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| # Adjust the effect stones. Sync them with the theme. Some stone with blurring effects (for example various stone costume with lights effect e.g. {{#item:70016}}) might be used to mask either the hero colour or the Supporting colour in the case there are 2 close looking colours but are not exactly the same but you still want to group them together. | | # Adjust the effect stones. Sync them with the theme. Some stone with blurring effects (for example various stone costume with lights effect e.g. {{#item:70016}}) might be used to mask either the hero colour or the Supporting colour in the case there are 2 close looking colours but are not exactly the same but you still want to group them together. |
| # The effect stones are also able to be worked in as the Accent, in the case the rest of the costumes namely the top/mid/low choices are only falls to Hero/Supporting colour category. Otherwise it should be worked into applying the 60:30:10 ratio or the subsequent rebalanced ratio (e.g. 60:35:5 if too contrasting/ 55:30:15 if too harmonious) | | # The effect stones are also able to be worked in as the Accent, in the case the rest of the costumes namely the top/mid/low choices are only falls to Hero/Supporting colour category. Otherwise it should be worked into applying the 60:30:10 ratio or the subsequent rebalanced ratio (e.g. 60:35:5 if too contrasting/ 55:30:15 if too harmonious) |
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| === Core Skills ===
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| ===== Buff/Debuff and Passives =====
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| {{#skill:5416}}: More damage from skills with talismans (what we really care about) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than '''Soul of Heaven and Earth''' if you can only pick one.
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| {{#skill:5431}}: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear).
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| {{#skill:5417}}: Up to +10 SPL, not bad but not that good either. Just put points here if you can't reach {{#skill:5432}} with your remaining skill points.
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| {{#skill:2597}}Shadow Soul: We care about the ASPD bonus.
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| {{#skill:2599}}Fairy Soul: We care about the VCT% reduction bonus.
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| {{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play.
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| {{#skill:2608}}: Use this to reset soul.
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| {{#skill:425}}: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). Unequip the weapon to reset the element.
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| {{#skill:462}}: You buff with this and got revived if you die.
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| {{#skill:2601}}: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason.
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| {{#skill:5423}}: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong, so always use it).
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| {{#skill:5432}}: A party buff that provides a large damage modifier: Physical melee% and ranged%, and Magical Ele%. Used to be more godly, but is kinda meh for solo play now, because Ele% saturates fast, since the CoL Autumn gives a lot of Ele%. (Refer to the next part if you're confused about the meh Ele% vs the precious Enemy_Element%)
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| ===== Active Skills =====
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| Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons.
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| {{#skill:426}}: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like leaping mechanism (not everyone does).
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| {{#skill:5426}}: Main Single Target DPS skill. auto-casts Red Phoenix (TD combo).
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| {{#skill:5427}}: Main Area skill. auto-casts Black Tortoise (TD combo).
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| = Gears and Min-Max Technicalities = | | = Gears and Min-Max Technicalities = |