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=== 1. FCT (Fixed Cast Time): === | |||
The base casting time of a skill before any delays. It’s the minimum amount of time it takes for the skill to finish casting — basically, the skill’s animation length. | The base casting time of a skill before any delays. It’s the minimum amount of time it takes for the skill to finish casting — basically, the skill’s animation length. | ||
=== 2. VCT (Variable Cast Time): === | |||
Additional cast time that depends on your cast speed, which is influenced by your equipment, cards, and buffs. The higher your cast speed, the less VCT you have. VCT is added on top of the FCT but gets reduced as your cast speed increases. | Additional cast time that depends on your cast speed, which is influenced by your equipment, cards, and buffs. The higher your cast speed, the less VCT you have. VCT is added on top of the FCT but gets reduced as your cast speed increases. | ||
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Total Cast Time = FCT + VCT (with VCT decreasing as cast speed increases) | Total Cast Time = FCT + VCT (with VCT decreasing as cast speed increases) | ||
=== 3. ACD (After Cast Delay) / After Skill Delay: === | |||
==== This is the delay right after you finish casting a skill before you can perform your next action (move, attack, or cast another skill). You cannot cancel this delay, and it’s separate from the casting animation itself. ==== | |||
For example, if a skill has an ACD of 300ms, after the cast animation ends, you must wait 300ms before acting again. | For example, if a skill has an ACD of 300ms, after the cast animation ends, you must wait 300ms before acting again. | ||
ACD can sometimes be reduced by stats, buffs, or equipment effects, but not always | ACD can sometimes be reduced by stats, buffs, or equipment effects, but not always | ||
=== 4. After Attack Delay (AAD) / Attack Delay: === | |||
This delay happens after you perform a physical attack. It’s the time you must wait before attacking again or doing another action. | This delay happens after you perform a physical attack. It’s the time you must wait before attacking again or doing another action. | ||
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'''Physical attack: You have your Attack animation (usually instant or very fast), then After Attack Delay (AAD) before the next action.''' | '''Physical attack: You have your Attack animation (usually instant or very fast), then After Attack Delay (AAD) before the next action.''' | ||
=== 5. Cooldown (CD): === | |||
Cooldown is the fixed waiting time after using a skill before you can use that skill again. Unlike cast times or delays, cooldown is usually not affected by your stats, cast speed, or attack speed. | Cooldown is the fixed waiting time after using a skill before you can use that skill again. Unlike cast times or delays, cooldown is usually not affected by your stats, cast speed, or attack speed. | ||
It’s a set timer unique to each skill. | It’s a set timer unique to each skill. | ||
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You cannot cancel or skip cooldown by moving, attacking, or using other skills. | You cannot cancel or skip cooldown by moving, attacking, or using other skills. | ||
=== 6. Additional Key Info: === | |||
==== ASPD (Attack Speed): ==== | |||
ASPD determines how fast your character performs physical attacks. | ASPD determines how fast your character performs physical attacks. | ||
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ASPD does not affect cast times, but it does affect the delay after attacking. | ASPD does not affect cast times, but it does affect the delay after attacking. | ||
==== Attack Delay and Skills: ==== | |||
After Attack Delay (AAD) is the wait time after a physical attack before you can act again. | After Attack Delay (AAD) is the wait time after a physical attack before you can act again. | ||
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'''This means your ASPD can indirectly speed up certain skill animations or combos by reducing the delay between hits. | '''This means your ASPD can indirectly speed up certain skill animations or combos by reducing the delay between hits. | ||
==== Different meaning of Crit Mulitipliers ==== | |||
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