Hybrid Dragon Knight Luxury Sub-Guide by Sophie/Joan and Eternal Slash Savage Impact SX Luxury Sub-Guide by Sophie/Joan: Difference between pages

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[[Category:Dragon Knight]]
[[Category:Shadow Cross]]


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{| class="wikitable" style="margin-left: 20px; margin-right:0;border-style: solid; border-width: 1px; border-color:#ffffff00; float:right;"
! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename213123'''
! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename255746'''
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|-
| colspan="6" |[[File:screenMuhRO523.jpg|250px]] <div style="text-align: center;">
| colspan="6" |[[File:screenMuhRO542.jpg|250px]] <div style="text-align: center;">
|-
|-
| colspan="6" style="background-color:#2A76E8;" | <center> '''Dragon Knight''' </center>
| colspan="6" style="background-color:#2A76E8;" | <center> '''Shadow Cross''' </center>
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<page under construction>
<page under construction>


Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol/Alice Hard with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  
Hello I'm Sophie/Joan (Guide Date: 31/Aug/2025). You would often see me playing in D1/HoL/ToT/CT/Alice Hard with my Shadow Cross char R.ClickToRename255746 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  


This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely '''Draconic Breath''' (DcB) DK and '''Storm Slash''' (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the performance of the pure build, if you perform twice, your end contribution will be 100% again, at the very minimum. The result was promising; the hybrid build dishes out DPS around 80-85% minimum compared to the pure builds even without much optimization, making you almost twice as useful as other people, utilitarianistic speaking. The reason might be that on the end game part of the spectrum, it is very much more gear dependent than character inert stats dependent. All in all, as a Hybrid of both DcB build and SS build, most of the mechanic is simply the matter of full gear swapping, while grabbing the most you can from stats and skills distribution. And thus I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). I would also advice the readers to first familiarize themselves with both DcB DK and SS DK builds separately or ideally to master them first somewhat, before trying to build the hybrid variant, as this is now in the area where straightforward optimization is too complex to be blindly applied because there are too many parameters to consider, and such I must leave the details to everyone's own taste and only concern myself with the big picture.
This guide is merely what I do with my Shadow Cross most significantly on D1, HoL (tested well on lvl 20 HoL) and ToT (tested well until lvl 51), but it is not optimized (dm me on discord/In-game if you can improve upon it). This guide is written to satisfy the demand of the currently under appreciated SX class (imo) and that the previous guides are long since last updated as of now (31/Aug/2025) and is not up to date with the latest iteration of the BiS gears (namely the HoL-CT series combo). On single target ('''Eternal Slash Build''') this class hits very hard; on par if not better than melee crit DK. And on melee farming ('''Savage Impact Build''') potential and mobility the class is not bad at all hitting definitely harder than HnS on melee crit DK, and therefore hopefully with this guide more people would be interested in investing time and effort playing the class. Also lastly regarding the 2 presented builds below (ES and SI) mostly they are switchable by just swapping equipments, so being both at a same time in a single character is very much possible (e.g. used SI build with yormi-scalleg combo on weapon for lower level ToT and then swapping into ES build with {{#item:4399}} on weapon after lvl 26 of ToT). There's a great amount of value potentials stemming from the flexibility inertly contained within this class overall, that I very much like it.


= Scope/For Whom this guide is Intended for =
= Scope/For Whom this guide is Intended for =
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Cheverlotte's Guide to becoming a daring Dragon Knight). Alternatively you can treat the 2 '''gears''' parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br>
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive SX guides (e.g. Niru's Guide to becoming a Semi-Pro SX). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br>


End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing {{#item:300473}} instead of {{#item:4679}} you will want to wear {{#item:24339}} and {{#item:24340}}) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  
End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. if you are wearing {{#item:480349}} instead of {{#item:480352}}, you will want to wear {{#item:300530}} instead of {{#item:300474}}) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  


[[File:Omnimon Hybrid.gif|300px]]
[[File:Saturnosophie.jpg|300px]]


= General Overview =
= General Overview =
=== Stats&Traits ===
=== Stats&Traits ===
The actual distribution of stats and traits are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
# Instant Cast (dish out bigger DPS)
# Dish out bigger DPS (ES Build), One Hit (OH) most if not all the mobs in the map you are farming (SI build)
# ACD% and ASPD requirements (mostly for SS part of the build)
# 50-70 ACD% and ASPD requirements (mostly problem for ES build, SI build as farmer just need to OH most of the time)
# 217 Critical rate (mostly for SS part of the build)
# 217 Critical rate (mostly problem for ES build, SI build with katar will have 250++ critical rate with minimum effort)
# Survivability (overall problem for SX, that compared to melee crit DK we don't have millennium shield rune)
# Curse immunity
# Curse immunity
# Non-priority niches (carry weight, sp pool, survivability)
# Non-priority niches (carry weight, sp pool)


====== Stats ======
====== Stats ======


* STR - 100-120; Carry weight, SS damage
* STR - 100-120; Carry weight, damage


* AGI - 70-110; ASPD for SS (DcB part are already good with ASPD because of {{#item:450171}})
* AGI - 100-120; ASPD, evasion


* VIT - 70-110; DcB damage, SS survivability
* VIT - 100-120; Survivability, can put less in devo party (e.g. HoL, ToT)


* INT - 70-110; For Instant Cast, SP pool.
* INT - 70-120; SP pool, MDEF.


* DEX - 100-120; For Instant Cast, DcB damage.
* DEX - 1;(all remaining points here);


* LUK - 80-100; For Curse Immunity, Critical rate.
* LUK - 80-120; For Curse Immunity, Critical rate.






Example (My stats when wearing {{#item:4679}} and {{#item:300515}}:
Example (My stats when wearing {{#item:300515}} for casual farming in D1 with SI Build):


* STR - 120
* STR - 120


* AGI - 78
* AGI - 120


* VIT - 90
* VIT - 120


* INT - 90
* INT - 75


* DEX - 120
* DEX - 5


* LUK - 89
* LUK - 89
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====== Traits ======
====== Traits ======


* POW - 110; Damage (both DcB and SS)
* POW - 110; Damage
* CRT - 110; Damage (for SS)
* CRT - 110; Damage
* CON - 72; Damage (both DcB and SS)
* CON - 72; Damage (or WIS and/or STA for survivability problem)


=== Core Skills and Consumables ===
=== Core Skills ===


===== Buff =====
===== Buff =====


{{#item:22540}}: Boosts both DcB and SS.
{{#skill:5285}}: Boosts ES and SI damage.


{{#item:12731}}: Boosts SS.
{{#skill:378}}: Boosts damage.


{{#skill:60}}: Boosts ASPD for SS.
{{#skill:5290}}: 20% RES ignore, translates to around 5-10% more final damage on most of the case.


{{#skill:5210}}: Boosts DcB damage.
{{#skill:2027}}: Various effects, pyrexia one is the most important.


{{#skill:7}}: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.
{{#skill:5293}}: Shadow wound debuff (not majorly important imo).


{{#skill:45}} lvl3: For helping Instant Cast (optional, from {{#item:50035}}).
{{#skill:7}}:(optional from {{#item:4084}} more relevant for SI build that wants bigger burst of single skill damage for OH) 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.


{{#skill:5201}} lvl1: For helping AP recovery mostly on DcB.
===== Active Skills =====


Other buffs ({{#skill:2001}}, {{#skill:355}}, {{#skill:357}}, {{#skill:356}}): Probably nice to have but idk if it is significant anymore.
Swap Equip: Swap between ES and SI build.


===== Active Skills =====
{{#skill:150}}: Mobility.
 
{{#skill:5001}}: Debuff to disable damage reflection (use this in CT against betel), and increasing melee% damage modifier by 150% against normal class mobs and 75% against boss class mobs.


Swap Equip: Swap between DcB and SS part of the build.
{{#skill:5289}}: Main Single Target skill. Pair it with '''Cross Slash'''.


{{#skill:1001}}: Mobility.
{{#skill:6511}}: Secondary single Target skill, use it to gain weapon blocking status (requirement for '''Eternal Slash''').


{{#skill:5213}} lvl5: The only Melee Skill you use because there is not enough skill points left to be put in {{#skill:5208}} (HnS) lvl10.
{{#skill:5287}}: Main Area Skill. Pair it with '''Cross Impact''' if you still not managed to OH with 1 skill (and you better change map if the mobs still not die after the following '''Cross Impact''')


{{#skill:6001}} lvl10: The Ranged Skill.
{{#skill:2022}}: Secondary Area Skill. Damage is around 1/4 to 1/3 of your '''Savage Impact''' so it is not insignificant damage wise but the problem is the long animation. Use it only if necessary to finish up farming target.


= Gears and Min-Max Technicalities =
= Gears and Min-Max Technicalities =


=== About Physical Damage Modifiers For Hybrid DcB-SS DK Build ===
=== About Physical Damage Modifiers ===


The general aim of the min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general.
The general aim of the min-maxxing process (as of Date: 31/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS in the case of ES Build and to OH enemies in the case of SI build.


Listed from most precious to least worthy. Type @bs in game to see yours:
Listed from most precious to least worthy. Type @bs in game to see yours:


* '''Class%:''' Hardest and most expensive to get. Generally speaking, you will have around 15%-70%. Main Sources: {{#item:4529}},{{#item:300474}}, {{#item:300473}}, Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, {{#item:300532}}.
* '''Enemy_Element%:''' Rarest modifier for SX jobclass, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Enemy_Element%:''' Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Class%:''' 2nd Hardest and most expensive to get. Generally speaking, you will have around 60%-130%. Main Sources: {{#item:4529}}, {{#item:300474}}, Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, {{#item:300532}}. The case of SX jobclass is unique that I personally rank it below Enemy_Element% because of the abundance of card slots on double dagger setup, there's more of this potential of Class% modifiers in case you are putting in {{#item:300532}} or {{#item:4140}}.
* '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory, {{#item:300585}} for SS with Yorscalp combo.
* '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for SI/ES build and is already mandatory, {{#item:300591}} for ES build with yorscalp crown combo.
* '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: {{#item:4679}}, HoL accessories and enchantments, various equipments.
* '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: Circulation Garments, HoL accessories and enchantments, various other equipments.
* '''Enemy_Size%:''' Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, {{#item:22540}}.  
* '''Enemy_Size%:''' Easy to get and cheap. You will easily have 90%-210%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, {{#item:24539}} when proc.  
* '''Res_Ignore%:''' Only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% and {{#item:400723}} for 10% modifier. The effect is only roughly 5-10% pure damage increase every 20% '''Res_Ignore%''' modifier, though it is nice, because it is outside all other modifiers calculations.
* '''Res_Ignore%:''' Beside {{#skill:5290}}, other source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% bringing us to 40% Res_Ignore%. The effect is only roughly 5-10% pure damage increase for every 20% RES_Ignore%. It is nice because it is outside all other modifiers calculations.
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}.
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}.
* '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, {{#skill:5001}}, various other sources.
* '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
* '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
* '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, various other sources.
* '''Range%:''' Easy to get and cheap. You will have around 250-450% Range%. Main Sources: {{#item:300473}}, various other sources.
* '''MAXHP%:''' Easy to get and cheap. You will have around 150%-300% MAXHP%. Main Sources: {{#item:4302}}, various other sources.


===DcB Gears===
=== Builds and Equipments ===


Recommended gears (as of Date: 29/Aug/2025):
===== Savage Impact Gears aka Farmer's Area Damage Build =====
 
Recommended gears (as of Date: 31/Aug/2025):


{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
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|- style=height:13em
|- style=height:13em
|'''Upper'''
|'''Upper'''
| align="center" | +12 to +15 [A] {{#item:400529}}
| align="center" | +12 to +15 {{#item:400533}} (Old BiS)
|  
|  
<small>  
<small>  
*{{#item:4529}}
*{{#item:4529}}
*{{#item:300528}}
*{{#item:300377}}
*{{#item:300174}}
*{{#item:4403}}
*{{#item:4480}}
*{{#item:27396}}
*{{#item:300360}}
 
</small>
</small>
|
|
*Enchanted with {{#item:312783}}, {{#item:312706}}.
*Enchanted with {{#item:312753}}, {{#item:312697}} or {{#item:312712}}.
*Alternatively with the combinations of either or both of {{#item:312743}}(Experimental) and/or {{#item:312703}}(Experimental).
 
|- style=height:11em
|- style=height:11em
|'''Middle'''
|'''Middle'''
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|  
|  
<small>
<small>
*{{#item:300174}}
*{{#item:4529}}
*{{#item:4403}}
*{{#item:4480}}
*{{#item:27396}}
*{{#item:300360}}
</small>
</small>
|
|
*Enchanted with any of the following:
*Enchanted with any of the following:
**MaxHP +8~10%
**After cast delay -8~10%
**Long range physical attack +8~10%
**Melee physical damage +8~10%
|-
|-
|'''Lower'''
|'''Lower'''
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| align="center" | {{#item:420210}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| <center><small> N/A </center></small>
| <center><small> N/A </center></small>
|
|
*Enchanted with any of the following:
*Enchanted with any of the following:
**'''1st line''': DEX +5   
**'''1st line''': STR +5  or LUK +5 or AGI +5 or VIT +5
**'''2nd line''': Long range physical attack +6~7%
**'''2nd line''': Melee physical damage +6~7%
|- style=height:9em
|- style=height:9em
|'''Armor'''
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450171}}
| align="center" | +12 to +15 [A] {{#item:450172}}
|  
|  
<small>
<small>
*{{#item:4302}} (BiS)
*{{#item:300533}} (BiS)
*{{#item:4602}} (Experimental)
*{{#item:4602}}
*{{#item:4493}}
*{{#item:27126}}
*{{#item:300376}}
*{{#item:300533}} (Experimental)
*{{#item:4408}}
*{{#item:4408}}
*{{#item:300007}}
*{{#item:300007}}
*{{#item:300021}}
*{{#item:300021}}
*{{#item:300445}}
*{{#item:300445}}
*{{#item:300362}}
</small>
</small>
|
|
*Enchanted with {{#item:310682}},  
*Enchanted with {{#item:310676}}, {{#item:310735}}, and {{#item:4704}} or any.  
*{{#item:310744}} or {{#item:310732}},  
*and {{#item:4723}}.  
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:18em
|- style=height:18em
|'''Weapon'''
|'''Weapon'''
| align="center" | +12 to +15 [A] {{#item:630041}}
| align="center" | +12 to +15 [A] {{#item:610064}}
|  
|  
<small>
<small>
*{{#item:300532}}  
 
*{{#item:4399}}  
*{{#item:27361}}
*{{#item:27361}}
*{{#item:300519}}
*{{#item:300519}}
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*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
*Can be carded with the following combo:
**{{#item:300532}} & {{#item:27361}}
**{{#item:4399}} & {{#item:27361}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300240}} & {{#item:300240}}
**{{#item:300240}} & {{#item:300240}}
**{{#item:300532}} & {{#item:300240}}
**{{#item:4399}} & {{#item:300240}}
**etc
**etc
|- style=height:21em
|- style=height:21em
|'''Garment'''
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480350}}
| align="center" | +12 to +15 [A] {{#item:480352}}(BiS) <br> or <br> +12 to +15 [A] {{#item:480349}}  
|  
|  
<small>  
<small>  
*{{#item:4679}} (BiS)
*{{#item:300474}} (if paired with '''CoL Winter''')
*{{#item:300473}} (Experimental)
*{{#item:300530}} (if paired with '''CoL Spring''')
*{{#item:300426}}
*{{#item:300515}}  
*or any other cheap Bio5 MVP card e.g. {{#item:4677}}
*{{#item:300422}}
 
</small>
</small>
|
|


*Enchanted with {{#item:313015}}, {{#item:312538}}, and {{#item:312479}}.
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
*The reason any Bio5 MVP card works is because it is only a difference of 15% '''Enemy_race%''' (we don't really care about Bio5 Seyren card's +2 ASPD bonus) when wearing {{#item:450171}} and that the stat bonus from Bio5 Seyren conferred most of the utility that the card is sought after.
*Use {{#item:14536}} if you are using {{#item:300474}}
*The reason I stated Seyren as the BiS is from my own testing. The reason might be because {{#item:300473}}'s '''Ranged%''' bonus saturates the whole '''Ranged%''' modifier at +15 {{#item:450171}} that the +20 all stats bonus and the 15% '''Enemy_race%''' bonus becoming more significant instead.


|- style=height:16em
|- style=height:16em
|'''Shoes'''
|'''Shoes'''
| align="center" | +11 [C] {{#item:470073}} (BiS) <br> and/or <br> +12 [A] {{#item:470174}}
| align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470173}} and/or <br> +12 [A] {{#item:470197}}(Experimental)
|  
|  
<small>  
<small>  
*{{#item:300091}}  
*{{#item:300177}}
*{{#item:300177}}  
*{{#item:300380}}
*{{#item:300280}}
*{{#item:300280}}
*{{#item:27383}}  
*{{#item:27383}}  
Line 235: Line 242:
</small>
</small>
|
|
*'''Papila Card''' or '''Midnight Archi Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots while the MaxHP% bonus, even though is big, is most likely already saturated at this point of end game, while the bonus 200 VIT from {{#item:470073}} is becoming more significant instead.
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
|- style=height:14em
|- style=height:14em
|'''Accessory (Right)'''
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490133}}(BiS) or {{#item:490132}}
| align="center" | <br> {{#item:490135}}
|  
|  
<small>  
<small>  
*{{#item:300077}}
*{{#item:300278}}
*{{#item:300249}}
*{{#item:300468}}  
*{{#item:300467}}
*{{#item:300249}}  
 
*{{#item:300250}}  


</small>
</small>
|
|
*Enchanted with {{#item:313028}},  {{#item:310721}}, or {{#item:310701}}.  
*Enchanted with {{#item:313033}},  {{#item:310706}}, and {{#item:310706}}.  
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|-
|-
|'''Accessory (Left)'''
|'''Accessory (Left)'''
| align="center" | {{#item:490484}}
| align="center" | {{#item:490486}}
|  
|  
<small>  
<small>  
*{{#item:300077}}
*{{#item:300278}}  
*{{#item:300249}}
*{{#item:300471}}(Experimental)
*{{#item:300471}}(Experimental)
*{{#item:300249}}
*{{#item:300250}}
</small>
</small>
|
|
*Enchanted with {{#item:312991}} and {{#item:312981}}.
*Enchanted with {{#item:312986}} and {{#item:312981}}.
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
|}


===SS Gears===
===== Eternal Slash Gears aka Single Target DPS Build =====
 
Notice that there's '''Crit%''' modifier being recommended more here compared to the previous SI Gears part, it is because we expect the fight to be longer hence there is more opportunities of {{#skill:5001}} being used which means there's less emphasize on '''Melee%''' modifier and consequently '''Crit%''' is seen to be more usable (because it is farther from saturation in the overall damage modifier percentage now, compared to your overall damage modifiers without {{#skill:5001}} debuff active). Also that {{#item:24307}} is advised to be used for this situation. Otherwise going fully on '''Melee%''' damage modifier is probably better for consistency and cost saving as it is precisely the same as the SI gears reccommendation.


Recommended gears (as of Date: 29/Aug/2025):
Recommended gears (as of Date: 31/Aug/2025):


{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
Line 276: Line 287:
|- style=height:13em
|- style=height:13em
|'''Upper'''
|'''Upper'''
| align="center" | +15 [A] {{#item:400723}} (BiS) <br> or <br> +12 to +15 {{#item:400529}} (Old BiS)
| align="center" | +15 [A] {{#item:400723}} (BiS) <br> or <br> +12 to +15 {{#item:400533}} (Old BiS)
|  
|  
<small>  
<small>  
Line 288: Line 299:
</small>
</small>
|
|
*{{#item:400529}} enchanted with {{#item:312753}}, {{#item:312697}}(BiS) or {{#item:312712}}(BiS) or {{#item:312700}}(experimental).
*Enchanted with {{#item:312753}}, {{#item:312697}} or {{#item:312712}}.


|- style=height:11em
|- style=height:11em
Line 333: Line 344:
|- style=height:18em
|- style=height:18em
|'''Weapon'''
|'''Weapon'''
| align="center" | +15 [A] {{#item:600031}}(BiS) <br> and/or <br> +12 to +15 [A] {{#item:600054}}(Old BiS)
| align="center" | +12 to +15 [A] {{#item:510165}} <br> and<br> +12 to +15 [A] {{#item:510166}}
|  
|  
<small>
<small>
*{{#item:300585}} (BiS)
*{{#item:300591}}(BiS)
*{{#item:4399}}  
*{{#item:4399}}  
*{{#item:27361}}
*{{#item:27361}}
Line 347: Line 358:
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
*Can be carded with the following combo:
**{{#item:300585}} & {{#item:4399}}
**{{#item:300585}} & {{#item:27361}}
**{{#item:4399}} & {{#item:27361}}
**{{#item:4399}} & {{#item:27361}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300519}}& {{#item:300506}}
Line 356: Line 365:
|- style=height:21em
|- style=height:21em
|'''Garment'''
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480352}}
| align="center" | +12 to +15 [A] {{#item:480352}} <br> or <br> +12 to +15 [A] {{#item:480349}}  
|  
|  
<small>  
<small>  
*{{#item:300474}} (BiS)
*{{#item:300474}} (if paired with '''CoL Winter''')
*{{#item:300530}} (if paired with '''CoL Spring''')
*{{#item:300515}}  
*{{#item:300515}}  
*{{#item:300422}}
*{{#item:300422}}
Line 418: Line 428:
|}
|}


===== Cowring Farmer Double Dagger Autoattack Build aka Event Enjoyer Build =====
This one is born from interesting phenomenon unique to this server that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this action your income gathering/ farming pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server) but with the low requirements of the gears, the RoI (Return on Investment) is indeed quite high if you count it as per minute income. The entire required gears would probably cost around 200m for entry gears/minimum working gears and up to 500m for locally optimized quasi-perfection state (by what I meant is more investment than this point is possible but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events like the spring neustad attack event (I'm consistently top 5 but never managed to break down the secret to be the 1st but imo it is good enough anyway).
With this build we aim to fulfill these Objectives (by priority):
# 193 ASPD (biggest problem when wearing double dagger)
# Dashing out as much autospell as possible (aim at least 200 dps on plant protocol dummy and 300 or more is great)
# Survivability, mostly HP pool (for spring-like events only, aim at least 150k and more than 300k is great)
# Reducing miss on target ( I am still so clueless about this lmao so any input is very much appreciated)
Also note that the more people build this, the lesser the overall RoI will be.
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
!Type
!Item
!Card
!Enchants and Notes
|- style=height:13em
|'''Upper'''
| align="center" | +11 [D] {{#item:400152}} (BiS)
|
<small>
*{{#item:300174}}
*{{#item:4144}}(Spring event only)
</small>
|
*Core item
|- style=height:11em
|'''Middle'''
| align="center" | {{#item:5592}}
|
<small>
<center><small> N/A </center></small>
</small>
|
*Nice to have but there are other alternatives like {{#item:410233 }} with MaxHP% enchant which is not bad at all.
|-
|'''Lower'''
| align="center" | {{#item:18666}} (BiS)
| <center><small> N/A </center></small>
|
*Core item
|- style=height:9em
|'''Armor'''
| align="center" | +10 to +12 {{#item:15393}} <br> or <br> +10 to +12 {{#item:15399}} or <br> +10 to +12 {{#item:15398}}(Experimental)
|
<small>
*{{#item:300376}}
*{{#item:4493}}
*{{#item:4302}}
</small>
|
*Enchanted with MaxHP% enchant, {{#item:310078}}, or {{#item:310077}}(Agi Soutane only) or any will work well as long as you're reaching the 193 ASPD and have no HP pool problem.
**For more info on how to enchant, check this [[Abyss Lake|page]] or [[Odin|page]].
|- style=height:18em
|'''Weapon'''
| align="center" | +0 to +5 [A] {{#item:13414}}(BiS)
|
<small>
*{{#item:4117}}
*{{#item:4268}}
*{{#item:4320}}
*{{#item:31024}}
*{{#item:31025}}
*etc
</small>
|
*Core item x2, use both on right and left hand
*check this [[Elisia%27s_General_Autocasting_Guide|page]] for more cards variations and inspirations
|- style=height:21em
|'''Garment'''
| align="center" | +11 {{#item:480020}}
|
<small>
*{{#item:4431}} (BiS)
*{{#item:4646}}
*any bio5 mvp e.g. {{#item:4677}}
</small>
|
*Get the '''Kasa Card''' for fireball autoattack or get more MaxHP%
*Enchanted with {{#item:310112}}, {{#item:310102}}, and {{#item:310102}} or any.
*check this [[Automatic_Enchantment_(17.2)|page]]
|- style=height:16em
|'''Shoes'''
| align="center" | +0 to +12 {{#item:22010}}
|
<small>
*{{#item:300097}}
or in the case you still have ASPD problem, use the delay after attack reduction Geffen Tournament/Midnight Geffen Tournament card:
*{{#item:300180}}
*etc
</small>
|
*Core item
*Enchanted with {{#item:4880}} and {{#item:4881}}
|- style=height:14em
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490044}}<br> or <br> {{#item:2678}} or <br> {{#item:2980}}
|
<small>
*{{#item:4264}}
*{{#item:4418}}
*{{#item:4238}}
*etc
*or the likes of MaxHP% adding card if you still have HP problem:
**{{#item:300118}}
** etc
</small>
|
*'''Sinful Ruby Ring''' enchanted with {{#item:310216}} or lower, and any 4th slot enchantment
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|-
|'''Accessory (Left)'''
| align="center" | {{#item:32232}}
|
<small>
*{{#item:4264}}
*{{#item:4418}}
*{{#item:4238}}
*etc
*or the likes of MaxHP% adding card if you still have HP problem:
**{{#item:300118}}
** etc
</small>
|
*Core item
*Enchanted with {{#item:29592}} and any for 3rd and 4th slot enchantment.
**For more info about enchanting the accessory, check this [[King_Schmidts_Insignias_Enchants|page]].
|}
===== Miscellaneous and Hot Tips (for SX in general) =====
*+9 {{#item:24539}} is very strong while being very cheap.
*For Dark Claw Build (aka CT SX support anti reflect damage build): +10 {{#item:24307}} and +11 {{#item:610008}}.


*Currently not-haves list:{{#item:400723}},{{#item:600031}},{{#item:300474}},{{#item:300585}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}
*Currently not-haves list:{{#item:480349}}, {{#item:400723}},{{#item:300474}},{{#item:300591}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}.


= Glossary=
= Glossary=
Line 428: Line 577:
= Acknowledgements =
= Acknowledgements =


*Special Thanks to '''Tmisn''' for editing and proofreading.
*Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.  
*Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.  
*Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
*Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
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