} because this item feels complex and robust like a deep roasted coffee (usually I don't like wings type garments because they feels too fluffy for my taste).
*Hero: Gold(60-70%), radiant, commanding, luxurious.
*Hero: Gold (60-70%), radiant, commanding, luxurious.
*Supporting: Deep Purple (30%), depth, mystery, regality.
*Supporting: Deep Purple (30%), depth, mystery, regality.
*Accent: Light Blue(1-3%) / Red(1%)
*Accent: Light Blue(1-3%) / Red(1%)
Line 137: Line 137:
|
|
*Type: '''Contrast''' (Gold and Deep Purple sit opposite each other on the color wheel, Purple is a mix of Red + Blue, which directly complements Gold/Yellow. This creates strong visual tension and energy.  
*Type: '''Contrast''' (Gold and Deep Purple sit opposite each other on the color wheel, Purple is a mix of Red + Blue, which directly complements Gold/Yellow. This creates strong visual tension and energy.  
*Treatment: While the type of interaction is already a '''Contrast'''(we don't really have do to anything more), in order to bring it up a new level the Accent (1–3%) becomes critical. Light Blue (1–3%) from {{#item:70738}} with animation introduces a cool spark, preventing the palette from becoming too heavy or solemn. Red (1%) from one of {{#item:410320}} eyes, compounding the boldness of Gold while the other eye, while the lighter Purple eye echoes Deep Purple’s mystery. The end result is a character who feels majestic, authoritative, and unforgettable.
*Treatment: While the type of interaction is already a '''Contrast'''(we don't really have do to anything more), in order to bring it up a new level the Accent (1–3%) becomes critical. Light Blue (1–3%) from {{#item:70738}} with animation introduces a cool spark, preventing the palette from becoming too heavy or solemn. Red (1%) from one of {{#item:410320}} eyes, compounding the boldness of Gold while the other eye, while the lighter Purple eye echoes Deep Purple’s mystery. The end result is a character who feels dark majestic, authoritative, and unforgettable.
|- style=height:18em
|- style=height:18em
|Fire Girl/'''Fiery'''
|Fire Girl/'''Fiery'''
Line 143: Line 143:
|  
|  
<small>
<small>
Fire Girl ratio
Highlight Item: {{#item:40035}} because it looks cool with all the animation (and it was somehow exclusive dropping only from seasonal GM event costume box)
*Hero:
*Hero: Red (60-70%), fiery, high-energy, aggression.
*Supporting:
*Supporting: Orange (20-30%), warmth, vitality, dynamism.
*Accent:
*Accent: Pink (5-10%), Black (1-3%)
</small>
</small>
|
|
Fire notes
*Type: '''Harmony''' (Red and Orange sit next to each other on the color wheel, creating warm, energetic cohesion).
*Treatment: The Accent colors become critical for balance: Pink (5–10%) adds girly playfulness and prevents the palette from feeling too aggressive and masculine, while Black (1–3%) anchors the design and emphasizes form of fire. The end result is a character who feels fiery, charismatic, and visually striking.
|- style=height:21em
|- style=height:21em
|Rock'n'Roll Girl/'''Excess'''
|Rock'n'Roll Girl/'''Excess'''
934

edits

Navigation menu