|
|
| Line 67: |
Line 67: |
| # The effect stones are also able to be worked in as the Accent, in the case the rest of the costumes namely the top/mid/low choices are only falls to Hero/Supporting colour category. Otherwise it should be worked into applying the 60:30:10 ratio or the subsequent rebalanced ratio (e.g. 60:35:5 if too contrasting/ 55:30:15 if too harmonious) | | # The effect stones are also able to be worked in as the Accent, in the case the rest of the costumes namely the top/mid/low choices are only falls to Hero/Supporting colour category. Otherwise it should be worked into applying the 60:30:10 ratio or the subsequent rebalanced ratio (e.g. 60:35:5 if too contrasting/ 55:30:15 if too harmonious) |
|
| |
|
| = Gears and Min-Max Technicalities = | | = Very Concrete Review and Evaluation = |
|
| |
|
| === About Magical Damage Modifiers for Talisman SA Build === | | === About the Review of Practical Cases === |
|
| |
|
| The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). | | The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). |
|
| |
|
| Listed from most precious to least worthy, type @bs in game to see yours:
| |
|
| |
|
| * '''Class%/Boss%:''' Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: {{#item:300472}}, Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why {{#item:300472}} was so expensive in contrast to the physical builds which have plethora of '''Class%/Boss%''' sources)
| | ===My Dressed Up Characters=== |
| * '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
| |
| * '''Skill%:''' Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear + {{#item:300600}} combo (the red phoenix and talisman of four bearing god skill).
| |
| * '''Enemy_Race%:''' kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:{{#item:4441}}-like MVP cards on shoes, HoL accessories and enchantments, various equipments.
| |
| * '''Enemy_Size%:''' Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
| |
| * '''MRes_Ignore%:''' Only '''relevant''' source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
| |
| * '''MATK%''': You will have more than 150-250% MATK%. Main Sources: {{#item:450173}}, Shadow Gear Enchantments for MATK%, {{#item:4441}}-like MVP cards on shoes, various equipments.
| |
| * '''Spl''': You will have around 200-250 or more. Main Sources: {{#item:470204}}, Shadow Gear enchantments,
| |
| *'''S.MATK''': You will have around 350 or more. Main Sources: various equipments,
| |
| * '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio.
| |
| | |
| ===Gears=== | |
| Recommended gears (as of Date: 2/Sep/2025):
| |
|
| |
|
| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | | {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" |